» Thu May 31, 2012 9:11 pm
Tbh I think thats more to do with a broken npc scaling system.
Giants are capped apparently around 25, so you need to power up to tackle them but past that point they become a joke.
Trolls Im not sure if they have an upper cap but simalar thing where you power up to them and can overcome them, I think even if they do scale up highly thier hp and power gradient is smooth if not too slow.
But bandits, mages, npcs of any kind except followers of course because god forbid you even the battle field of 8 people with one AI follower of a level to match yours let alone thiers. all scale up to you, thier gear doesn't even seem to matter, I've never seen a mage run out of magicka and magic defense is a pain because you need to enchant for it for be a certain race otherwise they tear thorough you, and thier defenses seemed to be scaled to you rather then based on what gear/spells they have, find a bandit in iron armor and a iron weapon and they can take off 100hp in a swing at least at around 30, yet either due to insanely high hp or a defense number that is worked out by an insanely steep gradient, your lucky to take off a 1/20th of thier hp with legendary daedric. They really like sticking it too in in this game by making impossible to save npcs but those rules are reversed for enemies, short of using abuses of the system you can't follow the gradient for leveling never feel like your becoming more powerful and capable to protect other and followers and standard npcs are morons that are stuck with 10hp and won't flee but fist fight these things they have no chance against.
Humaniod npcs svck all round be if friend or foe they svck in opposite ways just to add insult to injury. Maybe the beast form is a tad unbeastly but when you face a bandit with iron armor and a +5000 hp potion with plus 2000% one hand damage potions it's bound too.