My new rates are NOT going to be adjustable in my options menu . . . simply because they are going to be factored into everything that restores your Needs (like all the food and water giving items).
For now I'm just to fix the biggest problems of the default rates not being based Timescale, and the default rates being way to slow. This is likely the only Needs changes that will be in my Realism Core module . . . I'll be dealing with the over-abundance of food and water in my Hard-Core module and may include adjustments to individual ingestibles (food and water values) in my Med-Tec module.
I'm not basing my rate chanfes on how much you have to ingest to stay healthy, but on how long you can go without food, water, and sleep before you start receiving penalties. That's why I gave the hours until the first penalty level was reached for each Need. (when you accumulate 200 points in each Need). So you can go without water for 6.7 hours until you begin to get dehydrated; 12 hours without food before getting hungry, and 16 hours without sleep before getting tired.
You also have to remember that the default rates only apply if you are using the default Timescale of 30. For example, setting your Timescale to 15 doubles how much you have to ingest per game hour.
