Yes, Fallout 3 is more balanced, the rewards for being good or bad or neutrel more fair. Theres good factions and bad factions and choices that are more straightforward and balanced.
Blow up megaton, get money and luxury apartment. Defuse the bomb, get good karma and a house. Simple, clear and not at all hard to do.
I agree. There is too few purely good options all over the game. No purely good faction. No virtuous knights you can join to crush evil. You can't destroy evil in the most straightforward way, killing it, even.
There is no good faction you can join to oppose the a bad faction sometimes.
For every evil faction there should be a good one opposing it you can join.
It's too grey. They should have delinated more and made it clearer who was good and who was bad.
The factions should be bad faction, good faction, make it clear. Good faction does good stuff, bad faction does bad stuff.
The daedra offer most choice in being good and getting rewarded properly.
Meridia, Asura are good daedra.
Peryrite is neutrel. Just doing what he's supposed to. Hircines a fair daedra.
Theres bad daedra, which you can choose to serve.
There you have a choice. Serve them all or serve who you want.
But outside of those quests, it's ridiculous.
Do you want to destroy the thieves guild? Well you can't! Do you want to beat your way through evil Farkas style, and just get it over with? You can't!
The game won't even let you be evil properly sometimes.
FFS, you can't even kill Louis Letrush to get Frost. You've got to tell him you're going to kill him, before doing it! For crying out loud!
Do you want to be be a good virtuous person, destroying evil? You can't theres no reward for it, or it's less.
So theres loads of bad or stupid options. But you refuse to do them. That leaves you with...a lot less good options than there should be.
I totally disagree with the notion that the game should have clear-cut 'good' and 'evil' factions. Honestly, good vs evil is one of the things I hate - a morality meter a la Fallout 3 makes that even worse.
Find a real person who considers themself to be genuinely evil. I can guarantee you won't find many.
Everyone believes themselves to be doing the right thing, or they wouldn't be doing it. Moral ambiguity makes games far, far more interesting and require actual thought instead of 'here's the good option, here's the evil option, and here's the neutral option.' Let
me decide what I think is right and what I think is wrong.
Where I do agree with you, however, is that there should be opposing factions. Not necessarily good and evil, but certainly conflicting interests. Having grey morals is all very well and good, but if there is only one option then there's no point. The Companions in particular are a missed opportunity for having a situation which requires some genuine thought from the player - do you side with the monstrous, lycanthropic warriors of Whiterun? Or the murderous, 'Silver-Hand' butchers who hunt down werewolves and display their heads on pikes outside their bases? Do werewolves have any less right to continue living than other humans?