What the hell is wrong with Bethesda? Companions, npcs can't die etc....
It's like they think we can't handle death.. You know it's totally the opposite. When a companion, npc, CAN die it creates so much more of an attachment.. I can remember my elf companion in Skyrim, he'd been with me for ages, so many missions together... When he died in battle it's was genuinely emotional and epic, there was a real sense of loss......
These NPC's that cannot die - you don't give a stuff about them.... They can't die so why waste a Stimpaks on them???
You know so what if they found people would just re-load when Dogmeat died in the early play testing.... SO WHAT?!
I say death is so important in games like this -- it creates more of a connection an attachment with game characters because you know they CAN die.... And you can lose them permanently .....


IF they could die, this feature would need to be reworked or removed, otherwise he would kill himself without you having any chance to avoid it...