So far I have played a dozen warriors and rogues, but only one mage. She was a ‘pure magae’, no weapons no armor. Basically focused on destruction spells. Really, no thrills.
I want to try a mage again, but I’m debating whether or not armor should be used and what spells I can focus on that will work besides Destruction. I also only perk one crafting skill (perking more just seems too powerful). Most my characters picked Smithing, so how about Enchanting? Is it any good by itself?
Would being focused on Light Armor and Enchanting work better than just robes and spells? What about a bound weapon and summoning? Doable?
I just feel like I am missing out on some very major points about playing a mage. What I need, don’t need, potential problems, etc.
Thanks.
Bound weapons and summons are very doable. The bound bow spell with the mystic binding perk is a very powerful weapon, equivalent to exquisit daedric with daedric arrows. The bound sword spell is not as good. With Mystic binding it is equivalent to only unsmithed daedric, which is good at lower levels but not that great at higher levels. The oblivion binding perk is awesome when fighting other summoners and necromancers, but not much help against anything else. The perk that captures souls with bound weapons makes it easy to level enchant without even trying.
There is no penalty to wearing armor as a mage, and if you perk enchant, you can make better gear than anything you can find. I have a nightblade that wears heavy armor (I like the look of orcish and ebony on Dunmer), uses bound weapons and Illusion magic. Very fun playstyle.
The only thing I don't like about perking enchanting is that it takes some of the fun out of looking for gear, since what you can make is better than what you can find.