Name: Aellis Bashed Delayers
Version: 3.1.29
Date: 02/22/2011
Category: Patches
Author: Aellis
For use with Player-Created MODs (in BOSS order):
UnderDark - http://www.tesnexus.com/downloads/file.php?id=23153
The Blades of Ankewan - http://www.tesnexus.com/downloads/file.php?id=26341
The Armory of Ansephaer - http://www.tesnexus.com/downloads/file.php?id=28628
Talon of Akatosh - http://www.tesnexus.com/downloads/file.php?id=13328
BladeSong - http://www.tesnexus.com/downloads/file.php?id=32426
Cave of Wishcraft - http://www.tesnexus.com/downloads/file.php?id=27926
Cyrillians Staff - http://www.tesnexus.com/downloads/file.php?id=9329
Demon Hunter - http://www.tesnexus.com/downloads/file.php?id=22066
Gift of Kynareth - http://www.tesnexus.com/downloads/file.php?id=7825
GTA1 - http://www.tesnexus.com/downloads/file.php?id=13814
GTA2 - http://www.tesnexus.com/downloads/file.php?id=21693
Haunted House Quest - http://www.tesnexus.com/downloads/file.php?id=16879
Et in Arkay Ego - http://tesnexus.com/downloads/file.php?id=18065
The Order of the Cloud Knights - http://tesnexus.com/downloads/file.php?id=8097
Path of the Ritualist - http://tesnexus.com/downloads/file.php?id=18855
The Order of Askarthe - http://tesnexus.com/downloads/file.php?id=9999
Trantrivaylia - http://www.tesnexus.com/downloads/file.php?id=29081
The Pathfinder and the Templars - http://www.tesnexus.com/downloads/file.php?id=20876
Righteous_Hitman - http://www.tesnexus.com/downloads/file.php?id=25989
The Forgotten Shields - http://www.tesnexus.com/downloads/file.php?id=13707
Weapons of the Nine - http://www.tesnexus.com/downloads/file.php?id=7013
Daggerfall Memories The Liberation of Cybiades - http://www.tesnexus.com/downloads/file.php?id=11755
Tears of the Fiend - http://www.tesnexus.com/downloads/file.php?id=11598
The Lost Spires - http://www.thelostspires.com
HoarfrostCastle - http://www.tesnexus.com/downloads/file.php?id=14714
Heart of the Dead - http://www.tesnexus.com/downloads/file.php?id=21176
CastleSeaview - http://www.tesnexus.com/downloads/file.php?id=21816
UnderdarkSaga - http://www.tesnexus.com/downloads/file.php?id=15200
!!!!REQUIRED!!!!
OBSE v18 or higher - Source: http://obse.silverlock.org
Recommended:
Wrye Bash - http://tesnexus.com/downloads/file.php?id=22368
Description
-----------
I find it annoying to click through a gazillion messageboxes when starting a new game.
Or when adding a new quest mod to an existing save. You're in a Cave or Ruin or in the
middle of nowhere. Suddenly, "I have recieved a note....".
Notes:
All of the delayers have been standardized. Most will begin when the player is close to
a logical place or in a randomly selected City other than Kvatch; whichever occurs first.
Some will require the player to be in a specific place pertaining to the quest.
None of the delayers will initialize the first time loaded if the player is in a City
named cell. If you run several mods simultaneously with these delayers, two or more quests
may trigger one after another if the same City is selected for the start location.
Since Levels are not selected, if your player is too weak for the quest, you'll find out the
hard way. If you want to find out which City was selected, open the console. You should see
the initialization message. This message includes the City selected to begin the quest.
=====================================================================================
=====================================================================================
NOTE: This mod MUST BE MERGED INTO A BASHED PATCH if you do not have ALL of the esps
it patches. Otherwise your game WILL CTD when you try to play the game.
=====================================================================================
=====================================================================================
Manual Install with Wrye Bash
-----------------------------
1. Extract this archive to any folder and then copy Bashed Delayers - MERGE ONLY.esp
to Oblivion's Data folder. Copy this readme to the Data\Docs folder if you wish
to keep it.
2. Start Wrye Bash, check the esp.
3. Right click the Bashed Patch and select Rebuild.
4. On the left side of the dialog box, check Merge Patches
5. On the right side, check this esp.
6. Click OK.
Manual Install without Wrye Bash
-----------------------------
1. Extract this archive to any folder and then copy Bashed Delayers - MERGE ONLY.esp
to Oblivion's Data folder. Copy this readme to the Data\Docs folder if you wish
to keep it.
2. Start the Oblivion Launcher, activate the esp, play.
BAIN Install
------------
1. Copy the archive to (install folder)\Obilivion\Oblivion Mods\Bash Installers\
2. Start Wrye Bash and click on the Installers tab.
3. In the ESM/ESP window, check the esp.
4. In the Pakages window, right click on the Archive and select install.
5. Click on the Mods tab and check the esp.
6. Right click the Bashed Patch and select Rebuild.
7. On the left side of the dialog box, check Merge Patches
8. On the right side, check this esp.
9. Click OK
Manual Uninstall without Wrye Bash
----------------------------------
1. Delete the files associated with this mod from the Oblivion\Data folder.
Manual Uninstall with Wrye Bash
-------------------------------
1. Delete the files associated with this mod from the Oblivion\Data folder.
2. Start Wrye Bash, right click the Bashed Patch and select Rebuild.
3. Click OK.
Incompatibilities
-----------------
This patch requires OBSE v18. Upgrade to a later version of OBSE or remove this patch.
History
-------
v3.1.29 02/22/2011 - Added 5 delayers: Order of the Cloud Knights, Path of the Ritualist, The
Order of Askarthe, The Pathfinder and the Templars, and Daggerfall Memories - The
Liberation of Cybiades.
v3.1.24 02/17/2011 - Standardized delayer scripts. Better location detection for users of the
Open Cities mods. Added check to see if quest already started.
Added 3 new quest delayers: The Talon of Akatosh v1.1, Haunted House Quest, and Tantrivalia.
Pre v3.1 Versions not worth mentioning.
Contact
-------
You can find me on the official Elder Scrolls forums as 'Aellis'
Credits
-------
Thanks to Bethesda for creating Oblivion.
Thanks to Creators of the mods I've patched for their wonderful works.
Thanks to the OBSE team for continuing to develop and support OBSE.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to TESNexus for FREE hosting of the thousands of Morrowind and Oblivion mods.
(Hey! Show your appreciation by becoming a Premium member.)
Tools Used
----------
TES4 Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
TES4Edit - http://tesnexus.com/downloads/file.php?id=11536
TES4Gecko - - http://tesnexus.com/downloads/file.php?id=8665
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://tesnexus.com/downloads/file.php?id=22368
Licensing/Legal
---------------
You can do whatever you want with this mod.
Original TOTF Delayer Readme:
========= TOTF Delayer 1.0 ============
Author: Ole B?e, a.k.a. TheNiceOne
Date: June 23th, 2009
A patch to Tears of the Fiend 1.2.2 that delays Pellew's visit to a time you may be strong
enough to survive.
Tears of the Fiend (TOTF) is an excellent quest mod, but has one big problem: It starts by
Pellew attacking you the first time you sleep, and Pellew will kill you in one or two hits if
you have a new character. The author's intention is to only enable the mod when you're ready,
but I like to have all my quest mods installed from start, and let the game flow naturally.
So this is a patch for TOTF.esp that delays Pellew's visit to a random time between level 15
or 20. With this patch added to your load order after TOTF.esp you can have TOTF running from
the start and just forget it.
TOTF Delayer.esp must be loaded after TOTF.esp. If using a bashed patch, you can safely
merge/deactivate the patch.
========== Configuration details ========
If you're happy with the fact that the quest will start somewhere between level 15 and 20
(or possibly a bit later if you seldom sleeps), then you can stop reading, but if you want to
know how it works, or configure when the quest starts, read below.
The most important variable controlling when Pellew will visit you, is
zzTheLegacy.dStartLevel
dStartLevel is set to a random number between zzTheLegacy.dStartMinLevel and
zzTheLegacy.dStartMaxLevel the first time you go to sleep after installing this mod. So if you
want the game to start earlier/later, modify those two variables *before* going to sleep, by
opening the console and write "set zzTheLegacy.dStartMinLevel to <##>"
and/or "set zzTheLegacy.dStartMaxLevel to <##>" . If you want to modify them and recalculate
dStartLevel after having slept, you must write "set zzTheLegacy.dStartLevel to 0" to force a
re-calculation.
If you instead want to set the exact level that Pellew will visit you, you can simply write
"set zzTheLegacy.dStartLevel to " and forget about min/max.
The second variable controlling when Pellew will visit, is zzTheLegacy.dStartChance
When your level has reached dStartLevel, each time you go to sleep the script will have a
random chance of triggering Pellew's visit, and the chance (in %) is stored in dStartChance.
If you sleep and Pellew doesn't visit (after you have reached the required level),
dStartChance is increased by a number equal to dStartChanceIncrease. Both of those are 4 by
default.
Ex: The first time you sleep after reaching the required level, you have a 4% chance of Pellew
visiting you. If he doesn't, the next time you go to sleep, the chance is 8%, and the time
after that 12%, etc.
If you think those chances are too small (or to large), just write
"set zzTheLegacy.dStartChance to <##>" or "set zzTheLegacy.dStartChanceIncrease to <##>".
Setting dStartChance to 100 (or above) means that you're guaranteed a visit as soon as you
reach the required level.
Note that if you set dStartLevel to 0 (to re-initialize it with a new random level),
dStartChance will be reset to the value of dStartChanceIncrease.
--------------------
The mod may be uninstalled anytime. If you do so before Pellew has visited you, he will do so
the first time you sleep afterwards. If you do so after his visit, then there is no effect, as
the rest of the patched script is equal to the original.
--------------------
There is no known incompabilites, but the patch will be incomatible with any mod that changes
the script "ZZLegacyScript" of TOTF.