Here's the video...proof enough...stop messing with the .ini...then your game is going to work like supposed to.
http://www.youtube.com/watch?v=2yeoJ_a9TbI&feature=channel_video_title
That's a nice video. It's doesn't show the problem. The guard you were shooting at is not effected by the bug this setting will fix. The easy way to test this is to set fVisibleNavmeshMoveDist=1.0000. With that you will not be able to hit any NPC that is effected by this bug even at close range while you will still be able to shoot at that guard and other NPC that are "active". eg: using a grindstone, sitting in a chair, using tanning rack.
Also, please do not make stuff up about game corrupting because of this fix.
Corrupt path-finding means that the game is unable to find a route between you and the NPC. Things like this would show up in a multitude of ways such as frozen mob that just stands there and dies, twitching mob who keeps attempted to go different directions at the same time, NPC teleportation, or possible game crash.
Has anyone encountered any problems? Also for the people that are so pro they use this do you just shoot at tiny pixels or do you "cheat" by using fov 10?
The pathfinding has it's own ini section with over 100 constants, the Navmesh is what the game uses for pathfinding. I just want people to be aware that there could be some connection so they can look out for any problems. So far I haven't had any problems. I don't shoot at tiny pixels or use fov. Just playing the game normally I ran into the range limit a few times.
About the fix, as I said, it works very well but my sneak abilities are greatly decreased... For exemple, if I shoot a guard from max distance vision -ultra default settings, I tried different locations- when I'm sneaking he always detects me (and all other guards in his area) an they come to fight me, wherever I am... (Day or night it's the same.)
Without the fix, when I try same thing (but with a closer distance), guard doesn't detects me and after a few seconds of "research" I'm sneaking again.
So, I think there is a little problem with this. (It seems I'm the only one to have this issue btw...)
It could be that this allows the NPC to see further and detect you a bit better. What is your sneak at? When I was testing with some Forsworn I didn't notice them detecting me from range more then they did before and I'm still able to sneak up behind and slit throats with my dagger
PS:I think the town guards are just more alert then the Bandits/ Forsworn. The guards seem to know what direction the arrows are coming from the first time they are hit where as the Bandits take more for them to come and investigate. The guards only detected me if they ran up and spotted me. Try hiding behind a big rock if they come after you
