bool[] TurnLeft = new Bool[128] ; A list of instructions to either turn left or right...false is a right turn. TurnLeft[0] = False TurnLeft[1] = False TurnLeft[2] = True TurnLeft[3] = False TurnLeft[4] = False TurnLeft[5] = True TurnLeft[6] = False TurnLeft[7] = False TurnLeft[8] = False TurnLeft[9] = True TurnLeft[10] = False TurnLeft[11] = False TurnLeft[12] = True TurnLeft[13] = False... TurnLeft[125] = False TurnLeft[126] = True TurnLeft[127] = True
In "real" programming languages, you could do something like this:
bool[] TurnLeft = new Bool[128] ; A list of instructions to either turn left or right...false is a right turn. TurnLeft = {False, False, True, False,False, True, False, False, False,True,False,False, True, False, ... False, True, True}That's pseudocode, but you get the idea of what I would like to avoid...


