Are Werewolves a little... Soft?

Post » Fri Jun 01, 2012 3:52 am

So I'm around level 25 and have the Beastform power.

I went toe to toe with a giant and almost killed him.

I've been toe to to with an Ice Troll and just killed him.

But when I fight people... I get dropped ridiculously fast.

Now the Silverb Hand are using Silver Weapons and I assumed this was how they got the better of me but then I tried to take on a random Khajit and just got hammered.

Anyone else finding Beast Form to be a little less than beastly at times?

Azrael
The Nord with the Sword

(Edited for "Silver Hand" not "Silverbloods")
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Felix Walde
 
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Post » Thu May 31, 2012 8:15 pm

Yes, at lower levels you feel very beastly, but once you get up in levels your enemies get stronger but beast form remains the same. I am hoping for a patch to fix this.
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m Gardner
 
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Post » Fri Jun 01, 2012 4:07 am

First of all, use your werewolf "fear" skill. Second, use power attacks to knock down enemies, and use the sprinting attack on Giants and other big monsters.

Use these tactics my friend, especially the "fear" howl (no cool down, huge range), and you'll be invincible until late game.
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Steve Fallon
 
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Post » Fri Jun 01, 2012 12:26 pm

Personally I thought the Werewolf 'curse' was very poorly done in Skyrim. I liked Bloodmoon's much better as there it actually seemed like a curse. In Skyrim it's more like a Werewolf Perk. I also hated that the only real fighters guild in Skyrim forces you to become a werewolf. That would be a major thing to consider for anyone, but I really didn't see the option to refuse the curse and still become their leader. Hogwash.
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Becky Palmer
 
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Post » Thu May 31, 2012 9:11 pm

Tbh I think thats more to do with a broken npc scaling system.
Giants are capped apparently around 25, so you need to power up to tackle them but past that point they become a joke.
Trolls Im not sure if they have an upper cap but simalar thing where you power up to them and can overcome them, I think even if they do scale up highly thier hp and power gradient is smooth if not too slow.
But bandits, mages, npcs of any kind except followers of course because god forbid you even the battle field of 8 people with one AI follower of a level to match yours let alone thiers. all scale up to you, thier gear doesn't even seem to matter, I've never seen a mage run out of magicka and magic defense is a pain because you need to enchant for it for be a certain race otherwise they tear thorough you, and thier defenses seemed to be scaled to you rather then based on what gear/spells they have, find a bandit in iron armor and a iron weapon and they can take off 100hp in a swing at least at around 30, yet either due to insanely high hp or a defense number that is worked out by an insanely steep gradient, your lucky to take off a 1/20th of thier hp with legendary daedric. They really like sticking it too in in this game by making impossible to save npcs but those rules are reversed for enemies, short of using abuses of the system you can't follow the gradient for leveling never feel like your becoming more powerful and capable to protect other and followers and standard npcs are morons that are stuck with 10hp and won't flee but fist fight these things they have no chance against.

Humaniod npcs svck all round be if friend or foe they svck in opposite ways just to add insult to injury. Maybe the beast form is a tad unbeastly but when you face a bandit with iron armor and a +5000 hp potion with plus 2000% one hand damage potions it's bound too.
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Charlotte Henderson
 
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Post » Fri Jun 01, 2012 3:23 am

This issue has been addressed alot recently, I have a thread to have this patched. http://www.gamesas.com/index.php?/topic/1312126-possible-werewolf-patch-for-the-near-future/ If we can get enough support behind the patch idea, then I know we can get the Werewolf to become the beast we know it should be.
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Killer McCracken
 
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Post » Fri Jun 01, 2012 6:33 am

Personally I thought the Werewolf 'curse' was very poorly done in Skyrim. I liked Bloodmoon's much better as there it actually seemed like a curse. In Skyrim it's more like a Werewolf Perk. I also hated that the only real fighters guild in Skyrim forces you to become a werewolf. That would be a major thing to consider for anyone, but I really didn't see the option to refuse the curse and still become their leader. Hogwash.

To be truthful it's not given to you as a "curse" so why would it be treated as one, true enough as Aela said some people loose themselves to it, so they'd consider it a curse, but the Companion's and the Dragonborn have control over it, so it works more to their benefit
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Jimmie Allen
 
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Post » Fri Jun 01, 2012 10:28 am

I was a little dissapointed with beast form myself. I use it primarily as a way to traverse long distances since sprinting seems faster and you get a ton of stamina. but there are so many things you can't do: you can't access your map, you cant open containers, you cant pick up items, you can pick locks, you can't use magic or potions, you can't go into a public area (although this one makes sense), you can't change back until the timer wears off, you can't jump (or at least not very high), you can't get the well rested bonus. it does not seem very powerful compared to normal weapon attacks (at least not my 2 handed weapons). I only use beast form to attack when I am doing a Silver Hand companion mission. it just seems like poetic justice to kill the Silver Hand while in Wolf form. In fact I did the entire final Silver Hand mission as a wolf, feeding on every one I could find; beast form lasted all the way to the end. other than that, I sometimes forget that I am a werewolf. but the only disadvantage there is not getting the well rested bonus which is fine I guess.
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Louise Lowe
 
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Post » Fri Jun 01, 2012 8:11 am

First of all, use your werewolf "fear" skill. Second, use power attacks to knock down enemies, and use the sprinting attack on Giants and other big monsters.

Use these tactics my friend, especially the "fear" howl (no cool down, huge range), and you'll be invincible until late game.

I never realised you get that perk as a wolf.

How do you activate it?

I wonder how many people gave it a go, failed to destroy everything and concluded it was faulty and needed to be patched?

Azrael
The Nord with the Sword
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Anthony Rand
 
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Post » Fri Jun 01, 2012 10:35 am

Yep. Was fairly disappointed with the impotence of the beast power and now can't get rid of it because of a quest bug which I just discovered last night. I guess I'll be attempting a console command cure next. :rolleyes:
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Sammygirl500
 
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Post » Thu May 31, 2012 9:44 pm

Wolves are pathetically weak animals in real life. Why would a werewolf be any stronger?
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jason worrell
 
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Post » Fri Jun 01, 2012 8:50 am

The only benefit I see ATM is 100% disease resistance. IMO Beast form is not cut out for combat.
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Rhiannon Jones
 
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Post » Fri Jun 01, 2012 5:41 am

Werewolf Weaksauce.
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Nana Samboy
 
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Post » Fri Jun 01, 2012 10:12 am

Today I learned after 200+ hours as a Werewolf: you have a Fear shout. Also, the totems give you other shouts. WTF man. No where was this explained.
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Christina Trayler
 
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Post » Thu May 31, 2012 10:20 pm

Leburns i hated how the bloodmoon werewolfs were done its stupid. People want to be able to use their beastlyness when they want not randomly at night and becoming some dudes b**ch.

Glad they didnt do that in skyrim because it would have been horrficly stupid so dont suggest the bloodmoon bs
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Bethany Short
 
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Post » Fri Jun 01, 2012 6:39 am

Wayman
Maybe its because there werewolfs with claws and teeth and way more savage then a wolf?
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Annika Marziniak
 
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Post » Fri Jun 01, 2012 4:32 am

That's weird i mean i'm level 28 and i've been able to clear out entire forts filled with stormcloaks in beast form.
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BEl J
 
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Post » Fri Jun 01, 2012 7:03 am

At level 45, it's base damage is 80. However, having a high one handed will increase the damage and a high light armor will lessen the damage.
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Taylah Haines
 
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Post » Fri Jun 01, 2012 12:44 am

At level 45, it's base damage is 80. However, having a high one handed will increase the damage and a high light armor will lessen the damage.

80 base dmg? or you have 80 dmg with perks and skill close to 100, because thats what would make more sense, proving the point it has very low dmg for endgame, or dificulty higher then normal.
Im not sure if this is the case, but I played Werewolf on master and only got it at lvl 47 for the first time.. but dmg was rly low, with 90 skill on one handed, survivability was terrible but thats because I hadn't lvled light armor.
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Miranda Taylor
 
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Post » Fri Jun 01, 2012 12:56 am

80 base dmg? or you have 80 dmg with perks and skill close to 100, because thats what would make more sense, proving the point it has very low dmg for endgame, or dificulty higher then normal.
Im not sure if this is the case, but I played Werewolf on master and only got it at lvl 47 for the first time.. but dmg was rly low, with 90 skill on one handed, survivability was terrible but thats because I hadn't lvled light armor.
Base damage, as in that's what it is without the perks or one handed.
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Jeremy Kenney
 
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Post » Fri Jun 01, 2012 11:36 am

At level 45, it's base damage is 80. However, having a high one handed will increase the damage and a high light armor will lessen the damage.

but really, it shouldn't jump, it should grow with us, be better than that, I think the Werewolves are underpowered myself, they shouldn't be connected to our perks, it should be primarily level based, and their damage and resistance should be scaled better, I'm hoping it gets patched that's why I made my own thread dedicated to Bethesda making the patch
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Tessa Mullins
 
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Post » Thu May 31, 2012 11:13 pm

I modified werewolf abilities in my game and added 50% physical resistanct and 100% magic resistance because I'm mean like that.

And the HP upon transformation is 250 instead of 100. Didn't need to raise the melee damage. It's stupidly strong, the problem was the defense.

Hurray for SkyEdit!
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Melanie Steinberg
 
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Post » Fri Jun 01, 2012 3:21 am

Melee dmg is weak at higer levels and difficulitys. Youll just be tickling people till they pwn you and then laugh at you lol.
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asako
 
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Post » Fri Jun 01, 2012 8:57 am

Well one of the important things to take note is that for werewolves your defense is based off of your lightarmor skill and your claw damage is based off your one-hand skill (if I remember correctly)
If you are low in any one of those two fields its not surprising you would get smoked :X

aka Im a pure mage with no one hand skill and no armor skill. Werewolf form = bad idea for me
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meghan lock
 
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Post » Fri Jun 01, 2012 10:57 am

I'm level 51 and I find Beast form very useful. Just use the fear roar and the enemies will rush to the walls and seek cover, then just slice them since they won't make any resistance. You can basically five hit an Ancient Dragon on Adept if you use the sprint attacks right after the other.
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Annika Marziniak
 
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