my argument

Post » Mon Jun 18, 2012 11:01 pm

My argument is simply this. Do we make a game for the action? Or do we make a game that seems tedious and long to some but enjoyable for others? For instance, some people like to go in and shoot everything and get it done, more action and more re playability. While other players who are more sophisticated prefer the anolytical like stats, consequences for actions, more complication. Because really sometimes I enjoy the simple smash and grab, other times I prefer to have something that seems complicated enough to hold my interest. Meaning there is some point or future improvement that I can build upon and get better at. Otherwise it gets shelved and lost in the cupboard after one use.
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Emmie Cate
 
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Post » Tue Jun 19, 2012 4:08 am

How does making an action game with virtually no depth add replayability?

An extremely fleshed out world with a lot of difficult and diverse choices adds a lot more replay value than a mindless action RPG.

Your argument makes no sense.
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Symone Velez
 
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Post » Mon Jun 18, 2012 8:36 pm

When I want a heavy action "shoot em all and get it done" kind of game I'll play God of War or GTAIV. One game can't please every single gamer in the world. Despite how much publishers would like to.
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Susan
 
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Post » Mon Jun 18, 2012 9:16 pm

"We" aren't making a game, "we" are choosing to buy a game, for the most part. Buy one of each, problem solved.
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Rudi Carter
 
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Post » Tue Jun 19, 2012 4:58 am

or we could somehow couple the two yet spend less time on the nitty gritty and get to whats really fun. More redundant quests /= more content
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Elena Alina
 
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Post » Mon Jun 18, 2012 8:33 pm

Or they could just stop listening to anyone else and just make the game exactly the way I want it to be

Fixed that for you.
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Daniel Brown
 
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Post » Tue Jun 19, 2012 8:29 am

Half the complainers say Skyrim is too hard, half the complainers say it is too easy. Sounds like you think that would be easily solved by making a game that was neither too hard nor too easy. Doesn't work that way. http://www.youtube.com/watch?v=O-C18dMFYLM
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Scarlet Devil
 
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Post » Mon Jun 18, 2012 10:24 pm

Half the complainers say Skyrim is too hard, half the complainers say it is too easy. Sounds like you think that would be easily solved by making a game that was neither too hard nor too easy. Doesn't work that way. http://www.youtube.com/watch?v=O-C18dMFYLM

while i love the music. MIsery loves company. I can honestly say. Unless your born into money you really have no concept of what money is. So you are as rich as you say you are or make yourself out to be. Money isn't a measure of brilliance or success. Its just what people want and what other people can get. Money was always lacking in my life so it has not been a big motivator for my present life. I do what catches my interest long enough before I get bored. If it doesn't make any successful gains then I won't stick to a failing cause. I try something new. Something I like. Master of all trades you could say. I've had my hand in everything and believe me I'm sure if I started a new I wouldn't be surprised with more of the same.
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Vicki Gunn
 
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Post » Tue Jun 19, 2012 5:24 am

I've had my hand in everything...

I'm offended by that.
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Nomee
 
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Post » Tue Jun 19, 2012 6:10 am

Todd Howard seems to be one of those who like to go in and shoot everything and get it done. I like slower paced intricate plot with a lot of brainstressing puzzles, little to no handholding and a lot of stats to define my character.
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Jimmie Allen
 
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Post » Mon Jun 18, 2012 5:25 pm

Huh? You're rambling.
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Laura Wilson
 
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Post » Tue Jun 19, 2012 1:00 am

Todd Howard seems to be one of those who like to go in and shoot everything and get it done. I like slower paced intricate plot with a lot of brainstressing puzzles, little to no handholding and a lot of stats to define my character.

See I like the brain twisting to a point because I hate getting stuck. Now I don't like mundane puzzles that are so simple they seem redundant and mediocre but I would much rather prefer figuring out which direction the plot is going to go and what outcome I may find at the end. And figure my way through the twists and turns I encounter. That's what keeps TES fun yet difficult. I think this gets right to the root of what people complain about. Houses should collide, factions should negate each other giving you the chance to start a new guy and have some different monolith.
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SUck MYdIck
 
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Post » Tue Jun 19, 2012 4:20 am

The beauty of rpgs is that you can have both action and complication at the same time by choosing different classes.Perhaps the slower,more methodical thief types should be able get bigger prizes than the warrior types though.(Sneaking and backstabbing is slower isn`t it?)
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Rachael
 
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Post » Tue Jun 19, 2012 4:39 am

Personally, I like a little of everything. Variety is the spice of life.

And, I think this game has it. I really like dungeon crawling, so the mixture of wide-open play style, quests, and over 150 dungeons lets me parcel out the right amount of main quests, side quests, dungeons, etc., to keep 3 different characters going at the same time. I'm approaching 170 hours played, and one character has started two main quests, the other two barely one, and they all have a load of side-quests.

I'll be playing this game for a long time lol.

PS: At least till D3 is released, then they may have to share time.
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Calum Campbell
 
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Post » Mon Jun 18, 2012 9:30 pm

Personally, I like a little of everything. Variety is the spice of life.

And, I think this game has it. I really like dungeon crawling, so the mixture of wide-open play style, quests, and over 150 dungeons lets me parcel out the right amount of main quests, side quests, dungeons, etc., to keep 3 different characters going at the same time. I'm approaching 170 hours played, and one character has started two main quests, the other two barely one, and they all have a load of side-quests.

I'll be playing this game for a long time lol.

PS: At least till D3 is released, then they may have to share time.

The only thing I wish for is a better plot line. But the mindlessness is really getting to me as far as wasting my time playing a game that has no purpose in achieving anything congruent. Now chess is a skill that grows yet skyrim does take the stress out of it a little.
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Krystal Wilson
 
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