Aprox 240 hours later.

Post » Thu May 31, 2012 9:41 pm

[edit] Steam tells me 350+ hours *shudder* [/edit]
I've turned this game inside out.
Been in every possible location and even found some quests that didn't have a journal entry.

I liked every hour of the game even the frustrating moments of coping with bugs and non working quests.
The quests were awsome and made sense. However I didn't take too kindly of some quests needing "faction" reputation.
Like "Lost legends" where you just had to sign up with those damned mages of Winterhold. That was never my intention.

What I didn't understand was the purpouse of being Guild leader of the "Thieves Guild" and "Listener" of "The Dark Brotherhood" as you had to run the errands anyways.
The Dark Brotherhood had some initiates whom I couldn't tell to do our "mothers" bidding...

Neither will I understand why those damned dragons spawned in my face all the time!
I collected about 40 or so dragon souls, and could equip an whole army with Dragon Scale armor, to what reason?
I killed Alduin, I upset the Greybeards by killing Pathornax, still those damned dragons spawned.

What I'd like to see if i'm to play this game again is as follows:
1: The inventory.
Just basically svcked that one did. In previous games containers had category which you could sort weapons from armor in say a chest.
In Skyrim there were no such thing, not even were the items sorted in alphabetical order...
If the game itself wouldn't have been this good I would have stopped about 4 hrs in due to this poorly implemented inventory system.
It makes no sense having this poor UI, even if the game was developed for those feeble Consoles...

2: Multiplayer.
When I play a singel player game I play one char, through the whole content and I feel it to be less interesting to play another class when I know all the places since I've been everywhere.
Adding the possibility to play the game with a friend (one as the Dragonborn and the other as a follower) would extend the time spent with this game.
As for now I wont touch it again I think.

3: Followers.
They don't level with the player.
I met Faendal in Riverwood and he's been my follower ever since. No matter how long I play he couldn't reach more than lvl 30.
And he(or the game rather) didn't calculate weapon skills or anything.
So some sort of enhanced follower system would be in order.
For example you as a player could chose the followers role, what perks to add and so on.
And please, let the followers use the equipment you give to them.
Faendal had full Dragon Scale armor and a Daedric Bow, still if I told him to carry a hide helm he would replace the Dragon Scale hat and draw his "long bow"...

4: Clean up the mess
Need I say, the home in Windhelm?
Whats up with the game not cleaning up the mess left from the necromancer who "lived" there previously?
Speaking of homes. Solitude... I kind of expected the House-Carl to have her own room(guest room) in there as well like in all the other homes, but no. I only spent some 20K and some more on decorations.
Quests which aren't working or gets stuck in the journal. For example "Visit the college of Winterhold" "Investigate the Bards College" to name a few.
A more outlined quest flow so the player will know or figure out what to do next in a quest.
And as I mentioned, I still haven't got the slightest idea why those damned dragons kept spawning after all I done to save Skyrim from them...

5: Professions
Neither of the crafting professions make any sense to me.
When you get 100 in enchanting you are already too "powerful" to need the items you craft.
And the enchants you put on weapons are depleted so you need to have "Absorb soul" as one of them in order to fill the enchants up rendering enchants on weapons quite reduntant.
Alchemy is a good way to earn gold, but you'd be swiming in potions of various type and quality when you get too 100 in Alchemy.
So why bother leveling any of the three professions except for the "free" levels you get from doing so.

6 Economy
Spent days (ingame time) spent on selling off the junk I keep collecting, in the end I only picked up enchanted weapons and potions but still the vendors didn't have enough gold to buy the stuff off of me.
Needless to say, when you spent some time leveling alchemy you better throw the potions you just crafted out of the window as you'd be mad trying to sell them.
I tried spending gold on buying arrows, but none of the vendors had Daedric or Ebony arrows, an option to make an order for said items would be a nice addition to the game.
Or an option in blacksmithing to craft arrows.
To burn my gold I bought all the homes and decorated them accordingly, invested in every vendor I could find but still had some 1.4 M Septims...
I don't see the reason to why you shouldn't repair your items ever now and then, that would be a "money sink"

7: Marrige
By the time I figured out how to get myself a wife I'd helped every living soul in Skyrim, but only Faendal, Lydia and my wife attended the wedding.
It was kind of dissapointing really.
And is it possible to divorse someone?

8: NPC's in general
Continuing with the dear wife.
"Back from some adventure I bet?"
"-Yes dear, I've been in the basemant for 32 seconds since we last met as I forgot why I would run down there to begin with.
All NPC's except for the guards seem to know whats going on in the world around them.
Take a random Court mage for example. "If you have the appitude you should join the mages college in Winterhold"
"-I'm the ARCH-MAGE you know!?"

Lets see what the creation kit yields in terms of addons and possibilities to mod the game.

Part from these things. Thanks for a really great game!!
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Lisha Boo
 
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Post » Thu May 31, 2012 11:12 am

Yeah. If you play a long time you start to become jaded. As a note, multiplayer is a valid thing to want but the "NO MULTIPLAYER NEVER NO NO NO NO NO*stomps foot" crowd will likely scream at you for wanting it.
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Gaelle Courant
 
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Post » Thu May 31, 2012 4:55 pm


Lets see what the creation kit yields in terms of addons and possibilities to mod the game.


this
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Deon Knight
 
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Post » Thu May 31, 2012 7:26 am

Yeah. If you play a long time you start to become jaded. As a note, multiplayer is a valid thing to want but the "NO MULTIPLAYER NEVER NO NO NO NO NO*stomps foot" crowd will likely scream at you for wanting it.

Co-Op would be a "okay" thing, it would add a little more to the game and could be fun. But real http://i13.photobucket.com/albums/a260/freds4sale/multiplayer.jpg? No, thank you.
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loste juliana
 
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Post » Thu May 31, 2012 9:36 pm

I stopped reading at multiplayer...
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Deon Knight
 
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Post » Thu May 31, 2012 3:06 pm

Co-Op would honestly do alot of good for this game, simply because it gets boring after a while. I'm lvl 47 and have burnt out the quests and can hardly find any of them anymore, I don't fast travel and I've Roleplayed a Paladin being taken over by his inner darkness and Lycanthropy since level 20 when I recieved it. So I would personally love to see Co-op in the next TES. Also I agree with many of the points he made. :P
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gemma
 
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Post » Thu May 31, 2012 6:37 pm

You played for how long and didn't know you could use soul gems to recharge magic weapons?

You won't play a game that prides itself on single player because it doesn't support multiplayer?


The inventory is bad and the companions are much too thin. We have the same opinion there! I respect your opinion, but I think you spent too much time power leveling, and not enough time reading the manual! This is obviously your first TES game, judging by the things you missed. The TES model is a very fun one... You will eventually learn to only take valuable items. That will greatly speed up your loot slog. As for enchantment and smithing, you should take another look at them. Coupling that gear with some clever use of enchanting, you can make some very useful for your level gear.

Hint: Get the soul trap enchant. Add it to a weapon. Give it and some empty soul gems to your companion. Poof! Instant endless supply of soul gems. :-)
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Dagan Wilkin
 
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Post » Thu May 31, 2012 5:00 pm


Hint: Get the soul trap enchant. Add it to a weapon. Give it and some empty soul gems to your companion. Poof! Instant endless supply of soul gems. :-)
or....just grind through a couple of dwemer ruins. i honestly never need to use soul trap (spell or weapon) because the ruins give me all the soul gems i need. not to mention the black azura's star :)
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Carlitos Avila
 
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Post » Thu May 31, 2012 9:52 pm

or....just grind through a couple of dwemer ruins. i honestly never need to use soul trap (spell or weapon) because the ruins give me all the soul gems i need. not to mention the black azura's star :)

Also very true! As another "or...." by mid to end game, you'll have more septims than Sovengard. You can just buy them wholesale.
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Toby Green
 
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Post » Thu May 31, 2012 9:17 pm

Apparently you didn't play everything possible, because I've read that the things in the windhelm house are possible to get away by asking someone to clear the mess after a specific quest is done.

As for crafting, while you may see them as pointless, they are overpowered.
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Adam Porter
 
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Post » Thu May 31, 2012 7:58 am

DLC and mods (you lucky PCers) will increase the longevity of the game.
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Jeneene Hunte
 
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Post » Thu May 31, 2012 9:52 pm

Co-Op would be a "okay" thing, it would add a little more to the game and could be fun. But real multiplayer? No, thank you.
I was reffering to Co-op.

I stopped reading at multiplayer...
Too bad for you then.

You played for how long and didn't know you could use soul gems to recharge magic weapons?
If you read my post more carefully you'd see I used both soul stones and soul trap enchants. I just feel that the "charge" of the enchant doesn't match up for the effort getting the skill required.

You won't play a game that prides itself on single player because it doesn't support multiplayer?
I'm done with it, for now. That's all I'm saying.


The inventory is bad and the companions are much too thin. We have the same opinion there!
Nice to see we agree on something :)

I respect your opinion, but I think you spent too much time power leveling, and not enough time reading the manual! This is obviously your first TES game, judging by the things you missed.
I wasn't power leveling, its just that when I start playing a game I really like I tend to play it alot.
This isn't my first Elderscroll game.
I played Oblivion too, to about the same extent I played Skyrim.
Sad to say that I missed Morrowind.

Apparently you didn't play everything possible, because I've read that the things in the windhelm house are possible to get away by asking someone to clear the mess after a specific quest is done.
I didn't see that in any dialoge with the involved quest NPC's.
Maybe a bug with the quest, I also had the "Strange Amulet" left in my inventory even tho' I took the "tour" in the museum.
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R.I.p MOmmy
 
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Post » Thu May 31, 2012 8:25 pm

There could have multiplayer but like LOCAL with controler 1 2 etc...the other stuff i think they will fix the isues on future updates the NPCs being dumb idk
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SWagg KId
 
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Post » Thu May 31, 2012 10:15 pm

I didn't see that in any dialoge with the involved quest NPC's.
Maybe a bug with the quest, I also had the "Strange Amulet" left in my inventory even tho' I took the "tour" in the museum.

"Clean up the mess" is an "additon" you buy for the house in Markath. I believe it costs 500 septims.

Yes, Skyrim has problems. Every TES game does. Soon after the CS is released, there will be large comprehensive mods that fix all of these issues and take the game from great to incredible. Hell, vanilla Oblivion's problems were far worse than Skyrim's are now, but Oscuro's Oblivion Overhaul turned it into a masterpiece.
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Jake Easom
 
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Post » Thu May 31, 2012 7:39 am

"Clean up the mess" is an "additon" you buy for the house in Markath. I believe it costs 500 septims.

Yes, Skyrim has problems. Every TES game does. Soon after the CS is released, there will be large comprehensive mods that fix all of these issues and take the game from great to incredible. Hell, vanilla Oblivion's problems were far worse than Skyrim's are now, but Oscuro's Oblivion Overhaul turned it into a masterpiece.
I did buy all those decorations for my Windhelm home. :/

Lets hope Oscuro is still with us then and bring his magic to Skyrim with the Creation kit! :)
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Enie van Bied
 
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Post » Thu May 31, 2012 10:03 am

Co-Op would honestly do alot of good for this game, simply because it gets boring after a while. I'm lvl 47 and have burnt out the quests and can hardly find any of them anymore, I don't fast travel and I've Roleplayed a Paladin being taken over by his inner darkness and Lycanthropy since level 20 when I recieved it. So I would personally love to see Co-op in the next TES. Also I agree with many of the points he made. :P
Unless the multiplayer would actually be good, in-depth, non-lag and fun I wouldn't even consider adding it to a game like this. Even if a separate arena mode was created, limiting co-op into a huge arena type thing (see ratchet and clank gladiator), it'd need a lot to be worth it.
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Nice one
 
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Post » Thu May 31, 2012 8:12 pm

1: The inventory.
Just basically svcked that one did. In previous games containers had category which you could sort weapons from armor in say a chest.
In Skyrim there were no such thing, not even were the items sorted in alphabetical order...

Not sure what alphabet you are using but my inventory is always in alphabetical order.
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Kristian Perez
 
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Post » Thu May 31, 2012 5:37 pm

Congrats, you played the game entirely wrong.
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Melis Hristina
 
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Post » Thu May 31, 2012 11:51 am

I also got pretty bored around 120 hours in, but recently made some changes to RP my character and im about 50 hours in now, and enjoying skyrim more than ever. I've done the first two DB quests and thats it. I'm mostly exploring, stealing, and assaulting people. I enjoy getting jumped by thugs and putting an arrow into their knees.
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Alyesha Neufeld
 
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Post » Thu May 31, 2012 6:15 am

coop would be nice then the follower ai wouldn't need to be improved like a dlc or something
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Nathan Maughan
 
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Post » Thu May 31, 2012 10:18 am

"Clean up the mess" is an "additon" you buy for the house in Markath. I believe it costs 500 septims.

Yes, Skyrim has problems. Every TES game does. Soon after the CS is released, there will be large comprehensive mods that fix all of these issues and take the game from great to incredible. Hell, vanilla Oblivion's problems were far worse than Skyrim's are now, but Oscuro's Oblivion Overhaul turned it into a masterpiece.


If I recall correctly as well the guy who made Oscuro's mod ended up being hired to work on F.N.V.
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Rachie Stout
 
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Post » Thu May 31, 2012 2:11 pm

I hope they work on NPC's routines more next game. I'd like for the Thieves and Dark Brotherhood assassins and stuff to be actually going out and stealing and killing instead of... sitting there. Or standing there. Or sleeping. Or in the case of everyone in the Ragged Flagon, sitting and standing around 24/7 because they weren't assigned beds.
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HARDHEAD
 
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Post » Thu May 31, 2012 12:44 pm

Not sure what alphabet you are using but my inventory is always in alphabetical order.
A-Z, 0-9

Some items do sort in alphabetical order, books seems to do so, but armor and weapons. No.

Congrats, you played the game entirely wrong.
Did I really?
Please tell me exactly how I would play my game then...
Or you just trolling...
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Lyd
 
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Post » Thu May 31, 2012 8:51 am

I stopped reading at multiplayer...
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vicki kitterman
 
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Post » Thu May 31, 2012 6:53 pm

I stopped reading at multiplayer...
Multiplayer would be a bad idea.
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Blessed DIVA
 
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