I'm all ready for a new Bethesda tutorial video containing creating a new mannequin, weapon plaque and bookcase, hint hint

AFAIK:
The linked refs also serve to make the reference a persistent one (Persist Location column= (all) ). That means it doesn't get rebuilt / repositioned when the cell is reloaded. I think you could add a self ref link on the mannequin actor to achieve the same result.
The trigger is a bounding box around the mannequin that accepts the player activation request "'E' - Activate Mannequin", which then activates the mannequin inventory from the actor.
I'm still struggling to work out the exact sequence though to create a new one, rather than a copy of an existing one.