This screen shot tells me alot. I have played the top 5-10 mmo's for at least 6months each, at least. Some for a few years, some for twice that.
The first thing I notice about this ESO Screen shot is not ("Omfg it looks great, or OMFG how dull") what generic - ignorant conclusions.
The first thing I notice about this (Very respectable looking world at a glance) is the poly count.
The person who built architechture of this scene Does a pretty respectable job of squeesing detail out of the polygons he uses.
Many MMO builders think ("Omg crank the polycount to double, it looks so amazing") but that leads to one thing.
Shi$$y performance. its the sign of a truely unskilled game editor.
Take EQ2 and World of warcraft for example.
World of warcraft can be said to look "Cartoony" but many of their higher - deeper zones are far from cartoony. the ammount of detail they produce for the ammount of polygons used to shape the world is second to none.
Eq2 onthe other hand, long long ago, hired unskilled model - map crafters who thought that the key to high quality was tripple polycount.
I just purchased new PC hardware six months ago, and still cant run that game on Max, without load lag as I traverse.
Sure, you can set the game to High-medium-high. but once you lose the polish of eq2 graphics, it quickly looks much worse than any other mmo out there.
SWTOR map design was just bad. so dull. If your a sheep that walks up and just says "Oh wow.. look at the graphics". then you probably were satisfied with its quality.
but if you can see an inch past that, you quickly see how dull the entire game is.
This screenshot shows a ton of great features.
Notice the castle on the hill. it looks pretty @#$# respectable. an interesting enough place with nice detail.
but the polycount is under control. there arnt tons upon tons of useless curved polycount copy and pasted all over the structure in hopes of making the bland boring look less dull.
which is the sure sign of the noob designer. (Boring design, omg paste 50 objects into it to make it look less dull).
Even though thats the basic idea behind Elder scrolls map creation, the only reason its put into place like that for elder scrolls is due to the nature of the ammount of content.
Its two different uses. so its not the same thing.
Notice the staircase. great detail, without an excessive ammount of polygons trying to capture -omg tons- of organic feeling, like curved surfaces.
there is a time and place for organic - shaped - overly polycounted content. but in general its as bad to performance as high quality 3d shadows.
It can be done, IF you know your limits.
This photo shows a great progression of content quality vrs polycount.
The tree for example. Looks pretty decent, enough to look unique in its random pasting. but the polycount looks under control.
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You can predict alot about a game based on two quick things.
Polycount qualities and character animation.
If the designers cant handle dance animations with a great fluidity.. be prepared for some crappy hand plotted attack - run - swim - etc etc animations.
bad and dull.
Just because they can import mo-cap animations doesnt mean they know what they are doing either.
But you can usually filter out the baddies by those two quick details.
Polycount quality and subtle character animations.
Take the Wow Griffon vrs the eq2 griffon. The World of warcraft griffon is IMPRESSIVELY fluid animation (from what, like 8 years ago).
the eq2 griffon (which newer and --higher resolution--) the animations of it are horrible. you can tell they were hand rotated into wing animation.
so bad. the entire body of the griffon is as rigid as a stone, except for the flappy @$$ wings. the entire body of the Wow griffon on the other hand, its entire body flows with motion.
Half of the people out there can't see past the -omg resolution, its so beautiful-. but the real quality of a product lies behinid that.
I cant see animations for ESO (Something bethesda has been notoriously bad at) (as in BAD BAD at).
So far Im liking what im seing of ESO.
I just hope the ruleset of the game isnt bad.
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I wonder if they learned anything from SWG, or if they did not. SWG had alot to offer a game like Elder scrolls online.
the mix and match classes system.
the amazing community...
the amazing player housing.
I wonder if bethesda is blind, or took note of the qualities that god people hooked for years.
as horibad as Star wars galaxies was. there was one thing it did.
Addicted people with its real world encorperations.


