I'm currently working on porting over my weapons to New Vegas. The SVD, MP5s, and ACR are in the process of being ported, some being easy (SVD) while some others being more of a pain in the rear. As of right now the ACR will NOT have the functionality it did for Fallout 3, mainly due to the lack of FONVSE. When it releases though I'll work on getting it back to where you can part-swap on the fly. For now however I'm just going to use NV's mod attachment system to add silencers and scopes.
I'm looking to change the feel of the ACR as well. I want each version to be different in it's own way (barrel types I mean). For instance, I have the 10.5" version being full auto and using 5mm rounds. I want the 14.5" version to behave more like the marksman carbine and the service rifle so people would be more inclined to use scopes with it, and it would use the regular 5.56 ammo. The 18" version would use .308 rounds and have a different magazine with a lower capacity and behave more like a battle rifle/sniper rifle.
Enough about the ACR though, because I've been working on http://img834.imageshack.us/img834/5166/vssb01.jpg for some time now. I plan on having 2 versions, the VSS (seen in the link) and the AS Val, which has a different stock, bigger magazine, and doesn't come with a scope. It would also be full auto while the VSS would be semi.
The other weapons will behave similar to other ingame weapons. The MP5K will use 9mm rounds, while its cousins will use 10mm rounds. Their names will be changed to MP5/10 and MP5/10 SD to reflect that. While they won't have great range they will end up being powerful weapons that are quite viable. The SVD will retain similar stats to the vanilla sniper rifle other than a larger magazine from the start.
So there's my initial plan for my upcoming "ZL Armaments" mod. As time goes on I'll add more weapons, and possibly even release each weapon/weapon set as a standalone mod if that's what everyone wants. Questions/comments/ideas are always appreciated!
EDIT: Well I'll be damned, I just saw the thread for FONVSE! Looks like we'll have a fully functional ACR after all
