Archery Magic Range Limit Fix

Post » Thu May 31, 2012 1:41 pm

Bump what? A fix for nothing that is there to be fixed? The fix in the first thread does nothing but corrupt the archery mechanics, and this fix over here does nothing but to corrupt the pathfinding and your savegames. I'd spend the whole afternoon to try things out and made a video of my find. There is absolutely nothing wrong with archery in Skyrim...it does exactly what it is supposed to...you just need aiming skills to actually hit something. I've made a video to proof what I'm saying, uploading to Youtube right now.

I've tested this on Mammoth, Guards, Wolfs, Trolls and even Rabbits on any range between point zero and more then 12.000 GU...with the benefit that I'm such a badass sniper now, I'll mostly instantly hit everything from a far. I've even managed to hit the Whiterun Tower Guard from the giant camp west of Whiterun.

Didn't you guys know that there was a very realistic archery mod in Oblivion that got integrated into Skyrim?

Auto-Aim generation...spoiled by COD and CS with integrated auto aim and huge hitboxes from point zero range...learn to aim in games like Red Orchestra I, Arma II and Battlefield and then return to Skyrim testing your skills again... :whistling:
This doesn't change the archery mechanics, it's just that from too far away the arrow went through the target. Maybe you didn't have this problem but I did and many others too.
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Avril Churchill
 
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Post » Thu May 31, 2012 10:37 pm

You have no idea what you're talking about. This the prior tweek you referenced changed the game to make the aiming more realistic. You have to actually account for the drop off at medium range. The vanilla way is point, click, kill at medium and close range. That's far from reality. :shakehead:

Actually it's pretty accurate to reality. I go to archery ranges and shoot straight at targets up to 75 feet away and hit them.
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Ysabelle
 
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Post » Thu May 31, 2012 8:55 pm

I have found the ini setting that was limiting the max range for archery. I'm guessing this is something to do with the pathfinding system for actors but it also effects if arrows and magic do damage from outside that range. The default value of 4096 was too low for me. I think actors are rendered at around 12000 with fActorLODMax=15(ultra setting). I'm not sure if setting this value higher will cause any problems. If anyone would like to test and let me know if they see any problems with pathfinding or anything.


skyrim.ini
[Actor]fVisibleNavmeshMoveDist=12288.0000

Gonna have to try this. Although i havent made a Sniper character, and my mage doesnt try to hit things that far away anyway :)
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Angela Woods
 
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Post » Thu May 31, 2012 12:09 pm

This doesn't change the archery mechanics, it's just that from too far away the arrow went through the target. Maybe you didn't have this problem but I did and many others too.

I had this problem too. Had a guy dead in my sights, fired the arrow and it whizzed right through him like he was a ghost. I didn't think anything of it at the time because a battle ensued shortly thereafter, but now that I've seen this thread, I'm definitely gonna try this.
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Stay-C
 
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Post » Thu May 31, 2012 9:22 pm

this fix is truly magic...

I noticed sometimes those npcs dont even react when u shoot them in the face from afar !?
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Claire
 
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Post » Thu May 31, 2012 10:42 pm

Actually it's pretty accurate to reality. I go to archery ranges and shoot straight at targets up to 75 feet away and hit them.


bit of a difference if your shooting something 1000 feet away or more....
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SaVino GοΜ
 
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Post » Fri Jun 01, 2012 2:20 am

Any word on whether or not editing the ini has any effect on Steam achievements?
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Jade Muggeridge
 
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Post » Thu May 31, 2012 1:38 pm

Here's the video...proof enough...stop messing with the .ini...then your game is going to work like supposed to.

http://www.youtube.com/watch?v=2yeoJ_a9TbI&feature=channel_video_title
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Maya Maya
 
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Post » Thu May 31, 2012 10:45 pm

Here's the video...proof enough...stop messing with the .ini...then your game is going to work like supposed to.

http://www.youtube.com/watch?v=2yeoJ_a9TbI&feature=channel_video_title


do explain the instances where my arrows refuse to connect with an enemy even though it should. I can see my arrows going through them an into the ground.

It is bugged in some way.
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Carlos Vazquez
 
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Post » Thu May 31, 2012 11:15 pm

Here's the video...proof enough...stop messing with the .ini...then your game is going to work like supposed to.

http://www.youtube.com/watch?v=2yeoJ_a9TbI&feature=channel_video_title
As I said, you don't have any problem but others do. How do you explain this?
http://www.youtube.com/watch?v=sxmNZDhQEnY
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Alyna
 
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Post » Fri Jun 01, 2012 2:12 am

So has this messed things up for anyone? In what way would it "corrupt path-finding"? What does that mean? What would I see? NPCs running around in circles?
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Dominic Vaughan
 
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Post » Thu May 31, 2012 11:20 am

So has this messed things up for anyone? In what way would it "corrupt path-finding"? What does that mean? What would I see? NPCs running around in circles?

my guess is that it might allow enemies to target further, such as when dragons attack, they seem to know when it is in range and when it isnt. It might let them shoot at dragons without stopping.
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CHANONE
 
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Post » Thu May 31, 2012 7:28 pm

Interesting, so it never was a bug with archery Bethesda just didn't want people shooting that far. I wonder why they decided on that range, also the

f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0

is to remove auto aim.
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CArlos BArrera
 
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Post » Thu May 31, 2012 9:31 pm

So has this messed things up for anyone? In what way would it "corrupt path-finding"? What does that mean? What would I see? NPCs running around in circles?


Corrupt path-finding means that the game is unable to find a route between you and the NPC. Things like this would show up in a multitude of ways such as frozen mob that just stands there and dies, twitching mob who keeps attempted to go different directions at the same time, NPC teleportation, or possible game crash.

Has anyone encountered any problems? Also for the people that are so pro they use this do you just shoot at tiny pixels or do you "cheat" by using fov 10?
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saxon
 
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Post » Fri Jun 01, 2012 2:43 am

Didn't you guys know that there was a very realistic archery mod in Oblivion that got integrated into Skyrim?

Yes, there was. Duke Patrick's Combat Archery. Which was written by spookyfx. Who posted in another archery thread that you should set f1PArrowTiltUpAngle and f3PArrowTiltUpAngle to 0.7 (I'm not clear on why he prefers 0.7 over 0) in your ini file.

If the author of that "very realistic archery mod in Oblivion" is suggesting essentially the same ini tweaks as everyone else, then I have to suspect that gamesas didn't integrate his mod very directly.

Any word on whether or not editing the ini has any effect on Steam achievements?

NO.

Editing your ini does not affect Steam achievements for Skyrim.
Using the console does not affect Steam achievements for Skyrim.
Using mods does not affect Steam achievements for Skyrim.

So far as I can tell (yes, I've done all of the above and yes, I still get Steam achievements) there is absolutely nothing you can do in Skyrim that will prevent you from getting Steam achievements with the possible exception of playing with Steam in offline mode, since that prevents the game from telling the Steam servers what you accomplished. (Some games "lose" achievements when in offline mode, others store them locally and inform Steam when you go back online. I don't know which of those categories Skyrim falls into.)
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Roddy
 
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Post » Fri Jun 01, 2012 12:03 am

As I said, you don't have any problem but others do. How do you explain this?
http://www.youtube.com/watch?v=sxmNZDhQEnY


This is exactly the problem I've had also, and would like a non game-breaking fix that I know all the consequences of using. I've had a group of enemies looking at my last fallen arrow, and continued to fire over and over at the group and watched the arrow pass through them all without injury, over and over. Very frustrating.

I don't want an infinite range bow as trial and error (there is no wind drift) would allow sneak crit poisoned hits to dispatch tough targets without fear of attack. I would like to be able to definitely hit a target that is within reasonable range, however.

A system whereby after a certain distance the arrow rapidly falls from the sky would be ideal, so you get to see the arrow fall short and realise that your weapon is incapable of sending a shaft that far.
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Nicholas C
 
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Post » Thu May 31, 2012 1:20 pm

Editing your ini does not affect Steam achievements for Skyrim.
Using the console does not affect Steam achievements for Skyrim.
Using mods does not affect Steam achievements for Skyrim.

So far as I can tell (yes, I've done all of the above and yes, I still get Steam achievements) there is absolutely nothing you can do in Skyrim that will prevent you from getting Steam achievements with the possible exception of playing with Steam in offline mode, since that prevents the game from telling the Steam servers what you accomplished. (Some games "lose" achievements when in offline mode, others store them locally and inform Steam when you go back online. I don't know which of those categories Skyrim falls into.)

I play Skyrim on two different PC, steam on my laptop is always in "offline mode". I just switch to "online mode" sometimes to check for updates and I can confirm that the achievements you get in offline mode are updated when you go into online mode.



About the fix, as I said, it works very well but my sneak abilities are greatly decreased... For exemple, if I shoot a guard from max distance vision -ultra default settings, I tried different locations- when I'm sneaking he always detects me (and all other guards in his area) and they come to fight me, wherever I am... (Day or night it's the same.)

Without the fix, when I try same thing (but with a closer distance), guard doesn't detects me and after a few seconds of "research" I'm sneaking again.

So, I think there is a little problem with this. (It seems I'm the only one to have this issue btw...)
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clelia vega
 
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Post » Thu May 31, 2012 3:02 pm

Here's the video...proof enough...stop messing with the .ini...then your game is going to work like supposed to.

http://www.youtube.com/watch?v=2yeoJ_a9TbI&feature=channel_video_title
That's a nice video. It's doesn't show the problem. The guard you were shooting at is not effected by the bug this setting will fix. The easy way to test this is to set fVisibleNavmeshMoveDist=1.0000. With that you will not be able to hit any NPC that is effected by this bug even at close range while you will still be able to shoot at that guard and other NPC that are "active". eg: using a grindstone, sitting in a chair, using tanning rack.

Also, please do not make stuff up about game corrupting because of this fix.

Corrupt path-finding means that the game is unable to find a route between you and the NPC. Things like this would show up in a multitude of ways such as frozen mob that just stands there and dies, twitching mob who keeps attempted to go different directions at the same time, NPC teleportation, or possible game crash.

Has anyone encountered any problems? Also for the people that are so pro they use this do you just shoot at tiny pixels or do you "cheat" by using fov 10?
The pathfinding has it's own ini section with over 100 constants, the Navmesh is what the game uses for pathfinding. I just want people to be aware that there could be some connection so they can look out for any problems. So far I haven't had any problems. I don't shoot at tiny pixels or use fov. Just playing the game normally I ran into the range limit a few times.

About the fix, as I said, it works very well but my sneak abilities are greatly decreased... For exemple, if I shoot a guard from max distance vision -ultra default settings, I tried different locations- when I'm sneaking he always detects me (and all other guards in his area) an they come to fight me, wherever I am... (Day or night it's the same.)

Without the fix, when I try same thing (but with a closer distance), guard doesn't detects me and after a few seconds of "research" I'm sneaking again.

So, I think there is a little problem with this. (It seems I'm the only one to have this issue btw...)
It could be that this allows the NPC to see further and detect you a bit better. What is your sneak at? When I was testing with some Forsworn I didn't notice them detecting me from range more then they did before and I'm still able to sneak up behind and slit throats with my dagger :)

PS:I think the town guards are just more alert then the Bandits/ Forsworn. The guards seem to know what direction the arrows are coming from the first time they are hit where as the Bandits take more for them to come and investigate. The guards only detected me if they ran up and spotted me. Try hiding behind a big rock if they come after you :)
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Taylrea Teodor
 
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Post » Thu May 31, 2012 11:55 am

This issue has been driving me mad and the solution works perfectly. Thank you!
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Cesar Gomez
 
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Post » Thu May 31, 2012 3:40 pm

About the fix, as I said, it works very well but my sneak abilities are greatly decreased... For exemple, if I shoot a guard from max distance vision -ultra default settings, I tried different locations- when I'm sneaking he always detects me (and all other guards in his area) and they come to fight me, wherever I am... (Day or night it's the same.)

Without the fix, when I try same thing (but with a closer distance), guard doesn't detects me and after a few seconds of "research" I'm sneaking again.

So, I think there is a little problem with this. (It seems I'm the only one to have this issue btw...)

Before reading what I have posted I want everyone to understand this is merely speculation based on my experience with programming and the information I have been provided with. Please DO NOT take this as the answer to all the problems or as a reason to discredit this fix I am merely giving my observations until I can test it fully.

Spoiler

From what I understand of this fix is that it increases the range at which NPCs are fully rendered. Since the game is streaming the information from the .bsa files (which is why it is so small) NPCs COULD(this is all speculation as I haven't had a chance to test it) have been drawn but not integrated into the world which would be why many NPCs that couldn't be hit didn't move (there are exceptions). This fix forces intergration at a increased distance.

Now let's say that default guard is fully integrated at 5000 can see through stealth at 3000 units but at default you can hit the guard at a range of 4000 units (far enough he is out of detection but close enough he is fully intergrated) The guard would be able to see 2000 units short of his full intergration. This fix would increase his integration to whatever you set it too (say 12,000 units) so he would be able to detect your stealth at 10,000 units. Unless you hit him over 10,000 units away he will suddenly be able to spot you even when before there was no way he could.
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Robert Jr
 
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Post » Fri Jun 01, 2012 2:09 am

Do mine eyes deceiveth? If this works you've not only found the holy grail but have re-awaken the game for me. Trying this with the fervor of the titans!

IT WORKED!! For real this time it worked!! Thank Talos, I love you so much right now!

Would you say it's best used it conjunction with spookyfx's earlier INI tweaks? Or do you just add these new tweak to a vanilla Skyrim.ini? Ta.
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roxxii lenaghan
 
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Post » Thu May 31, 2012 6:53 pm

Yes, they did not...

They have almost all the features from my mod but implemented in a way that makes the bows feel like guns not archery. I wonder if that is because of base code from Fall Out or if they gave the archery dev to a person with FPS game experiences instead of archery experience or if it was on purpose to please the Halo and Call of Duty crowd? I guess I have a lot of work to do once the Creation Kit is out.

About the f1PArrowTiltUpAngle and f3PArrowTiltUpAngle

I spent almost an hour trying diffident settings and my .7 settings may not be perfect yet but it was good enough after the hour of trial and error. This setting will force the arrow to START from the middle of the cross hair at release, then drop down from gravity. The 0 setting starts the arrow way too far below the cross hair. Not that the cross hair is important to have on (sometimes I prefer it on and sometimes not) but the cross hair is the center of the screen an as such is where the arrow feels best to start from.

This "tilt arrow setting" will have no effect on your save game what so ever. I am not making any claim for any other INI setting, but this one setting only angles the arrow at the start of the release and will not effect AI or anything else in the game.

NPC archery (targeting) is not adversely effected by changing this setting with in reasonable parameters.

It would be nice to not NEED the cross hair on for archery, but because you do not have your other senses to help you aim (such as the sensory feedback from your arms as to the elevation of the bow) the cross hair can help to compensate for the limited 2d visual window you are given to target your opponents.



Yes, there was. Duke Patrick's Combat Archery. Which was written by spookyfx. Who posted in another archery thread that you should set f1PArrowTiltUpAngle and f3PArrowTiltUpAngle to 0.7 (I'm not clear on why he prefers 0.7 over 0) in your ini file.

If the author of that "very realistic archery mod in Oblivion" is suggesting essentially the same ini tweaks as everyone else, then I have to suspect that gamesas didn't integrate his mod very directly.

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Bambi
 
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Post » Thu May 31, 2012 5:31 pm

Interesting, so it never was a bug with archery Bethesda just didn't want people shooting that far. I wonder why they decided on that range, also the

f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0

is to remove auto aim.
I think it's something to do with the range which actor fade is set to on the xbox. Maybe they didn't want people shooting farther than they can see and hitting something, and when they ported Skyrim to the PC they didn't mix the arrow range to actor fade?
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Stephanie I
 
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Post » Thu May 31, 2012 2:53 pm

I am so trying this. I hate when I can see the arrow hitting ground right where an enemy is but not hitting the enemy (sometimes even going through them!). I'm a huge longbow sniper in this game and so that kind of distance limiting really breaks my play style.

Awesome. Set it to 14k and enjoyed some good old long distance longbow sniping. Proper, really, for a Nightingale.
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leigh stewart
 
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Post » Fri Jun 01, 2012 2:23 am

It could be that this allows the NPC to see further and detect you a bit better. What is your sneak at? When I was testing with some Forsworn I didn't notice them detecting me from range more then they did before and I'm still able to sneak up behind and slit throats with my dagger :)

PS:I think the town guards are just more alert then the Bandits/ Forsworn. The guards seem to know what direction the arrows are coming from the first time they are hit where as the Bandits take more for them to come and investigate. The guards only detected me if they ran up and spotted me. Try hiding behind a big rock if they come after you :)

I used my cheated save to test it so all skills/perks are maxed. (lol)

But yes, when I attack some random monsters/bandits they don't detect me (they look around but never see me because of the distance, so it's normal). For the guards, if I run just after hitting, they don't arrest me but if I stay in the area (behind a rock, house or something), they always come exactly where I am...

However, I have found an alternative solution to my issue, I just set the value of your fix to "8192" and it works well like this... I can attack a guard and sneak at the same place without be arrested or fought by all the guards in the area lol. 8192 is a quite closer compared to 12288 but by the way, I can't hit a guy at 12000 distance without reduce the fov. So "8192" it's a good compromise (for me), anyway it's still the double of the basic value.

Thanks a lot for this fix! That was the really only thing which irritates me in Skyrim and you solved it!

Now I will enjoy it with my main character! :)

(And sorry for my bad english, I try to write in an understandable way but the result is perhaps not what I expected ahah.)
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Rhi Edwards
 
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