» Tue Jun 19, 2012 11:21 pm
Ok I have tried playing a few mages. My current one got it right. Currently level 54, playing on expert, and has no problems. Also playing dead is dead.
Destruction: If you plan on playing on Master then the damage will be a problem. Any other setting and the real problem is not the damage, it is the cost. Spamming ranged attacks that do 200+ damage + 100 magic damage + insta kill once they drop the target's health below 15% + auto stuns anything you hit with it. Now throw in two dremora lords as body guards, the ability to turn invisible at will, etc. and you have one really nasty character. The problem is spamming the above spell will use a 1000 magic in no time at all. Want to play with destruction past level 50 on expert.... the higher level perks + 0 cost destruction spells(or even 90% cost reduction) is the way to go. Oh and the mentioned spell was Thunderbolt dual cast with impact perk, both shock augmentation perks, and disintegrate perk(insta kills at 15% health)
Current character strategy. Ok I knew going in that destruction spells cost to much and I would use enchantments to lower the cost. Stone= atronach. Wearing robes. First chance I found some greater and grand soul gems I started enchanting gear with fortify destruction. Didn't get my cost to 0 early on, but I did get a 40% cost reduction by enchanting 4 items(easy even with a lower enchant skill), then 50%, 60%, 75%, etc.... 100%. So as the game progressed and I got more powerful spells they were also getting cheaper. This also solved the other big problem with mages. Most people who complain about mages find themselves always running out of magic so they keep putting all their level ups in magicka pool. Then they find themselves at level 40 with 150 health... and a deathlord one hits them with an Ebony bow(happened to my first mage). With cheaper destruction spells you suddenly don't need as much magic since you rarely cast the other spells over and over in a single fight like you do destruction spells. Not needing as much magic= more level ups go to health. More health means surviving is a whole lot easier.
Other schools. Illusion can be just plain game breaking. I rarely use it. Conjuration is fun, and twin dremora lords can be really powerful but powerful enemies will still kill them.
Destruction spells to use and loose.
Early on, firebolt is good. Once you have fireball you will live by it, it is the best all purpose kill spell until you start to run into enemies that need to be killed with the expert spells. All ranged expert spells are awesome. Master spells all svck because of the time to cast vs what they do.
Wall and rune spells are a waste. Don't really do enough damage to be worth it. The wall spells sound powerful, 50dmg per second, but it only hurts the target while they are touching it. A fast enemy will run through it in less than a second... so you can gather the damage there. Now the wall spells are very pretty, and tons of fun against mudcrabs, wolves, and horkers. But if you use it on a bear you are going to get mauled. I like them just for the visuals. Note if anyone who is not a companion walks through them... plan on a fight.
Fire is best early game. Shock once you get the disintegrate perk. Frost is ok for slowing enemies down, but all dwemer constructs, all undead, all nords(most common race), most animals, half of dragons, and I'm sure something else are either resistant or immune to frost while only a few enemies are resistant to fire and shock so it is not a good all purpose spell.