1. How do you use a script to change the state variables of an objectreference? Change the name of an actor, for example. It appears the SDK doesn't allow me to do self.Name or have any mutator functions for that.
2. I accidentally overwrote the "PressurePlate" script and found out deleting it from the data folder causes errors. Is there any way to tell the program that the script is no longer overwritten by the player?
3. Is there some way to stop an objectreference who is casting a continuous spell to stop without deleting it? Disable()? Can an objectreference be subjected to multiple RemoteCast() at the same time?
Thanks
