[RELz] Bash-able Quest Delayers

Post » Mon Apr 18, 2011 11:40 am

02/23/11: Aellis Bashed Dealyers 3129a. Fixed problem with masters out of sync and not letting the esp be mergable.
02/24/11: Werewolf - Legends of the North Delayer uploaded.


I find It annoying to have a messageboxes pop when starting a new game or adding a new quest mod to an existing save. It is so not immersive or "logical" to have it appear wherever your player may be in game:
"I have recieved a note....". Uh, where the hell did that come from? So, for like-minded players, I present:


Bash-able Quest Delayers

  • If the original mod (master) is not loaded along with the delayer, Oblivion WILL CTD. You have been warned!
  • All these patches require OBSE v18 or higher to work.
  • All these patches are Bash-able, but you don't need Wrye Bash to use them individually.
  • Do not use multiple quest delayers for the same mod. Whichever is last will cancel the others.
  • Each delayer has the version number of the mod being patched in the delayer esp name.
  • Patches for Companion Mods will not be included in the Bashed Delayer if the companion mod has separate esps for essential and non-essential companions.


My criteria for writing a delayer is simple:
I use a saved game with a level 1 test player standing on a rock overlooking Lady Stone near Anvil.
I load only the mod I'm checking. If a messagebox appears, I start looking at the mod to see if a delayer if feasable.

Version 3.1+:
  • No level requirement. It is entirely up to you whether your PC is up to the challenge of a particular quest mod and whether you continue the quest.
  • Unless there is a more fitting location for the quest to start, the quest will start the first time you enter a randomly selected City other than Kvatch. To prevent the possibility of a quest popup appearing the first time you load a delayer, it will not initialize until the player is not in a City named cell.
  • Optimized script for Open Cities detection. If you used Open Cities Classic or Open Cities Reborn, you will actually be inside the city gates before the quest will trigger.
  • The player is in not in combat.
  • Generally, NPCs are not disabled.



Patches are available for the following mods (listed in http://tesnexus.com/downloads/file.php?id=20516 sort order):
  • Underdark
  • The Blades of Ankewan
  • The Armory of Ansephaer
  • The Talon of Akatosh
  • BladeSong
  • The Cave of WishCraft
  • Cyrillian Staff
  • The Quest for the Demon Bane
  • Gift of Kynareth Deluxe Edition
  • Gates To Aesgaard - Episode 1
  • Gates To Aesgaard - Episode 2
  • Haunted House Quest
  • Et in Arkay Ego
  • Order of the Cloud Knights
  • Path of the Ritualist
  • The Order of Askarthe
  • Righteous Hitman
  • Tantrivaylia
  • The Pathfinder and The Templars
  • The Forgotten Shields
  • Weapons of the Nine
  • Daggerfall Memories - Cybiades.
  • Tears of the Fiend
  • The Lost Spires
  • Hoarfrost Castle
  • The Heart of the Dead
  • Castle Seaview
  • Werewolf - Legends of the North
  • Viconia DeVir - The Underdark Saga

Each mod above has the download link on my delayers description page.

Link for the Patches: http://www.tesnexus.com/downloads/file.php?id=25946
All of the patches are included in the Aellis Bashed Delayers, but each can be downloaded separately and used as stand-alone patch. The Full Readme for Aellis Bashed Delayers is in Post # 2.


If you have authored a mod for which I have released a delayer and you wish to have it removed, just say so and it will be. No questions, no arguments. If you would like a delayer for a particular mod, just post a reply or send a pm.

See post # 3 for potential upcoming releases.

User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Mon Apr 18, 2011 6:02 pm

Full Readme
Spoiler
Name: Aellis Bashed Delayers
Version: 3.1.29
Date: 02/22/2011
Category: Patches
Author: Aellis

For use with Player-Created MODs (in BOSS order):
UnderDark - http://www.tesnexus.com/downloads/file.php?id=23153
The Blades of Ankewan - http://www.tesnexus.com/downloads/file.php?id=26341
The Armory of Ansephaer - http://www.tesnexus.com/downloads/file.php?id=28628
Talon of Akatosh - http://www.tesnexus.com/downloads/file.php?id=13328
BladeSong - http://www.tesnexus.com/downloads/file.php?id=32426
Cave of Wishcraft - http://www.tesnexus.com/downloads/file.php?id=27926
Cyrillians Staff - http://www.tesnexus.com/downloads/file.php?id=9329
Demon Hunter - http://www.tesnexus.com/downloads/file.php?id=22066
Gift of Kynareth - http://www.tesnexus.com/downloads/file.php?id=7825
GTA1 - http://www.tesnexus.com/downloads/file.php?id=13814
GTA2 - http://www.tesnexus.com/downloads/file.php?id=21693
Haunted House Quest - http://www.tesnexus.com/downloads/file.php?id=16879
Et in Arkay Ego - http://tesnexus.com/downloads/file.php?id=18065
The Order of the Cloud Knights - http://tesnexus.com/downloads/file.php?id=8097
Path of the Ritualist - http://tesnexus.com/downloads/file.php?id=18855
The Order of Askarthe - http://tesnexus.com/downloads/file.php?id=9999
Trantrivaylia - http://www.tesnexus.com/downloads/file.php?id=29081
The Pathfinder and the Templars - http://www.tesnexus.com/downloads/file.php?id=20876
Righteous_Hitman - http://www.tesnexus.com/downloads/file.php?id=25989
The Forgotten Shields - http://www.tesnexus.com/downloads/file.php?id=13707
Weapons of the Nine - http://www.tesnexus.com/downloads/file.php?id=7013
Daggerfall Memories The Liberation of Cybiades - http://www.tesnexus.com/downloads/file.php?id=11755
Tears of the Fiend - http://www.tesnexus.com/downloads/file.php?id=11598
The Lost Spires - http://www.thelostspires.com
HoarfrostCastle - http://www.tesnexus.com/downloads/file.php?id=14714
Heart of the Dead - http://www.tesnexus.com/downloads/file.php?id=21176
CastleSeaview - http://www.tesnexus.com/downloads/file.php?id=21816
UnderdarkSaga - http://www.tesnexus.com/downloads/file.php?id=15200

!!!!REQUIRED!!!!
OBSE v18 or higher - Source: http://obse.silverlock.org

Recommended:
Wrye Bash - http://tesnexus.com/downloads/file.php?id=22368

Description
-----------
I find it annoying to click through a gazillion messageboxes when starting a new game.
Or when adding a new quest mod to an existing save. You're in a Cave or Ruin or in the
middle of nowhere. Suddenly, "I have recieved a note....".

Notes:
All of the delayers have been standardized. Most will begin when the player is close to
a logical place or in a randomly selected City other than Kvatch; whichever occurs first.
Some will require the player to be in a specific place pertaining to the quest.
None of the delayers will initialize the first time loaded if the player is in a City
named cell. If you run several mods simultaneously with these delayers, two or more quests
may trigger one after another if the same City is selected for the start location.
Since Levels are not selected, if your player is too weak for the quest, you'll find out the
hard way. If you want to find out which City was selected, open the console. You should see
the initialization message. This message includes the City selected to begin the quest.


=====================================================================================
=====================================================================================
NOTE: This mod MUST BE MERGED INTO A BASHED PATCH if you do not have ALL of the esps
it patches. Otherwise your game WILL CTD when you try to play the game.
=====================================================================================
=====================================================================================

Manual Install with Wrye Bash
-----------------------------
1. Extract this archive to any folder and then copy Bashed Delayers - MERGE ONLY.esp
to Oblivion's Data folder. Copy this readme to the Data\Docs folder if you wish
to keep it.
2. Start Wrye Bash, check the esp.
3. Right click the Bashed Patch and select Rebuild.
4. On the left side of the dialog box, check Merge Patches
5. On the right side, check this esp.
6. Click OK.

Manual Install without Wrye Bash
-----------------------------
1. Extract this archive to any folder and then copy Bashed Delayers - MERGE ONLY.esp
to Oblivion's Data folder. Copy this readme to the Data\Docs folder if you wish
to keep it.
2. Start the Oblivion Launcher, activate the esp, play.

BAIN Install
------------
1. Copy the archive to (install folder)\Obilivion\Oblivion Mods\Bash Installers\
2. Start Wrye Bash and click on the Installers tab.
3. In the ESM/ESP window, check the esp.
4. In the Pakages window, right click on the Archive and select install.
5. Click on the Mods tab and check the esp.
6. Right click the Bashed Patch and select Rebuild.
7. On the left side of the dialog box, check Merge Patches
8. On the right side, check this esp.
9. Click OK

Manual Uninstall without Wrye Bash
----------------------------------
1. Delete the files associated with this mod from the Oblivion\Data folder.

Manual Uninstall with Wrye Bash
-------------------------------
1. Delete the files associated with this mod from the Oblivion\Data folder.
2. Start Wrye Bash, right click the Bashed Patch and select Rebuild.
3. Click OK.

Incompatibilities
-----------------
This patch requires OBSE v18. Upgrade to a later version of OBSE or remove this patch.


History
-------
v3.1.29 02/22/2011 - Added 5 delayers: Order of the Cloud Knights, Path of the Ritualist, The
Order of Askarthe, The Pathfinder and the Templars, and Daggerfall Memories - The
Liberation of Cybiades.
v3.1.24 02/17/2011 - Standardized delayer scripts. Better location detection for users of the
Open Cities mods. Added check to see if quest already started.
Added 3 new quest delayers: The Talon of Akatosh v1.1, Haunted House Quest, and Tantrivalia.

Pre v3.1 Versions not worth mentioning.

Contact
-------
You can find me on the official Elder Scrolls forums as 'Aellis'

Credits
-------
Thanks to Bethesda for creating Oblivion.
Thanks to Creators of the mods I've patched for their wonderful works.
Thanks to the OBSE team for continuing to develop and support OBSE.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to TESNexus for FREE hosting of the thousands of Morrowind and Oblivion mods.
(Hey! Show your appreciation by becoming a Premium member.)


Tools Used
----------
TES4 Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
TES4Edit - http://tesnexus.com/downloads/file.php?id=11536
TES4Gecko - - http://tesnexus.com/downloads/file.php?id=8665
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://tesnexus.com/downloads/file.php?id=22368

Licensing/Legal
---------------
You can do whatever you want with this mod.



Original TOTF Delayer Readme:

========= TOTF Delayer 1.0 ============

Author: Ole B?e, a.k.a. TheNiceOne
Date: June 23th, 2009

A patch to Tears of the Fiend 1.2.2 that delays Pellew's visit to a time you may be strong
enough to survive.

Tears of the Fiend (TOTF) is an excellent quest mod, but has one big problem: It starts by
Pellew attacking you the first time you sleep, and Pellew will kill you in one or two hits if
you have a new character. The author's intention is to only enable the mod when you're ready,
but I like to have all my quest mods installed from start, and let the game flow naturally.

So this is a patch for TOTF.esp that delays Pellew's visit to a random time between level 15
or 20. With this patch added to your load order after TOTF.esp you can have TOTF running from
the start and just forget it.

TOTF Delayer.esp must be loaded after TOTF.esp. If using a bashed patch, you can safely
merge/deactivate the patch.


========== Configuration details ========

If you're happy with the fact that the quest will start somewhere between level 15 and 20
(or possibly a bit later if you seldom sleeps), then you can stop reading, but if you want to
know how it works, or configure when the quest starts, read below.


The most important variable controlling when Pellew will visit you, is
zzTheLegacy.dStartLevel

dStartLevel is set to a random number between zzTheLegacy.dStartMinLevel and
zzTheLegacy.dStartMaxLevel the first time you go to sleep after installing this mod. So if you
want the game to start earlier/later, modify those two variables *before* going to sleep, by
opening the console and write "set zzTheLegacy.dStartMinLevel to <##>"
and/or "set zzTheLegacy.dStartMaxLevel to <##>" . If you want to modify them and recalculate
dStartLevel after having slept, you must write "set zzTheLegacy.dStartLevel to 0" to force a
re-calculation.

If you instead want to set the exact level that Pellew will visit you, you can simply write
"set zzTheLegacy.dStartLevel to " and forget about min/max.


The second variable controlling when Pellew will visit, is zzTheLegacy.dStartChance

When your level has reached dStartLevel, each time you go to sleep the script will have a
random chance of triggering Pellew's visit, and the chance (in %) is stored in dStartChance.
If you sleep and Pellew doesn't visit (after you have reached the required level),
dStartChance is increased by a number equal to dStartChanceIncrease. Both of those are 4 by
default.

Ex: The first time you sleep after reaching the required level, you have a 4% chance of Pellew
visiting you. If he doesn't, the next time you go to sleep, the chance is 8%, and the time
after that 12%, etc.

If you think those chances are too small (or to large), just write
"set zzTheLegacy.dStartChance to <##>" or "set zzTheLegacy.dStartChanceIncrease to <##>".
Setting dStartChance to 100 (or above) means that you're guaranteed a visit as soon as you
reach the required level.

Note that if you set dStartLevel to 0 (to re-initialize it with a new random level),
dStartChance will be reset to the value of dStartChanceIncrease.

--------------------

The mod may be uninstalled anytime. If you do so before Pellew has visited you, he will do so
the first time you sleep afterwards. If you do so after his visit, then there is no effect, as
the rest of the patched script is equal to the original.

--------------------

There is no known incompabilites, but the patch will be incomatible with any mod that changes
the script "ZZLegacyScript" of TOTF.


User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Mon Apr 18, 2011 10:10 am

As a courtesy, I send a pm to the author of a mod I've released a patch for.
If an author objects, the patch is removed from Nexus immediately without notice.


The "To Do List":
  • DLC's (Bash-able)
  • Companion Neeshka
  • The Vampire Hunter - StokerWolff


:)
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Chris Johnston
 
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Post » Mon Apr 18, 2011 6:48 pm

...
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Ross Zombie
 
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Joined: Wed Jul 11, 2007 5:40 pm

Post » Mon Apr 18, 2011 4:20 pm

....
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Eire Charlotta
 
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Joined: Thu Nov 09, 2006 6:00 pm

Post » Mon Apr 18, 2011 4:51 pm

all added to the masterlist
this thread ain't busy enough. I really especially appreciate the TLS delay!
Pacific Morrowind
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rae.x
 
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Post » Mon Apr 18, 2011 9:23 am

The TLS delay is indeed a wonderful little fix.
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Samantha Mitchell
 
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Post » Tue Apr 19, 2011 12:41 am

....
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Kortniie Dumont
 
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Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon Apr 18, 2011 6:28 pm

....
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Jeffrey Lawson
 
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Joined: Tue Oct 16, 2007 5:36 pm

Post » Mon Apr 18, 2011 9:30 pm

Thanks for the wonderful mods Aellis!
Wonder why this thread is not popular
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Dean Ashcroft
 
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Joined: Wed Jul 25, 2007 1:20 am

Post » Mon Apr 18, 2011 10:47 pm

Thanks for the wonderful mods Aellis!
Wonder why this thread is not popular

Thanks.
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Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Mon Apr 18, 2011 7:45 pm

I also thank aellis for these mods! I also find it terribly irksome to get stealth stat damage and not know it...and I'll try to immersive health damage mod too. And of course I use TLS delayer too! Lastly, thanks for making them configurable through COBL!
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James Shaw
 
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Post » Mon Apr 18, 2011 6:07 pm

Another delayer patch added.
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Dark Mogul
 
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Post » Mon Apr 18, 2011 3:15 pm

Another delayer patch: Et in Arkay Ego
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x_JeNnY_x
 
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Joined: Wed Jul 05, 2006 3:52 pm

Post » Mon Apr 18, 2011 4:56 pm

Just a little bump for updates.
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Gen Daley
 
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Joined: Sat Jul 08, 2006 3:36 pm

Post » Mon Apr 18, 2011 8:32 pm

Another delayer patch: Demon Bane

See http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1019798&view=findpost&p=14772236
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Andrew
 
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Post » Mon Apr 18, 2011 3:07 pm

Hot diggity. This is just the ticket.
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Etta Hargrave
 
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Post » Mon Apr 18, 2011 2:45 pm

another Update...
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Eilidh Brian
 
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Post » Tue Apr 19, 2011 1:09 am

Well what got updated exactly?

Seems all the posts were updated and to find out what files got updated I'd need to go to each download page and check for todays date.

Could you please be a bit more specific?

thanks
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Matt Terry
 
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Post » Tue Apr 19, 2011 3:11 am

Well what got updated exactly?

Seems all the posts were updated and to find out what files got updated I'd need to go to each download page and check for todays date.

Could you please be a bit more specific?

thanks


Good point Psymon. I've edited the OP and will continue to do so in the future.
Thanks for bringing this to my attention.
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x_JeNnY_x
 
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Post » Tue Apr 19, 2011 2:27 am

Look at OP. Patches added / updated.
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jennie xhx
 
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Post » Mon Apr 18, 2011 8:21 pm

What about Deadly Reflex 5? Is it possible to start a new game without having to set shield bash/weave/etc..?
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CHANONE
 
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Post » Mon Apr 18, 2011 2:33 pm

What about Deadly Reflex 5? Is it possible to start a new game without having to set shield bash/weave/etc..?

I don't use DR. I won't be making a patch for that.
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Jeneene Hunte
 
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Joined: Mon Sep 11, 2006 3:18 pm

Post » Mon Apr 18, 2011 11:08 pm

Hey there. The Lost spires and vilja patches are awesome. cheers! I was wondering if you might make a delayer for these mods. They are a part one and two, and very well done. I figure part one could start whenever (just not first thing) and part 2 would start after part one's completion. Just a thought. If you aren't wanting to I understand, but could you point me in a direction for trying it myself? I'm not very CS savvy unfortunately. thanks!!


The Blades of Ankewan

http://www.tesnexus.com/downloads/file.php?id=26341


and


The armory of Ansephaer

http://www.tesnexus.com/downloads/file.php?id=28628
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Mon Apr 18, 2011 6:37 pm

Hey there. The Lost spires and vilja patches are awesome. cheers! I was wondering if you might make a delayer for these mods. They are a part one and two, and very well done. I figure part one could start whenever (just not first thing) and part 2 would start after part one's completion. Just a thought. If you aren't wanting to I understand, but could you point me in a direction for trying it myself? I'm not very CS savvy unfortunately. thanks!!


The Blades of Ankewan

http://www.tesnexus.com/downloads/file.php?id=26341


and


The armory of Ansephaer

http://www.tesnexus.com/downloads/file.php?id=28628


Sure, I don't mind. Besides, you've given me another couple of mods I haven't seen. Maybe I'll keep 'em. :icecream:
I take a look-see tonight.
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Rude Gurl
 
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