Beth acknowledged new patch 1.3 as well as mod tools being r

Post » Wed May 30, 2012 3:26 am

http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/

And also the most interesting stuff out of the text...

1. You will be able to download and install mods via Steam with a push of the button.
2. You will be able to choose mods to install via smartphones, so when you launch Skyrim they automatically install to your game.
3. Patch 1.3 and every other future patch release will come to PC first.
4. Bethesda confirmed the problems with magicka resistance and backwards flying dragons, and said they are working on it.
5. New patch is coming to PC next week!
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Taylor Tifany
 
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Post » Wed May 30, 2012 2:34 am

1. Still intend to use Nexus & Wrye Smash for mod management. I don't trust Steam Workshop for this. And not because it is Steam, but because mod management will probably be nonexistent in Workshop and I plan to keep all my mod management and installation in one place to prevent headaches.

2. See #1.

3, 4, 5. We'll see what happens. I'm not really sure this is a full 1.3 version, though, but rather a revision of 1.2 to fix the major bugs it caused.
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FoReVeR_Me_N
 
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Post » Wed May 30, 2012 3:10 am

No mention on any improvements to the PS3 lag issue that they didn't fix in 1.2?
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Adrian Morales
 
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Post » Tue May 29, 2012 7:14 pm

No mention on any improvements to the PS3 lag issue that they didn't fix in 1.2?

I believe everything will come in time, even ''lag issue'' fix for PS3, or any other problem consoles wise.

I only hope myself they will fix the strange framedrop problem on the PC's, because its [censored] that the game starts to stutter on some parts for no reason, even though my specs are well beyond recommended.

BTW, please BUMP thread up a bit so other people can see this too, thank you!
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Amanda Furtado
 
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Post » Tue May 29, 2012 4:07 pm

At last all the anrgy posts mine included, could have been avoided if they had come out the day following the reports of 1.02 messing the game up and said, ok we know about it and are working on 1.03 to fix this ..
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Steven Nicholson
 
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Post » Tue May 29, 2012 3:07 pm

Well well, something like that for consoles would be great. Dammit Sony and Microsoft, drop your balls and let us download mods.
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remi lasisi
 
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Post » Tue May 29, 2012 7:48 pm

About time we heard something. Hopefully this patch will be good!
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James Wilson
 
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Post » Tue May 29, 2012 9:23 pm

http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/

And also the most interesting stuff out of the text...

1. You will be able to download and install mods via Steam with a push of the button.
2. You will be able to choose mods to install via smartphones, so when you launch Skyrim they automatically install to your game.
3. Patch 1.3 and every other future patch release will come to PC first.
4. Bethesda confirmed the problems with magicka resistance and backwards flying dragons, and said they are working on it.
5. New patch is coming to PC next week!

Seems like there are some exciting things to look forward too... especially in January!

Thanks for the heads up!
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A Lo RIkIton'ton
 
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Post » Tue May 29, 2012 8:47 pm

1. Still intend to use Nexus & Wrye Smash for mod management. I don't trust Steam Workshop for this. And not because it is Steam, but because mod management will probably be nonexistent in Workshop and I plan to keep all my mod management and installation in one place to prevent headaches.

2. See #1.

3, 4, 5. We'll see what happens. I'm not really sure this is a full 1.3 version, though, but rather a revision of 1.2 to fix the major bugs it caused.



I'll be well happy with that for now , so I can get back to playing the game.
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m Gardner
 
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Post » Tue May 29, 2012 3:27 pm

I don't think number three will happen. Microsoft wouldn't like it one bit.
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Baby K(:
 
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Post » Tue May 29, 2012 4:18 pm

Maybe the PC players (PC gamer here) will be satisfied for once.

Seems Bethesda is trying....at least moderately to apease to us....er..those PC users that complain about everything.
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Ellie English
 
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Post » Wed May 30, 2012 6:05 am

I don't think number three will happen. Microsoft wouldn't like it one bit.

It doesn't have anything to do with them. They do not control the PC platform. They could engage in their usual strong arm tactics or outright bribery, but with this game I think they will have to svck it up. Besides MS put their own barriers up to patching (mostly just to generate fund as their certification process clearly does not test any patches patch like functionality).
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Javier Borjas
 
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Post » Wed May 30, 2012 2:35 am

I hereby nominate 2 for an award as the most useless feature in a game ever ;)
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xxLindsAffec
 
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Post » Tue May 29, 2012 4:36 pm

It makes sense to release to the PC first and I don't think it's going to upset Microsoft since Microsoft also happens to make the operating system that most of us PC users tend to have. With the PC, it is a shorter process to release a patch AND, if there is another 1.2 patch situation, it could be addressed faster with fewer people inconvenienced if they do the PC first.
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Shelby McDonald
 
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Post » Wed May 30, 2012 4:08 am

Microsoft doesnt anything have to do with patches being released first on PC, that is strictly between Valve's Steam and Bethesda.
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Zosia Cetnar
 
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Post » Wed May 30, 2012 5:42 am

All seems good..but a week?
I'm not generally one who whines that much but this actually means I can't play Skyrim for a week..so next to my job and other things I can't even have my sit-back-and-relax moment :sadvaultboy: .
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Quick Draw
 
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Post » Wed May 30, 2012 4:11 am

http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/

And also the most interesting stuff out of the text...

1. You will be able to download and install mods via Steam with a push of the button.
2. You will be able to choose mods to install via smartphones, so when you launch Skyrim they automatically install to your game.
3. Patch 1.3 and every other future patch release will come to PC first.
4. Bethesda confirmed the problems with magicka resistance and backwards flying dragons, and said they are working on it.
5. New patch is coming to PC next week!

Backwards flying dragons are the bomb!

:D
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Noely Ulloa
 
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Post » Wed May 30, 2012 1:00 am

Ok PC guys. I don't have this on PC, but I might in the future. I sure as hell had Fallout 3 on PC. If you let something programmed by a corporation, who's main purpose by definition is to turn a profit, (i'm seriously chocking back my laughter) manage your mods you are asking for a heap of trouble. I hope to god, if and when I decide to get this on PC, most modders have the sense to refuse to put their hard work under another company's thumb if that is even viable. Firstly, one day someone is gonna try to charge for distributing mods, I promise. It might not be valve, but it'll be someone. Keep your code open and free if you want it to stay open and free. Secondly, they are gonna F it up. As a previous poster said, you are gonna be better off using community mod loaders, etc. Why? Because the guys that make those are gonna bust their ass night and day to make sure they DON'T F it up.

Also, you know why they are sending patches to PC first? Be a little cynical... You are the stress testers, and problems can get fixed faster if they don't have to go through $ony and Micro$oft. Congratulations. :( I know it's not fair.
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Lovingly
 
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Post » Tue May 29, 2012 7:26 pm

Ok PC guys. I don't have this on PC, but I might in the future. I sure as hell had Fallout 3 on PC. If you let something programmed by a corporation, who's main purpose by definition is to turn a profit, (i'm seriously chocking back my laughter) manage your mods you are asking for a heap of trouble. I hope to god, if and when I decide to get this on PC, most modders have the sense to refuse to put their hard work under another company's thumb if that is even viable. Firstly, one day someone is gonna try to charge for distributing mods, I promise. It might not be valve, but it'll be someone. Keep your code open and free if you want it to stay open and free. Secondly, they are gonna F it up. As a previous poster said, you are gonna be better off using community mod loaders, etc. Why? Because the guys that make those are gonna bust their ass night and day to make sure they DON'T F it up.

Also, you know why they are sending patches to PC first? Be a little cynical... You are the stress testers, and problems can get fixed faster if they don't have to go through $ony and Micro$oft. Congratulations. :( I know it's not fair.

You have no idea how Steam works if you actually think it would be a bad idea to put all of your mods there.

1) Valve will never charge for Steam workshop.
2) Putting your mods there will allow end users to keep their mods up to date without having to worry.
3) End users will be able to pick and choose mods from mobile devices and they'll be ready to go when they get home.
4) Mods on the Steam workshop will be easily accessible to the entire Skyrim PC userbase, and not just the "few" (few is relative to the low number of downloads to sales ratio).
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Danny Blight
 
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Post » Wed May 30, 2012 1:07 am

It's funny, I anticipated 11/11/11 when it should have been January 2010 ;-/
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stacy hamilton
 
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Post » Wed May 30, 2012 3:01 am

You have no idea how Steam works if you actually think it would be a bad idea to put all of your mods there.

1) Valve will never charge for Steam workshop.
2) Putting your mods there will allow end users to keep their mods up to date without having to worry.
3) End users will be able to pick and choose mods from mobile devices and they'll be ready to go when they get home.
4) Mods on the Steam workshop will be easily accessible to the entire Skyrim PC userbase, and not just the "few" (few is relative to the low number of downloads to sales ratio).

1. Nexus does this too.
2. Nexus Mod Manager does this, too.
3. Only thing going for them right now.
4. Nexus does this, too.

One database is run by a corporation with a bottom line, the other is a non-profit venture that is community based. You be the judge.

The fact is: The Elder Scrolls has had many dedicated mod hosting sites available to it long before Steam entered the fray. Steam is not a trusted source. The TES modding community is a very tight-knit group and is quite wary of new people trying to get a slice of the action without giving something back. Even more so after the Gmod.com fiasco.
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Charlie Sarson
 
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Post » Wed May 30, 2012 1:31 am

I like that they finally addressed us and I like what they said.

The steam workshop and being able to install mod with just a push of a button (hopefully it will work and you'll have some management of the mods, to enable disable at will if they cause issues).
Seems to take quite a long time, this time around for the mod kit to come out, then again they updated their engine a lot and needed to make the mod kit work for everyone.

At the same time, I will be done playing Skyrim for a bit just as creation kit comes out , cause I would've played it enough and would want to try out other games.
BUT, it will be nice to see a ton of mods come summer or something when I would play it again.

1. Nexus does this too.
2. Nexus Mod Manager does this, too.
3. Only thing going for them right now.
4. Nexus does this, too.

One database is run by a corporation with a bottom line, the other is a non-profit venture that is community based. You be the judge.

The fact is: The Elder Scrolls has had many dedicated mod hosting sites available to it long before Steam entered the fray. Steam is not a trusted source. The TES modding community is a very tight-knit group and is quite wary of new people trying to get a slice of the action without giving something back. Even more so after the Gmod.com fiasco.

I don't agree.

I like Nexus, but no doubt the easy of use with having it all integrated in steam works will be a LOT easier.
You browse a mod select it and it will be installed automatically.
Yes IT WILL attract a lot more PC players to use mods cause many don't go to nexus etc, they don't want to "learn" how to install mods and keep track of them and deal with scrip extenders and so on.
It takes a little more dedication on that part.

Nexus mod manager is buggy as hell right now and not reliable, Steam might not be great either, but it might and then it will hands down win for ease of use.
If you can manage your mods and turn them on/off via the Steam works it will be great.

In any case I see them both complementing each other.
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Alberto Aguilera
 
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Post » Tue May 29, 2012 4:14 pm

I hereby nominate 2 for an award as the most useless feature in a game ever ;)

If you leave your computer and stream open, the downloads should start immediately so you can play the very instant your butt hits the chair. More time for skyrim at the express of your boss is never a bad idea.
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john palmer
 
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Post » Tue May 29, 2012 11:34 pm

Not to mention getting a lot more exposure via Steam that you ever would on the Nexus. I think it's a great idea, personally.
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Leah
 
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Post » Wed May 30, 2012 2:18 am

I don't think it will be nexus vs steam, regardless of what you use it will still just throw the mod into the data folder. We should still be able to use the modmanager and script extender from nexus. The mods will still be data files to check, no?
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Chica Cheve
 
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