1. Race. I know there's the caveat that race matters little in the end but bear with me on this. While High Elf still makes a decent choice pure or battlemage I'm thinking that the combination of bonuses to non magic and magic skills makes some choices available. Right now I'm leaning Redguard. Anyone have a race to recommend?
2. Armor. Right now I'm slightly leaning light only because most of the PC's I've made are heavy armor and I want to try out a non stealth light armor character. However the long term benefits of going heavy seem pretty good. Steed stone takes care of some early downsides to Heavy Armor, you get good protection early, going that side on Smithing means I'll get Daedric eventually without having to go down both sides of Smithing. Is the regen issue too annoying early or are my instincts that heavy is just better in the long term fairly accurate?
3. At first I was tempted to go Shield/Spell on setup because the defensive potential is pretty great but that route shuts down bound weapon/spell option which ultimately sounds better. Shields worth it or is the protection of summonable tank+heavy armor enough? Either way I like at least I can free up some perks since dual wield destruction/impact can be ignored in this type of mage.
4.I thinking if I can spare the enchants late game that Destruction/Conjuration sounds like the best bet on the two schools to reduce costs to zero. Any other recommendations on enchants?
