Best kit without super smithing and nerfing the game experia

Post » Wed Jun 06, 2012 12:37 pm

So i shall be startibg a new character soon and i just want some input on what the community thinks are the best weapons ans armour, both unquie and normal. But i dont want any super charged weapons thanks to smithing and alchmey or anything silly like that. Also if you list something unique could you please mention where and how you obtained it as this wold be a big help thanks :)
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Sarah Knight
 
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Post » Wed Jun 06, 2012 11:51 am

You know you don't have to make supercharged weapons even if you take on smithing. The choice is really up to you. You don't have to reach the 567 armor rating cap. You can stay at 450 or 400 if you like. You don't have to have 500 damage bows. You can make your bow do 50 or 100 or 200 damage to suit your needs.

I really like Smithing and Enchanting. (Alchemy not as much as it makes me too obsessive about collecting ingredients.) But the game is more fun if you do not do too much grinding, which can make the game tedious.

In my most recent warrior run, I focused on fighting skills mostly in the beginning. I took Steel Perk only and took smithing skill to level 22 and did not do anything in smithing until I was level 20 or 25. That gives you Superior level for Steel Armor and Steel weapons, which gives you +6 for each armor piece and +3 for weapons. If you have Steel Perk, Forsworn Bow is really awesome. It's a Steel Perk bow which you can improve with Steel Ingots! If you join the Companions early, Skyforge Steel weapons are amazing. They are very light steel perk weapons that are as good as Elven weapons, and better than Dwarven and Orc weapons. You have early access to various Ebony weapons if you do Companions early, because you get to fight some Deathlords. But at that Smithing level, Skyforge Steel is still better. Wolf armor is an inexpensive steel armor that's very light. I find it very good armor to use in the early game.

Once I got to mid 20s, I began to face tougher magic opponents and tougher opponents in general. That's when I felt motivated to work on my enchanting and smithing. It was relatively painless, because I have been steadily gathering materials needed for leveling up smithing and enchanting. I worked my way up enchanting and heavy armor smithing gradually. And as I started wearing heavier armor, I got off Warrior Stone and took the Steed Stone.

If at any time you feel you are getting too strong and you feel the game is getting too boring, it helps to either gimp yourself or explore different fighting style. I think it is also important to recognize that if you make the game too difficult, that might make the game boring, too. At some point, sword and board style got a bit stale for me, so I started doing a lot of sneak and it was fun. I switched to no sneak archery style when my sneak got too good and it was getting too boring for me. I dabbled in different magic. After a break, I went back to sword and board style with less powerful weapons. After a while, I realized that I would like to play with more powerful weapon again so I went back to it again. It's fun to play as a powerful player sometimes. Struggling to survive each fight can get tiresome.
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Rob Smith
 
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Post » Wed Jun 06, 2012 11:18 pm

You know you don't have to make supercharged weapons even if you take on smithing...
This. ^

Plus, it's been my experience that skill and perks will OP you more than Smithing. I don't have my game on right now so I don't have any numbers, but even when I improve something like an Ebony Greatsword the damage is much lower than my Ebony Daggers improved in the same way.
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jennie xhx
 
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Post » Wed Jun 06, 2012 5:24 pm

This. ^

Plus, it's been my experience that skill and perks will OP you more than Smithing. I don't have my game on right now so I don't have any numbers, but even when I improve something like an Ebony Greatsword the damage is much lower than my Ebony Daggers improved in the same way.

Agreed. My Dunmer up to LV32 didn't improve his armor OR weapons for that matter and I was doing fine. Only once I started getting past LV35 did I realize I needed to seriously upgrade my armor somehow cause reg bandit dudes were starting to kill me.

My smithing is at 70. It was at 40 something before the patch already. I've found that increase weapons damage/armors rating actually increases your smithing substantially compared to ACTUALLY Smithing. Because you get alot of skill xp for the bar when you improve stuff now, it's insane.
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Vivien
 
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Post » Wed Jun 06, 2012 12:10 pm

Thanks for the input so farguys.
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Meghan Terry
 
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Post » Wed Jun 06, 2012 11:06 am

I enjoy the crafting as a goal in itself. Barring that you can get ebony armor in chests, enchanted versions as well and enchanted ebony weapons that are pretty good. Not as good as you could smith yourself, but decent. When you get double enchant, then you enter a whole new world. But I like that world. You are practically a demigod by the end ... enjoy it.
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Emily Graham
 
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Post » Wed Jun 06, 2012 8:32 pm

To put it into perspective I just made a Legendary Dwarven Dagger and Legendary Dwarven Greatsword.

Smithing: 100
Perks: All

Dwarven Dagger:
True Base: 7
Personal Base: 21
Improved (4*+25% Fortify Smithing articles): 83

1-H Skill: 100
Perks: Armsman 5/5 (others also, but those shouldn't affect the damage number on the Description Card)


Dwarven Greatsword:
True Base: 19
Personal Base: 22
Improved (4*+25% Fortify Smithing articles): 46

2-H SKill: 32
Perks: 0
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Yonah
 
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