» Wed Mar 30, 2011 3:31 pm
While none of the vaults were by themselves scary, there is something about the dark, maze like structure, along with random noises that does play with the imagination. Every time I'm running around, I'll turn around occasionally to make sure Boone and ED-E are still with me. When they aren't, now THAT'S scary...
However, I was disappointed with Vault 22. They could have done much more with that. I was only kinda surprised to see my first spore carrier, but even then, it showed up when I was moving my rifle/cursor across the area. After that, I pretty much knew exactly where to find them. Plus, with ED-E and Boone, it was no contest really.