Whilst I don't like saying this next part, I feel writing this on the internet, it helps to remind some people:
This is my own opinion, I don't judge people for feeling differently, nor will I fight the to death if people dissagree with my opinions. I strongly believe in constructive critisism and healthy debate.
Let'sa Go, from the least useful, to the most useful:
#4 Operative
Readers of my other post on Operatives might be inclined to think I'd rather eat my own face than play as one, this is incorrect, I love playing as the Operative because it's a challenging class to correctly play and lots of fun to master *but* as far as winning the level goes, he kind of falls short. He can't buff anyone which shouldn't be taken as a bad thing although when you need something you've run out of which isn't part of your class, you tend to find the nearest team mate to get ammo, health. or weapon damage from, all the while the Operative stands there shaking his head and shrugging his sholders. His hacking for secondary objectives can normally be done within the first 20 seconds of starting a match and once its done, you're back to espionage and sneaking around. Really, unless you're out mine spotting or going suicidal to hack a turret that your teammates have already Hirosima'd with grenades, He just isn't winning the match. Sorry Operative, I love you but you need to have more to do in Campaign Missons.
#3 Soldier
The most basic class in Brink, All offensive all the time with infinte ammo to boot. I was considering having the soldier at #4 since apart from killing he doesn't really do much either. But what sets him aside from Operatives is that the Secondary Objectives work in his favour, it's not simply open a door then job done, for the most part the solider has to blow a barricade wide open only to walk away and find it rebuilt. This makes the Solider have a more territory control feel; Container City and The Missle Silo are good indications of this as almost constantly, he's having to blow charges to give the team an easier way in and a shorter route to travel. This tagged with handing out Ammo, puts him above Operative. Even so, Soldiers are there to kill people which everyone else can and is doing anyway.
#2 Medic
My Personal favourite class, I was debating a lot with myself about putting him first or not as simply put, in an FPS *eventually* someone is going to peg it and who's going to complain about more health, better regen and 5 seconds of double-edged-sword invincibility? A good medic knows when to revive, when to rush in or not and how to ration his supplies. When you have a Good Medic on your team, you know it. Why isn't the Medic #1 though? Well whilst the act of keeping everyone healthy certainly helps, outside of enormously helpful support he doesn't actively WIN a match without his teammates assistance. I've seen matches of 8-a-side where 6 players were Medics, sure we weren't losing but we sure as hell weren't winning. He is #2 because he is the Kingmaker, he makes sure that the Objective class gets to where he goes and finishes his job in one peice. I Salute you Medic!
#1 Engineer
Hey, I'm writing this and even I'm surprised that Ivor the Engie is in top place for Usefulness, a purely defensive class with an unnoticable buff? Surely Medic beats him on this list? Yet after much thought, the Engineer is called to do the most in this game; just think about it, he has to Repair Maintence Bots, remove Hackboxes, remove Charges, defuse Mines, repair Cranes a hellova lot AND construct Barricades when he isn't busy doing all that. Pretty much, if your Objective is being threatened, you call out the Mechanic to fix it! Add to this his range of countermeasures to make sure any job he has done is protected coupled with upgrading Command posts giving everyone more health and more supplies and you have a truely valued Ally. Once you have a good Enginneer who knows where and when to place Mines and Turrets, who picks his time well to upgrade Command Posts, you will find it hard to lose against an unprepared team. It takes utter seconds for an Engineer to undo any work you might have fought tooth and nail to get and to remove victory in those last few seconds makes him as dangerous an enemy as he is a great Friend. This is why the Engineer in my mind, is THE most useful class in Brink.
Feel free to give me your comments and your own lists, I'm interested in how other people view the Classes in their minds.
