» Thu Jun 21, 2012 7:34 am
Solved!!!
Here is what I found out:
- creation kit saves (.esp files) should be created in one shot, i.e. don't make changes, reload and resave; whenever I reloaded, something always got deleted upon resave
- naming convention is unstated, but important - xxxxArmor is not the same as Armorxxxx when naming objects; I wound up appending my new name to the back of the existing name
- I have a lot more to learn
Here is what I did:
- started by using bsa unpacker to extract my desired .nifs for male,female bodies/male, female first person views/world view file; all these were saved in a new folder I created
- duplicated an existing armor cuirass, its associated Accessory object, its recepie temper files
- renamed the 4 files above by concatonating my new name at the tail end (but before the 'AA' of the Armor Accessory object; I took off the 'Copy 0001' tags as well
- edited my renamed files: changed characteristics, pointed to the .nifs I had saved at the start to get the look I wanted
- note that after the Armor Accessory object ic created, you have to go back to the Armor file itself and update the model info at center bottom, deleting the original model
- in recepie and temper files, change the created object to the new armor, which will now be on the pull down list
What I got in the game:
- I used the process above to create a forgeable, unenchanted Savior's Hide. Since my character has the 'double enchanting' skill, I can add two powerful enchantments to this armor, which I like on female characters because the amulet being worn is visible. I also made the armor lighter and more effective, just because I could.
Thanks to Hypno88 and Varana for all your help.
- WDF01 -