What I tried to do was have blank object reference aliases which were then assigned during the quest before the scene, but this causes the quest not to start at all. Even if the aliases are initialised you can't seem to change them via script even though it compiles without error.
Do I need to create a completely new scene for each option? Or just have one scene with a massive amount of conditions? Is there an efficient standard for this sort of scene I should stick to? There's surely a better way to do it.
