Armor Enchanting Quest

Post » Sun Jun 03, 2012 6:50 pm

Hey guys just a quick question. With how powerful items can be crafted is there any point in using Fortify Heavy/Light Armor enchantments on armor. They don't let you go over the cap right?

Thanks
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Heather M
 
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Post » Sun Jun 03, 2012 9:17 pm

Nothing let's you go over the cap.
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Leanne Molloy
 
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Post » Mon Jun 04, 2012 6:00 am

Thanks, I appreciate the response. I'm trying to be overly cautious designing my new guy. This game is too damn big, no more restarts! lol.

I had 1 other quest about armor if anyone may be able to awnser it. The Ancient Nordic Armor from the companions quest appears in the Daedric classification when crafting. Does this mean you have to have Daedric Crafting perk?

Thanks again.
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JUDY FIGHTS
 
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Post » Sun Jun 03, 2012 8:38 pm

No, you won't need it.
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ZANEY82
 
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Post » Mon Jun 04, 2012 1:27 am

I'm actually regretting buying heavy armor perks, although I certainly don't regret having had the extra armor at lower levels using rather cheap armor.
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Elisha KIng
 
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Post » Sun Jun 03, 2012 6:40 pm

Ya I think even if you want to use heavy armor the light armor perks might be the way to go. You still can make Dragon plate and the Ancient Nord armors, and the Steel plate you can make with Advanced armors is very good! probably the best lower level armor, you can easily just mine a buncha iron, get to 50 smithing and make yourself a tank. Another great low level option is to just buy Wolf armor from Eorlund and smith it up a bit. Its very easy to find a bunch of cheap +% smithing gear.

The only downside I think to light armor is missing out on the best crafted weaponry, but you can still go with Nord Hero Weapons. I don't really care for the looks of daedric swords anyways.
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Deon Knight
 
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Post » Mon Jun 04, 2012 6:39 am

I'm actually regretting buying heavy armor perks, although I certainly don't regret having had the extra armor at lower levels using rather cheap armor.

Agreed. Why design aspects into a game that allows you to have/create armor with like 1200 rating but have a cap of 5 hundred whatever in effect? Sounds like not enough time was spent on balancing the combat part of the game with the talents/perks. "these are way out of balance so lets just institute a cap"
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Crystal Birch
 
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Post » Mon Jun 04, 2012 5:54 am

Agreed. Why design aspects into a game that allows you to have/create armor with like 1200 rating but have a cap of 5 hundred whatever in effect? Sounds like not enough time was spent on balancing the combat part of the game with the talents/perks. "these are way out of balance so lets just institute a cap"

I think it is intended to increase potential character variety (whether it actually does is up for debate). You can reach the armor cap with HA perks OR smithing perks OR Fortify HA enchangts OR +smithing enchants/pots OR a combination of the above. Thus, you have options of what skills/perks to take as not every character that uses HA will need to take smithing and/or enchanting.
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m Gardner
 
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Post » Mon Jun 04, 2012 7:28 am

The only downside I think to light armor is missing out on the best crafted weaponry, but you can still go with Nord Hero Weapons. I don't really care for the looks of daedric swords anyways.

Or you can get Chillrend. If you grab it at its highest level it's only one-handed weapon in the game with a higher base damage than a daedric sword, and it has some cool enchantments too. And since it's a glass sword you don't need the heavy armor smithing tree to improve it.
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Dan Scott
 
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Post » Mon Jun 04, 2012 5:53 am

For enchanting armor its better to invest in resist fire, frost and shock, as armor offers no protection against those sorts of attack.
But if your character is a nord you might as well skip frost though since you have a natural resistance anyway.
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Bones47
 
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Post » Sun Jun 03, 2012 6:21 pm

Shock.... definitely shock. Mages and vampires love to use shock spells. Fire for the dragons.
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Jay Baby
 
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Post » Sun Jun 03, 2012 10:13 pm

Hey guys just a quick question. With how powerful items can be crafted is there any point in using Fortify Heavy/Light Armor enchantments on armor. They don't let you go over the cap right?

Thanks
The Fortify Armor enchantments, with 32% enchanting potions, will each give a 29% skill bonus. Multiply by 4 for each item that can accept the enchantments for 116% total. Each point gives .4% armor bonus, which after a bunch of math I don't feel like explaining ends up giving you an approximately 33% armor rating boost.

While they can't push you over the cap, they might be able to save you from having to spend a Juggernaut perk to hit it.
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Maya Maya
 
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