Whenever you use a spell with the Reanimate archetype effect on a corpse, it stops to react in a reliable way to dialogues, to factions and to certain follower-related commands (related to teammates and so on), just as if Bethesda Developers designed this archetype in a "dirty" way which completely messes up the reanimate npc.
I've circumvented that in a mod of mine by making an activation with a menu (as if they were objects) instead of a dialogue (as I'd do for a follower).
Now the problem is this:
In my mod I've also put a button which is only enabled if an undead creature doesn't belong to a special "undeadminion" faction and that does the following:
- Changes some behaviour-related actor values.
- Remove any previous allegiance to other factions.
- Change the faction to the "undeadminion" faction.
- Set the creature as teammate.
Now the issue is this:
The creature acts as if the script worked (as a teammate), but the menu acts as if it wasn't part of the "undeadminion" faction (as if GetInFaction for it gave 0)!
Given how badly seem to be messed reanimate creature, I am starting to think that undead creatures (such as draugr) are messed up too.
Does anyone has any suggestion on how overcome this issue?
Thanks,
Jashkar
