Argh, enemy weapons dissapearing in thin air.

Post » Mon Mar 14, 2011 6:07 pm

Oh hello, there, t's me again, with another mod issues. Sometimes I think this game hates me. :cryvaultboy:

Whew, now this is getting kinda frustrating. Reinstalled my game, checked for conflicts with NVEdit, yet the problem still remains.

Most NPCs will have their guns randomly dissapear, for example Easy Pete whips out his 357, shoots me two times and then the revolver vanishes. He still does the 'holding' animation, but then returns to his unarmed state, leaving him as a completely defenseless statue.

To add the insult to injury, after they die, the weapon IS in their inventory and IS labelled as used :sadvaultboy:

Spoiler
FalloutNV.esm
ClassicPack.esm
Military NV Backpacks.esm
The Chicken and the Egg.esp
Purge Cell Buffers.esp
hyper1on's ReMesh Mod.esp
Bullet Impact Increased LOD.esp
BetterGamePerformanceV3.esp
DarNifiedUINV.esp
CONELRAD 640-1240.esp
ExtendedNVRadio.esp
dD - Enhanced Blood Main NV.esp
dD-Less Screen Blood Time.esp
RasRepairAll.esp
Compiled Patch.esp
NV_STWasteland.esp
IIWR 2.0.7.esp
Fellout.esp
friendofnightforfellout.esp
NiptonFixes.esp
WRObjectFixes.esp
BoxFix.esp
UnarmedAndMelee-PerkFix.esp
Weathered10mmFixed.esp
Advanced Recon Gear.esp
ShotgunSurgeon.esp
GrenadeRifleDemoPyro.esp
Weathered10mmProfessional.esp
Patrol Armor Fix.esp
Machienzo-RadioNewVegasFixv11.esp
six Try.esp
Vault34Fix.esp
Atomic Wrangler Suite Fix.esp
CampMCFix 1.1.esp
Mojave Outpost HQ Missing Terminals Fix v1.2.esp
PitFightFix.esp
Primm_Rumor_Fix.esp
L38Aggressivefix.esp
Followers-NCR Alliance Fix.esp
TravelingMerchantFix.esp
PrivateHalfordFix.esp
CorporalFarberQuestFix.esp
I Fought the Law Workaround.esp
Mercy Killing Karma v2.0.esp
Realistic Preorder-Classic.esp
Kobu's Free Wild Wasteland Trait.esp
no blur on hit.esp
CorpseEquip.esp
Remove That Glove - NV.esp
PCIdles.esp
NVPhalanx.esp
Comp_Idles_NV.esp
dressup.esp
Receding Hairstyle.esp
MediumBeard.esp
T3T_MiscItemIconsNV.esp
Improved VATS and Autoaim fix (no VATS invincibility, no binoculars).esp
Closer To Fallout - True Threshold.esp
realistic headshots.esp
Realistic Death & Dismemberment Physics.esp
BinocularsOverhaul.esp
ArmourRepairKits.esp
Canteen.esp
WearableScar.esp
UsableCigarettes.esp
Glow Sticks.esp
WieldableTorches (Main).esp
DK_BulletTime_NV.esp
Bobblehunt.esp
Nuka Cola Enhanced.esp
Eyepatch.esp
KnuckleBeatGlovesCHT.esp
WETS NV Space Suit.esp
Starke's Seperate Chinese Stealth Armor Helmet NV (OA Version).esp
Tailor Maid - NV.esp
w44Satchels.esp
Playablebetterhood.esp
Armored PA Gloves.esp
Brotherhood Armor.esp
UrgeWasterScarf.esp
Alexscorpion'sNVG.esp
RCSS.esp
SmertStuff.esp
Advanced Recon Armor.esp
Advanced Recon Armor-No Stealth Field.esp
Advanced Recon Gear-Nightvision Blue.esp
Advanced Recon Gear-Power Armor.esp
DragonskinTacticalOutfit.esp
DragonskinNCRPersonnelWearingOutfits.esp
DragonskinBonusPack.esp
Moddable Unique Weps.esp
Melee Lock-On.esp
ShotgunPerformance.esp
hz_BAMR.esp
F03weaponpack_v1_14.esp
JM1Garand4Loot.esp
Sniper Zoom x2.esp
AntiMateriel Zoom x4 With Nightvision.esp
GaussRifleRebore_OldEffects.esp
.223 Pistol.esp
Lever Rifle fire rate slow.esp
EnergyWeaponDeNerf.esp
DeadlierExplosivesNV.esp
guitar.esp
BoilingOil - Eli's Edge.esp
DWPPC357_NV.esp
Tommy Gun.esp
PlasmaRifleAwesomefied.esp
Classic Wattz 1000 Laser Pistol.esp
Classic Wattz 2000 Laser Rifle.esp
Classic HK L30 Gatling Laser (non-replacer, holster).esp
Classic Glock 86 Plasma Pistol.esp
aaaJNFCamp.esp
Military NV Backpacks - Blank's Container Patch.esp
PortableCampsite.esp
UrgeAbandonedShackHome.esp
NewStripMapMarkers.esp
populatedcasino.esp
RefinedCasinoPeople&Suits.esp
7DanceFnV.esp
FewPosesMore NVedition.esp
SomePoses.esp
PairPoses.esp
ObjectPoses.esp
ActionPoses.esp
NBstoryposes.esp
Faff.esp


First I thought it was the Fallout Ammo Mod, that introduced new kinds of ammo and projectile models. Then I thought it was the F03 Original weapons restored which added it's own loot list. It wasn't them, so I am really out of ideas now...

So any help? Or suggestions? Anybody else had this "kind" of problem?

Thanks in advance.


Smert
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Tue Mar 15, 2011 1:53 am

When you found the weapon on his body, was it broken? If it was then it would make sense why they'd 'disappear'. Of course if that's the case the next question would be they break so quickly.

Once switched to fists NPCs should still attack though...
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Mon Mar 14, 2011 6:55 pm

Nope, those weapons were in normal usable conditions. And when they went to unarmed, they didn't attack, just stood in their normal idle(non-combat, standing still) position, ocassionaly running around for cover like they usually do in a fight.. :(
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GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Mon Mar 14, 2011 7:22 pm

Wow... that's just odd. I was disabling mods one by one, looking for the troublemaker and it was the NVPhalanx.esp.. what? :blink:
Last time I looked at it through NVEdit there weren't any conflicts.. :unsure2:

EDIT: Bah, disregard the comment above, the problem still persists after enabling the rest of the mods.. :cryvaultboy:

To explain the problem:

It seems likey ARE trying to shoot me with their 'phantom' weapons, I even get the shield icon near my health, but no damage.

EDIT2: Well, seems like it IS Phalanx after all. Tried loading only this one and still got the bug.
Mods can close this topic, I'll take this issue to the correcr topic.
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Kay O'Hara
 
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Joined: Sun Jan 14, 2007 8:04 pm


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