Bar Stools Too Low or Character Too Short?

Post » Thu Jun 21, 2012 5:32 am

I'm building a 'rec room with a bar. I used the BarCornerIn and Bar CornerStraight pieces from the Ragged Flagon because that bar comes with a nice foot rail already included. The WoodenBarstool with its sitting option goes along nicely. I set the pieces so that the blue phantom mannequin's feet fit on the rail.

Problem:
  • When I send my character in, she can sit on the stools as expected. Her feet sit properly on the rail BUT:
    • Her hands disappear into the top of the bar
  • If I lower the counter, the rail (which is an integral part of the bar) gets too low - and can sink into the floor
Questions:
  • Has anyone seen a separate rail piece for a bar? (I'd use a rail-less bar and adjust the height)
  • Has anyone seen an alternate solution to my issue?
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Edit:

Well I tried to look at this issue by copying the bar / barstool as a pair from the RiftenRatway cell to see if I had some kind of relative placement problem. Short answer is no - my character (Breton) still blends into the top of the bar.

However:
  • When I coc a previous character (a Nord) into my new area, she works just fine with both the copied and original bar set!
  • How is it that my two characters fit differently to one set of furniture? Is there something I missed??


Thanks,
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Eoh
 
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Post » Thu Jun 21, 2012 7:47 am

Updated:

I tried my Woodelf character as well - she's a perfect fit for the bar.

Now I'm wondering if there's another parameter, other than race, that's different between my girls. It might be that when I created my latest one, the Breton, that I didn't max out her physical size, as I probably did wit hthe others.

Does anyone know if the furniture is supposes to scale with the character?

Any advice is appreciated.


Puzzled,
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Nadia Nad
 
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Post » Thu Jun 21, 2012 9:28 am


Does anyone know if the furniture is supposes to scale with the character?


I don't think statics scale. You'd probably have to script them or script your girl to scale up when sitting at the bar.
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Rude_Bitch_420
 
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Post » Thu Jun 21, 2012 8:34 am

Don't know if this is relevant, but I tried creating a short NPC - I think she was 0.7 scale. Whenever she would use furniture, she would literally grow to use it. It was most noticeable when using the cooking pot.
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Richard Dixon
 
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Post » Thu Jun 21, 2012 4:42 pm

Does anyone know if the furniture is supposes to scale with the character?

Usually the actor is supposed to scale with the furniture, not the other way around.

Only thing you can do in CK is turning off scaling on furnitures, anything else is related to either the script that controls scaling on furniture, or the meshe assigned to the furniture, I assume.
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steve brewin
 
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Post » Thu Jun 21, 2012 5:25 pm

Well, I ran an experiment to see if my import was faulty and as usual, there's good news and bad news:
  • Good news for me: my transfer of the Ragged Flagon bar and stools was correct - they appear properly in my custom 'rec room, identical to what they are in the game
  • Bad news for me: I realized my current (good) character had not been to the Flagon, so I took her there. I found that she doesn't fit properly at the bar there either, so I am getting the same results in my new room as in the master game file.
Next steps:
  • The only 'scaling' I did with this character was that during normal character creation, I did not max out her physical looks by sliding the slider all the way to the right. I had read that all that was supposed to do was make her less bulky - not actualy a height change. I did that because I was making a mage, and I thought a skinnier person would look more the part
  • Next, I will do some experiments creating the least bulky character body type and a max type and run them through my 'rec room

Thanks for the suggestions so far, but scripting is still beyond my beginner's modding skills. If the game designers didn't take care of this obvious feature in the game, there must be one heck of a script needed to resolve this minor (but annoying to me) issue.

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Peter lopez
 
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Post » Thu Jun 21, 2012 5:59 am

Test Results:
  • It turns out that weight, indeed, doesn't matter
  • RACE matters
    • Bretons (either fat or skinny) just don't fit the bar stools
    • Nords (both fat and skinny) fit just fine
    • Wood Elves also fit fine, so even races that should be shorter can order a drink, apparently
    • Other races not checked...
So I'll keep modding, but will not continue in game as a Breton

Has anyone else come across such racially defined differences?


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Mariaa EM.
 
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Post » Thu Jun 21, 2012 3:14 pm

You know you could make your breton taller. In the console type "player.getscale" and a number. Now then, Bretons are .95, with a base of 1.00. Every race has a base of 1.00, so disreguard that number. To make the character taller, type "player.setscale 1.05". That makes the character the same height as an Imperial which is a scale of 1.00, with a base of 1.00. Nords are 1.03, so to get as tall as a nord, you'd type in 1.08. To be as tall as an Altmer who are normally 1.08 with a base of 1.00, you'd type 1.13. You only have to do it once, unless you want to play around with it.

My Nord is a 1.09, with a base of 1.06, which makes her taller than the Altmer, and way taller than everyone else in the game.
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Red Bevinz
 
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Post » Thu Jun 21, 2012 12:01 pm

That's what I wound up doing. With a base of 0.95, I wound up using a scaling factor of 1.12, which works pretty well. Her feet still fit on the rail, her arm clears the counter top and she sits convincingly on the seat. Best fix out there and easy to do without a fuss.

Thanks for the tip. Case closed.

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ANaIs GRelot
 
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