Becoming too powerful

Post » Sat Jun 09, 2012 8:00 am

I feel like this could be a problem for Skyrim. I'm level 38 Mage, and I'm so powerful no enemy can really touch me. Between a mix of being able to cast Destruction and Conjuration spells for 0 Magicka cost, and using the Impact Perk in the Destruction tree, while it's fun for a short while being unstoppable it does get boring after a while. It also takes away any challenge left in the game.

I think a good idea would have been making more powerful enemies immune to certain effects like the stun from Impact since that's a major part of it. I also feel like eventual DLC additions would help, creatures/dragons who are just insanely powerful even compared to a high level character. Make them a real challenge. As much as I love this game I feel becoming too overpowered is just too easy in the game.
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xemmybx
 
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Post » Sat Jun 09, 2012 7:20 am

Probably a silly question, are you playing on master?
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Cayal
 
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Post » Sat Jun 09, 2012 3:40 am

I'm starting to feel the same way with my Mage, but I think it's somewhat suitable for someone who has mastered the arcane arts and what-not.
But that's a nice idea. Immunity to certain effects will definitely make battles more interesting than just throwing a few fireballs about and then looting what I burn.
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Darrell Fawcett
 
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Post » Sat Jun 09, 2012 5:21 am

Agreed.
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Katie Samuel
 
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Post » Sat Jun 09, 2012 2:08 am

I'm not playing on Master not yet. Though I've heard from others who are that they have the same issue. It's harder for a while, but once you get those certain perks or certain equipment, it's just childsplay again.

Example from my case: Last night I came into a dungeon not far from Markarth, where there was a Dragon Priest. Omur the Mad or something. He couldn't get a single spell off. Not that I one shot him, but I just got in his face, kept dual casting fireballs which kept stunning him due to Impact, until he died. Kind of a let down =( And at this point I was only using Adept level spells.

Yeah I was thinking along the lines of Final Fantasy, where there are always a bunch of 'optional' bosses after you beat the game that are way harder than the final boss. They're often immune to a lot of effects like poisons, stuns, etc, and have insane amounts of HP and hit like a truck. Maybe someday we'll get DLC creatures like that for a new challenge for those who have become too powerful.
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Nicole M
 
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Post » Sat Jun 09, 2012 12:43 am

Yeah, sort of get the same impression with Impact and double summons.

Also feel the same way about sneak + archery. :shrug:

Well... dagger in left + sword/mace/axe in right as well. :confused:
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Sophie Morrell
 
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Post » Sat Jun 09, 2012 3:21 am

enchanting can quickly equal an "i win" button if you think about. right now with my warrior i'm doing like +68% one handed damage, enchanting of 51 and no perks, using base gloves that add +35% one handed damage

without 100% cost reduction suits mages wouldn't be near as op with stun lock, constantly refilling your mana agianst high level enimies

not saying it needs to be changed, i mean you do have to be smart enough to figure out you can do it first
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Marnesia Steele
 
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Post » Sat Jun 09, 2012 7:55 am

This has to be THE most started topic in the forums.

Someone makes an OP char and then wonders where the challenge went.

Just because you have the means to become a super-uber-duber-invincible-demigod doesn't mean that you have to forego that to the limit. Granted you need not exploit anything to do that either. Understand that it is not about that, but still....
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Joanne Crump
 
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Post » Sat Jun 09, 2012 7:04 am

I'm a warrior type, level 38 like you. I like being super powerful. There are 5 draugers in front of me thinking they are all badass, then I just slay them all where they stand with a bunch of kill animations...

I ran into this one dragon though, an elder dragon, i was casting heal on myself the whole time, but he shouted at me (took my health down by half) and then one chomp from his mouth and I was dead... I was just like "damn". So there are some super powerful things out there you probably have not ran into yet.
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Lance Vannortwick
 
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Post » Fri Jun 08, 2012 11:42 pm

enchanting can quickly equal an "i win" button

Same goes for smithing and even sneak, it has always been easy to become a god in TES and that is a good thing in a way. Although as mentioned it can easily remove any challenge from the game which can kill your interest.

Although you shouldn't have to, it is probably best to place limits on your character if he is starting to become god. Not ideal but if you really want a challenge then avoid enchanting,smithing and most of the sneak tree.

Or just switch it up to master and see how it goes.
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Hope Greenhaw
 
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Post » Sat Jun 09, 2012 4:40 am

I just feel like these methods of becoming OP which are numerous shouldn't necessarily exist. Sure players want to become more powerful and rightly so, but I personally feel like it's bad game design to make it so easy without thinking of what consequences it may have to gameplay.
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Brandon Bernardi
 
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Post » Sat Jun 09, 2012 1:54 am

The limit I think players should impose on themselves is a cap on perk points. Cap your perks at 30 or 40... but continue leveling. We get enough perk points to make their use quite arbitrary. If you place your perk points strategically, you eventually create a character that's not challenging. So quit it, if you want a challenge.
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benjamin corsini
 
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Post » Sat Jun 09, 2012 4:17 am

The consequences of death are almost nonexistant and that make the game really easy to play. You die, you can just try again right away without suffering any consequences.

I find dragons are way to easy and I have heard that with dragon rend they are almost trivial to kill.

Maybe a multi-level system like in Diablo 2 would be good. You play the game 3 times (normal,nightmear, hell) and it's harder each time.
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Melanie
 
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Post » Sat Jun 09, 2012 9:04 am

The game is about becoming a legendary hero, that pretty much wipes the floor with the opposition.

It's your choice as to whether you reach that point early, or late. Because the game is not a linear fps with scripted incidents, a set path, and specifically engineered weapons, abilities and opponents, achieving a balance equal to an fps is pretty difficult.
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{Richies Mommy}
 
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Post » Sat Jun 09, 2012 9:20 am

I just feel like these methods of becoming OP which are numerous shouldn't necessarily exist. Sure players want to become more powerful and rightly so, but I personally feel like it's bad game design to make it so easy without thinking of what consequences it may have to gameplay.
That stupid mentality is what got magic gutted. Stop whining about being OP when you purposely use the resources given you, which are completely optional, to become extremely powerful. The game is meant to be played how you want If you don't want to play that, then don't. It's really not that hard to get.
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Soraya Davy
 
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Post » Fri Jun 08, 2012 7:44 pm

That stupid mentality is what got magic gutted. Stop whining about being OP when you purposely use the resources given you, which are completely optional, to become extremely powerful. The game is meant to be played how you want If you don't want to play that, then don't. It's really not that hard to get.
I Agree.
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Josh Dagreat
 
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Post » Fri Jun 08, 2012 7:07 pm

if you play on low difficulty, every character is too powerful. try out master, it's still easy but the fights take longer and sometimes you'll get into tricky situations where you acutally have to think
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Sammi Jones
 
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Post » Fri Jun 08, 2012 9:25 pm

I've noticed this as well. I'm a level 33 rogue/scout hybrid, and the game is honestly way too easy. It's gotten to the point where I went to my house in Whiterun, put all my armor and nicest weapons in a chest, went to the smith, and crafted some leather armor just so I could get a challenge. The biggest problem is that you get powerful too fast.
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Juan Suarez
 
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Post » Fri Jun 08, 2012 6:56 pm

I'm a level 51 warrior, and I am pretty much at a point where only high level mages have a chance to kill me. To me this is the essence of the game. You spend all these hours building your character, building him/her and going through the world getting better. Why would anyone want to continually have a ridiculous challenge through the whole entire game?

To me, its more realistic (as much as anything in a game like this can actually be realistic, anyway) and resonant that after all this time of play, finally, I'm a very powerful character and I can now reap the same benefits that the powerful guys who were kicking my ass at the beginning had against me.
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Marine Arrègle
 
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Post » Fri Jun 08, 2012 6:31 pm

Why don't you just take off your equipment? Wear normal clothing, and the challenge will come back.
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Marine x
 
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Post » Sat Jun 09, 2012 8:40 am

Other than a couple of relatively brief, trial-run characters, I'm still on my first playthru. But, as with Oblivion, I've just assumed that one of the goals with my first playthru (and this forum helps too) is to learn what leads to becoming OP. In turn, subsequent playthrus will likely turn out to be even more fun and rewarding for me because of this knowledge.

I *much* prefer that the options remain, even if I choose not to use them (or not use them to their fullest possibility), than they disappear altogether.
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cosmo valerga
 
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Post » Sat Jun 09, 2012 4:53 am

Other than a couple of relatively brief, trial-run characters, I'm still on my first playthru. But, as with Oblivion, I've just assumed that one of the goals with my first playthru (and this forum helps too) is to learn what leads to becoming OP. In turn, subsequent playthrus will likely turn out to be even more fun and rewarding for me because of this knowledge.

I *much* prefer that the options remain, even if I choose not to use them (or not use them to their fullest possibility), than they disappear altogether.

Exactly, the options are there to make you 'Overpowered' or to make your character slightly less God-like.

The quickest ways to deity for me are stated above but I'll list them again :

Enchanting + Smithing

Archery + Sneak

Destruction + Conjuration

Notice that all of those are decent stand alone, but in tandem with their counterparts... they become quite OP'd in my opinion.
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Kevin S
 
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Post » Fri Jun 08, 2012 7:11 pm

We need a pinned OP mega thread for people to register their OPness. The game has been designed for players who aren't interested in crafting - so it's not forcing you to craft
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Monique Cameron
 
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Post » Fri Jun 08, 2012 8:01 pm

I feel like this could be a problem for Skyrim. I'm level 38 Mage, and I'm so powerful no enemy can really touch me. Between a mix of being able to cast Destruction and Conjuration spells for 0 Magicka cost, and using the Impact Perk in the Destruction tree, while it's fun for a short while being unstoppable it does get boring after a while. It also takes away any challenge left in the game.

I think a good idea would have been making more powerful enemies immune to certain effects like the stun from Impact since that's a major part of it. I also feel like eventual DLC additions would help, creatures/dragons who are just insanely powerful even compared to a high level character. Make them a real challenge. As much as I love this game I feel becoming too overpowered is just too easy in the game.

Again with this... :snoring:
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Saul C
 
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Post » Fri Jun 08, 2012 10:50 pm

We need a pinned OP mega thread for people to register their OPness. The game has been designed for players who aren't interested in crafting - so it's not forcing you to craft

Most skills, crafting or otherwise, are pretty standard fare on their own... but when players combine them?

Well, no arguments here.

Truth be told, this should reallly be in the Spoiler/Exploits forum.
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loste juliana
 
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