. I am that one guy who wrote Customized AI that one time. Now I'm on the ASIS team (well, It's just me and Pluto. Mainly Pluto. But I'm here
). Since Pluto has been really busy with finals, I have been working on the next release of ASIS.Version 1.70 of ASIS contains a smattering of bug fixes and a brand-new feature. The NPC Potions check box is now correctly named, the NPC Potions script is now packaged in the main mod download, and the "frozen at 60%" bug has been remedied (it turned out that the bug was caused by either ASIS-Dependency being either missing or ghosted. The patcher now warns the user of this problem and exits instead of freezing).
The brand-new feature is the inclusion of the Customized AI GMST changes. For those wanting to know the details, I would advise you read the OP of the now-defunct http://www.gamesas.com/topic/1367059-wiprel-customized-ai/. These changes are the same as the Combat AI and sneak changes from PISE. It should be noted, however, that I discovered a very nasty bug with the Customized AI "no override" option, so that has been omitted from ASIS.
Although this is an "unofficial" release (I haven't even gotten to talk to Pluto to confirm the version number), I hope that it works for you. Enjoy!
Version 1.70 of ASIS can be downloaded http://dl.dropbox.com/u/56032901/ASIS/ASIS%20Patcher%201-70.zip.
Great to see your here! It's nice to avoid multiple patchers if possible, after all.

As some have said, it is still in beta... actually, Pluto had always said alpha, not even beta, so I guess we'll see what he wants to call it. In any event, though, both ASIS and AV are not on Nexus because they are still being tested by us.
However, the current functions work fine so there's no reason to hold back, especially since more testing means more system environments and potentially clearing more issues that may be seen.
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