Are undead creatures in Skyrim dumb or broken?

Post » Wed Jun 20, 2012 4:11 pm

Since I've started to play around with the Creation Kit I've found out a thing:

Whenever you use a spell with the Reanimate archetype effect on a corpse, it stops to react in a reliable way to dialogues, to factions and to certain follower-related commands (related to teammates and so on), just as if Bethesda Developers designed this archetype in a "dirty" way which completely messes up the reanimate npc.

I've circumvented that in a mod of mine by making an activation with a menu (as if they were objects) instead of a dialogue (as I'd do for a follower).

Now the problem is this:

In my mod I've also put a button which is only enabled if an undead creature doesn't belong to a special "undeadminion" faction and that does the following:
- Changes some behaviour-related actor values.
- Remove any previous allegiance to other factions.
- Change the faction to the "undeadminion" faction.
- Set the creature as teammate.

Now the issue is this:

The creature acts as if the script worked (as a teammate), but the menu acts as if it wasn't part of the "undeadminion" faction (as if GetInFaction for it gave 0)!

Given how badly seem to be messed reanimate creature, I am starting to think that undead creatures (such as draugr) are messed up too.

Does anyone has any suggestion on how overcome this issue?

Thanks,
Jashkar
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Donald Richards
 
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Post » Wed Jun 20, 2012 10:28 am

I am starting to think that the Creation Kit is dumber than the undead themselves!

I've set the blasted Menu (Message box) to show a button if the creature gave GetInFaction == 0 and other if GetInFaction == 1...and those [censored] buttons don't show up!
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Kayla Bee
 
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