» Tue Jun 05, 2012 8:41 pm
Okay... I also think an arrow kill-cam would be cool. But there would have to be an option to turn it off... And heres why (besides the obvious "it may get annoying"): i for one would like to be able to move right after the shot especially if there are more than one enemies and one is running straight at me.
Now, lets say there is a kill-cam. I think it may be cool if the shot actually misses. Hear me out. The camera is following the spinning arrow, its almost to the target, the bandit moves at the last second, the camera, as if its on a tripod on the arrow pans to the direction of the bandit, following them as it passes. I dont know... I can picture it in my head. Looks cool in here. Lol.
About the person talking about the dragon munching cutscene. I hear ya man. When it firwt happened, i was like ...awesome. After the 5th time, im like okay.. I seriously had more than half my hp left.. Wtf... I was still cool with it tho... Until the time the cutscene actually shifted my character into position for the animation to begin as if i was in a spike lee flick. It was funny, yet VERY frustrating (cause i was trying to run like a b!+<# at the time... Cause i knew that was coming)
Anyway... What the couldve done... Is something like god of war. I hate to say "mini game" but thats pretty much what it is. A few quick button pushes or mouse clicks to either dodge or find a weakness to quick kill the dragon. Now, i know it may sound even more and more like an action game then an rpg... But, eh... I like hybrids.