@thekarithian
I'm not a modeller or animator. I just piece together resources made by other talented modders. Hopefully those new creatures will make an appearance once the numerous bugs are fixed with the CK, tools, engine, etc, etc.
Update time:
There are now 4 ranks of skeletons, from level 1 to 14. Crippled Skeletons, Skeleton, Skeleton Warrior and Skeleton Champion. I've based these on my Creatures mod for MW.
Currently, they all look the same, but hopefully in the future some variation in meshes will become available.
Each has their own equipment lists (again, similar to Creatures setup) mixing iron, steel, draugr and silver/specials on Champions.
Warriors and Champions have a slim chance of enchanted weapons/shields.
Add to the Draugr levelled lists. These lists now have a 50% chance of the original Draugr, 25% of a ghost, or 25% of a skeleton
Adjusted Skeleton abilities slightly
Original "Enc" skeletons have had their health boosted by 10 points.
No other changes made to vanilla skeletons
Updated 2 more ambient prey lists to include a chance of random enemies.
Added Fox Faction to Foxes, and modified this faction to also be enemies of Chickens. This should cause some nice mayhem around farms. (Interestingly there was already a Fox Faction in game, just not used at all)
Tombs should now be slightly more varied instead of the contant draugr onslaught. I'm debating about decreasing Draugr chance in the levelled lists, so most of the draugr you encounter will be the ambush/sleeping versions, so that mostly ghosts and skeletons are walking the halls of the tombs.
There are a number of hand placed skeletons in game, in theory, these should be levelled lists, but I won't touch them, as god knows that that will break!