Bethesda and Obsidian should have worked together in this ga

Post » Mon Feb 14, 2011 2:24 am

Overall this game seems as good as fallout 3

Some things are better (No enemy scaling, weapon mods, ironsights, more enemies and items etc)

And some things are worse (Less detail in the game world, too many boarded off buildings, etc)

I only wish both companies had gotten involved, as bethesda seem to be better at making the world, while obsidian are better with the actual mechanics of the game.
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Sammykins
 
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Post » Sun Feb 13, 2011 11:55 pm

Bethesda is probably up to their knees in work on Elder Scrolls V. (They better be, I want another Elder Scrolls already!)
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vanuza
 
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Post » Sun Feb 13, 2011 7:34 pm

Hopefully this will happen with Fallout 4.

If not, then I don't really have that much hope for it. I mean at least have Obsidian write the story.
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jenny goodwin
 
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Post » Mon Feb 14, 2011 1:21 am

Bethesda is probably up to their knees in work on Elder Scrolls V. (They better be, I want another Elder Scrolls already!)


If they're working on Elder Scrolls V, I really hope they don't try to appeal to people who hate complex RPGs again, like they did with Oblivion.
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scorpion972
 
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Post » Mon Feb 14, 2011 4:13 am

If they're working on Elder Scrolls V, I really hope they don't try to appeal to people who hate complex RPGs again, like they did with Oblivion.

Well it's double edged.
Make it too complex and it might not do well in the mainstream market.
Make it too simplified and it will not do well with it's fans and the hardcoe crowd.

So if they make it too complex for the mainstream market then us hardcoe fans will have a blast playing it but the company might not wish to continue on the series or just make the next one like Oblivion or even more simplified just to cater to the mainstream crowd.

But I'm in the hardcoe crowd so it's obvious what kind I want. :)
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Smokey
 
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Post » Sun Feb 13, 2011 11:31 pm

If they're working on Elder Scrolls V, I really hope they don't try to appeal to people who hate complex RPGs again, like they did with Oblivion.

Agreed, hopefully theyll make V more like morrowinds world, oblivion was very generic. but @ OP yeah it would be great if they worked together for FO4. let bethesda create the world and engine and check for bugs and coding problems and let obsidian work on story and gameplay mech.
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xxLindsAffec
 
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Post » Mon Feb 14, 2011 7:32 am

So if they make it too complex for the mainstream market then us hardcoe fans will have a blast playing it but the company might not wish to continue on the series or just make the next one like Oblivion or even more simplified just to cater to the mainstream crowd.


I'm at the point where I just don't care anymore about a company's success vs. the quality of a game.

I'd rather have Bethesda churn out an absurdly complex Elder Scrolls V and then stop the series than have them continue it indefinitely with mediocrity.
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josie treuberg
 
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Post » Mon Feb 14, 2011 6:56 am

If they're working on Elder Scrolls V, I really hope they don't try to appeal to people who hate complex RPGs again, like they did with Oblivion.

Seeing how successful Oblivion was, I wouldn't be surprised if they went for creating another Oblivion-esque game.

If they write a great story, create a less copy-pasted world, and get more than like 5 people to do the voice acting, I could see it being ok.

Though yeah. I'd prefer something much more like Morrowind, just with a better combat system than it.
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Danny Blight
 
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Post » Mon Feb 14, 2011 1:21 am

Well, Bethesda Game Studios has been in full production on an announced game for the last two years...doubt they would waste resources on New Vegas, especially since they are also in pre-production with another game.
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Vivien
 
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Post » Mon Feb 14, 2011 2:46 am

If they write a great story, create a less copy-pasted world, and get more than like 5 people to do the voice acting, I could see it being ok.

Though yeah. I'd prefer something much more like Morrowind, just with a better combat system than it.


We'd also need dynamic, non-linear quests, restrictions based on your character (guilds should conflict with each other, for instance), a return of all the skills that were removed from the transition from Morrowind to Oblivion, and as far as the combat system goes, it should be something closer to Morrowind's rather than Oblivion's, but with the addition of proper dodging mechanics for enemies for when you miss.
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Laura-Jayne Lee
 
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Post » Sun Feb 13, 2011 10:09 pm

If they're working on Elder Scrolls V, I really hope they don't try to appeal to people who hate complex RPGs again, like they did with Oblivion.


I'm aware this is rather off-topic, but has there been any sort of announcement for ES5? Or are we going on an educated assumption?
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Roddy
 
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Post » Sun Feb 13, 2011 11:30 pm

I'm aware this is rather off-topic, but has there been any sort of announcement for ES5? Or are we going on an educated assumption?


Assumptions for now. All signs point to ESV, though.
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Alessandra Botham
 
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Post » Mon Feb 14, 2011 10:27 am

I'm at the point where I just don't care anymore about a company's success vs. the quality of a game.

I'd rather have Bethesda churn out an absurdly complex Elder Scrolls V and then stop the series than have them continue it indefinitely with mediocrity.

Fully agree.
Seems like not enough companies take risks anymore and just go the safe route.

I can't help but feel that they nerfed hardcoe Mode in this game just so it could appeal a little more to mainstream as well. :(
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maddison
 
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Post » Mon Feb 14, 2011 9:39 am

Well it's double edged.
Make it too complex and it might not do well in the mainstream market.
Make it too simplified and it will not do well with it's fans and the hardcoe crowd.

So if they make it too complex for the mainstream market then us hardcoe fans will have a blast playing it but the company might not wish to continue on the series or just make the next one like Oblivion or even more simplified just to cater to the mainstream crowd.

But I'm in the hardcoe crowd so it's obvious what kind I want. :)


I solved the problem! Make a hardcoe version!!! Then make a RPG for dumbys version!....O im just a genius
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Catherine Harte
 
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Post » Mon Feb 14, 2011 12:45 am

Well it's double edged.
Make it too complex and it might not do well in the mainstream market.
Make it too simplified and it will not do well with it's fans and the hardcoe crowd.

So if they make it too complex for the mainstream market then us hardcoe fans will have a blast playing it but the company might not wish to continue on the series or just make the next one like Oblivion or even more simplified just to cater to the mainstream crowd.

But I'm in the hardcoe crowd so it's obvious what kind I want. :)

If TES V is like New Vegas, I will be happy with it. More complexity in New Vegas, while it is still simple. Great balance they have in New Vegas.
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Epul Kedah
 
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Post » Sun Feb 13, 2011 7:43 pm

Bethesda is probably up to their knees in work on Elder Scrolls V. (They better be, I want another Elder Scrolls already!)


Another elder scrolls!! yay. I've wanted another for so long :)

Anyway I think they should have worked maybe a little on it, just to make it that little bit better.
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Alyesha Neufeld
 
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Post » Sun Feb 13, 2011 10:13 pm

I solved the problem! Make a hardcoe version!!! Then make a RPG for dumbys version!....O im just a genius

It might take longer for them to do this but I would actually like that.
The mainstream get their slightly simplified game and the hardcoe crowd get their complex game.
But I don't think that Bethesda would like to create two versions of the game.
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Shelby McDonald
 
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Post » Mon Feb 14, 2011 3:32 am

But I don't think that Bethesda would like to create two versions of the game.


I could see them doing it if they still had the grit and determination they had back in the Daggerfall and Morrowind eras. They seem to have lost that ambition lately, though.
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i grind hard
 
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Post » Sun Feb 13, 2011 10:40 pm

Back on topic, having Bethesda and Obsidian team up for Fallout 4 would be a dream come true.

At the very least, lock Chris Avellone and Emil Pagliarulo in a room together, and don't let them out until Emil knows how to write without including plot holes you can see from space.
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Auguste Bartholdi
 
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Post » Sun Feb 13, 2011 7:35 pm

Fallout 3 was infinitely more complex than Oblivion, and it did just as well if not better.

i'd very much enjoy more in-depth collaboration, though.
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Kanaoka
 
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Post » Sun Feb 13, 2011 9:56 pm

At the very least, lock Chris Avellone and Emil Pagliarulo in a room together, and don't let them out until Emil knows how to write without including plot holes you can see from space.


I agree with this point completely.
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Kelly Upshall
 
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Post » Mon Feb 14, 2011 1:03 am

I could see them doing it if they still had the grit and determination they had back in the Daggerfall and Morrowind eras. They seem to have lost that ambition lately, though.

Maybe they're not really as interested in the series as they used to be anymore.
Could be the reason they bought the Fallout license.

Or maybe they just pushed Oblivion too fast out the door and their idea bucket had run low and didn't have enough time to put in what they originally had in mind.
Seeing as how they've had (... What is it? 6 years?) to work on it I hope that they got their inspiration back and hopefully they will have worked on the game mechanics a lot more.
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Killah Bee
 
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Post » Mon Feb 14, 2011 8:33 am

Or maybe they just pushed Oblivion too fast out the door and their idea bucket had run low and didn't have enough time to put in what they originally had in mind.
Seeing as how they've had (... What is it? 6 years?) to work on it I hope that they got their inspiration back and hopefully they will have worked on the game mechanics a lot more.


I can only hope so.

Nothing in the series has ever touched the mystery, intrigue, complexity, and pure replayability of Morrowind yet (Daggerfall comes close, but the world wasn't as beautifully handcrafted as what we found in Morrowind.)
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Naomi Ward
 
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Post » Sun Feb 13, 2011 11:05 pm

Or maybe they just pushed Oblivion too fast out the door and their idea bucket had run low and didn't have enough time to put in what they originally had in mind.
Seeing as how they've had (... What is it? 6 years?) to work on it I hope that they got their inspiration back and hopefully they will have worked on the game mechanics a lot more.

This is more than likely the reason.

There were so many things cut from Oblivion because they had to get it out the door by the time 2K wanted it out, and because of limitations on consoles concerning the game engine at the time. That's why Radiant A.I. is nowhere near as good as it originally was, there's no town of Sutch, there's only around 5 voice actors, no soft shadows, and everything feels sort of copy-pasted.

Hopefully there will be a bit more leniency towards their next Elder Scrolls game, and maybe then we'll have something to please all crowds.
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Jessica Phoenix
 
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Post » Mon Feb 14, 2011 9:39 am

Hopefully they will have a bit more leniency towards their next Elder Scrolls game, and maybe then we'll have something to please all crowds.


This would be ideal, however, I'm not entirely sure it's even possible to please all crowds.
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Rebecca Clare Smith
 
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