» Thu Dec 08, 2011 2:21 am
I would say yes and no depending upon what you are trying to do in the game. If you are talking about a single player game with no online interaction then they are moderately harder however not as hard as Online/MMO games. When dealing with MMO games they can be incredibly difficult to deal with due in part to their coding, areas, and massive content.
Using Star Wars Galaxies as a reference this game is probably extremely difficult to maintain which is why it is probably being taken offline in December. In the beginning before the Combat Upgrade Revamp Balance implementation there were several things to take care of. First thing was how a player progresses in each of their tiers and making sure one combination isn't more powerful than another. There were 24 classes out there and players could have 2 professions with a possibly 6 to 8 points left over *not sure about the left over points* which made for a ton of combinations. This created big problems in how to maintain balance as some classes were extremely powerful.
Another problem was maintaining code for player created cities, crafted items, upgrading existing code for new items, etc... . Read somewhere or had someone tell me that players were creating items that were more powerful than developers intended which is why we ended up with the CURB as well as the NGE. As a Bioengineer I definitely had my fair share of creations one in particular being a glitch in the coding which allowed a rather powerful pet to be created. It wasn't normal and players would pay tons of credits in order to get these pets since they didn't have to be rangers/creature handlers to use the things.
Pretty much we'll rarely if ever see mainstream sandbox MMOs due to their difficulty to maintain. Biggest problem is in this market a vast majority of players just don't seem to care about that anymore wanting linear game play to satisfy their need to kill. This truly svcks since MMOs get dragged down with players wanting them to be console games they can pick up, put down, and play at their leisure.