Bethesda, are they the same people?

Post » Tue Jul 03, 2012 5:03 am

Is ultima IX considered an rpg?
Yes. By the way, do you know what a paladin is. I keep asking the Avatar, but he doesn't know anymore...
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Tue Jul 03, 2012 12:03 pm

Welcome to the dark age of gaming OP, where the meaning of RPG has been twisted and contorted and instead games placed under that catagory should instead be in the Action Adventure catagory, Skyrim included.
Multi corporations/media have caught on to gaming and see it as another fast sorce of income, pumping out games you dont want to play, but what they want you to play, even though the last release is exactly the same thing, it has just had a paint job *COD is a prime example here*.
The west scorned and mocked Japan for it's RPGs and effectively [censored] them and destroyed RPGs that had meaning, that wern't depressing and were trying to get across a powerful message, now instead we are left 'RPGS' like Fallout and Skyrim where all you do is kill kill kill, nothing positive ever happens, and if it does? It is quite a neutral positivity.
True gamers saw this comming quite a while ago, the future is bleak now for games, especially when big companies literally squash any smaller ones trying to do their own thing...

What is wrong with positivity? What is wrong with being happy? What is wrong about doing true good and bringing justice to those who deserve it? Think about it.

The japanese RPG market is certainly very established, but for the most part those games aren't very open ended- in fact, most of the ones I've played, while very skill and stat intensive, are very linear and offer little variety in the 'type' of hero you want to be. Please correct me if I'm wrong, I'm just reiterating my own experience.
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Tue Jul 03, 2012 2:14 pm

Yeah. Screw the gamers and come with the money. They are not the same anymore. Perhaps if we, the forum users, protested enough the bethesda dudes would listen. That or we would be silenced
They don't care about people on message boards. Nobody does.

Not jumping on the Skyrim hatewagon btw. I loved that I could just make my character and class by playing the game. I am pretty far from the tabletop RPG demographic though, so I don't think my opinion matters to you guys :P
I just want a good action/adventure game where I can do what I want, and Skyrim certainly delivers in that regard..
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Tue Jul 03, 2012 12:35 am

Some of it may be nostalgia but plenty still play the older games (which means it cant be nostalgia on the whole) as they play them to get and do things you simply cant in the newer ones. Why I still play Dagger, Morrow, and even OB.

That is also a great philosophical point- don't you still want to play those games? Should Bethesda make them redundant by taking everything, every single thing, that made them 'great' and just add a different chapter to the story?

You see, I think that's what makes the TES series so great- I can play any chapter and have a different experience due to the changes made in gameplay, stats, skills, etc. If they just carbon copied the same stats, same strengths and weaknesses and just added a 'new' adventure, I think that would get old fast. Isn't that what we complain about the shooter franchises? "Oh, Call of Duty 3 is just the same shooting game but with different missions."
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Tue Jul 03, 2012 3:48 am

Hello Commandant Oreo. Hope you're doing fine.
I do kind of enjoy Skyrim for what it is, but as a TES game, not so much. Whatever, I still play through it. I enjoy playing as a Vampire Lord and tossing Giants around for my amusemant. Those things are finally getting what they deserve after what they've put me through! Anyways, the company of Bethesda just seems so...different. I was reading the Daggerfall manual and I came across this, straight from the mouths of Bethesda: This kind of philosophy given by Bethesda is some solid advice. The fact they tried to accomodate failure is in credible. They really had an emphasis on role playing, in contrast to today where the emphasis is on action and graphics, rather than gameplay. They are more focused on creating a nice looking world than a game of complicated politics, storyline and dialogue. Wow. Just wow. That entire statement seems to be in conflict with Skyrim. Skyrim's emphasis is on a nice looking world(I will give props where they are due, places such as the Forgotten Vale, the Soul Cairn and the final location for the MQ are all breath taking.) and action. Skyrim does away with dialogue, story and the likes for action. There are very few instances where I am blown away by story because honestly, there isn't much. Same goes for dialogue. The most you'll ever get is a sob story from Ulfric and Galmar, which has lots of emotions and fire. Perhaps the next best person with any interesting dialogue is St. Jiub. Not to mention that you, the character, have almost nothing to say. You are ALWAYS the bystander just walking into something. You are never included, minus Season Unending. Your dialogue choices always consist of "Yes, I'll gladly do it!" and "No, I refuse to take part!" but both answers are the same because you take up the task regardless. Most of the time you only have ONE dialogue option. Often a person will ask you "Have you heard of ____?" and your choice is usually no. So, what happened? My point mostly lies in the second quote. Bethesda clearly did a 180 and did the exact thing they said they didn't want to do. Who knew that such a great RPG would eventually become an action adventure game, with almost no emphasis on the character? Just something to think about, really. Oh how ideals and philosophies can change due to something as trivial as time.
After reading your post I'm not fully certain whether the Bethesda's quotes reflect your current thoughts or contradict them or if you just want to point out what you perceive is Beth's evolution over the past decade or so. Anyway, here goes my opinion, not directed at you but rather a comment on the underlying theme: Tthe often alluded notion that RPGs are somehow a superior class of games that only a selected few connoisseurs are able to truly enjoy and understand while the brute hordes flock to the brain-numbing finger-crippling graphical extravaganza of that lesser genre called FPS is [censored]. It is shabby fiction, truhful alone in the minds of those who propagate it.
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Tue Jul 03, 2012 1:21 am

That is also a great philosophical point- don't you still want to play those games? Should Bethesda make them redundant by taking everything, every single thing, that made them 'great' and just add a different chapter to the story?

You see, I think that's what makes the TES series so great- I can play any chapter and have a different experience due to the changes made in gameplay, stats, skills, etc. If they just carbon copied the same stats, same strengths and weaknesses and just added a 'new' adventure, I think that would get old fast. Isn't that what we complain about the shooter franchises? "Oh, Call of Duty 3 is just the same shooting game but with different missions."
They might as well add them. It's not like we're getting a bunch of new stuff with Skyrim. Smithing (linear crafting mechanic), a handful of perks that actually add something new to the series, shouts (title specific mechanic) and dual wielding weapons. That's about it. If your not going to put the staples of the series in, you at least have to replace them with enough stuff. They didnt. Sky would be a better game with SC, acrobatics, H2H skill, degradation, inherent variables, etc. Then you wouldn't have to go back to the other games as much, and for simple things like creating a spell, jumping high, running fast, climbing, flying, using spells that are no longer in the series, etc. The/Your "difference" is just having less. Yes, 5 is different from 4, because 4 is less.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Mon Jul 02, 2012 10:46 pm

"THat's why I love people who play role playing games. Theyy're so reasonable."

Whaaat?? :lmao: :tongue:
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Tue Jul 03, 2012 3:06 am

If they didn't care about the message boards, we wouldn't have mounted combat or cross bows or even a maintained updated message boards at all or even updates and HARK beta Applications
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Tue Jul 03, 2012 4:43 am

They might as well add them. It's not like we're getting a bunch of new stuff with Skyrim. Smithing (linear crafting mechanic), a handful of perks that actually add something new to the series, and dual wielding weapons. That's about it. If your not going to put the staples of the series in, you at least have to replace them with enough stuff. They didnt. Sky would be a better game with SC, acrobatics, H2H skill, degradation, inherent variables, etc.

I understand you feel that Skyrim is lacking, but you're not really addressing the point: if you've played the previous games, you found things in them that you enjoyed. Do you think you would have enjoyed them as much if they were just carbon copies of Daggerfall's playstyle? Daggerfall in Morrowind? Daggerfall in Oblivion?

If nothing changed except for the location, do you think you would have found them as fascinating and rewarding? I don't think I would have. I enjoy progression, and part of progression is not just aquiring the new, but letting go of the old.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Tue Jul 03, 2012 6:14 am

the often alluded notion that RPGs are somehow a superior class of games that only a selected few connoisseurs are able to truly enjoy and understand while the brute hordes flock to the brain-numbing finger-crippling graphical extravaganza that is FPS is [censored]. It is shabby fiction, truhful alone in the minds of those who propagate it.

I'd just like to congratulate you for this post. You've summed up my thoughts about this thread and a few others in a perfect manner. Thank you!
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Tue Jul 03, 2012 12:09 am

The often alluded notion that RPGs are somehow a superior class of games that only a selected few connoisseurs are able to truly enjoy and understand while the brute hordes flock to the brain-numbing finger-crippling graphical extravaganza that is FPS is [censored]. It is shabby fiction, truhful alone in the minds of those who propagate it.
THANK YOU! :biggrin:

I love RPGs, but why do the fans of this genre have to be so bloody full of themselves?
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Tue Jul 03, 2012 9:00 am

"THat's why I love people who play role playing games. Theyy're so reasonable."

Whaaat?? :lmao: :tongue:
Really depends on the franchise. That's all I'm gonna say so I don't give this thread any firewood to burn.
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Tue Jul 03, 2012 2:25 am

I understand you feel that Skyrim is lacking, but you're not really addressing the point: if you've played the previous games, you found things in them that you enjoyed. Do you think you would have enjoyed them as much if they were just carbon copies of Daggerfall's playstyle? Daggerfall in Morrowind? Daggerfall in Oblivion?

If nothing changed except for the location, do you think you would have found them as fascinating and rewarding? I don't think I would have. I enjoy progression, and part of progression is not just acquiring the new, but letting go of the old.
Who wants carbon copies? Nobody. Before Sky was even announced I wondered in excitement on how they would improve SC. Maybe they will add a way to change the aesthetic, or add in more variables etc. Nope, it's just gone. Maybe they'll fix acrobatics so it doesnt automatically level every time you jump (maybe have a stamina tree). Nope, it's gone. Degradation can get a little repetitive, maybe they can fix it so only upgraded armor weapons degrade back down to their base ("balancing" smithing and giving you something to always do, not just max it out, make the best armor and be done with it forever). Nope, just cut it. Yeah, we wanted them back, but better. And if not better, at least back in some capacity. And even the things they didnt cut got watered down, like enchanting. 2 effects at max, so many actual enchanting effects missing from previous games. A joke. I enjoy cornerstones and staples of the series. I enjoy the difference of not have SC, like Id enjoy the difference of no longer having one handed axes. Which is to say I wouldn't. I just see it as less. Which is what it is. But TC is talking more about story and choices, writing etc. Guess they need to get MK back as an official part of Beth again.
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Tue Jul 03, 2012 5:42 am

I think that they are trying to bring something good, for example fallout new vegas was awesome even though obsidian had the most part of creating it. Anyway Iam a new to the elder scroll and I find it a triple A game, because you never get bored, there is a lot of stuff to do, and I think skyrim is my incentive to support this series.
sorry for the bad grammar and spelling.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Tue Jul 03, 2012 10:01 am

It's hardly like the storylines of the older TES games were works of fantastic, nobel-prize worthy literature either, though. But, yes, I do agree that Skyrim has been dumbed down somewhat from the likes of Oblivion and Morrowind- but, unfortunately, that's a reality I've come to accept with a lot of game series. On another note, it is important for a games developer to know when to pack up a series and move on (even if the franchise moves hands several times); for example, the soon-to-be released Halo 4 may as well be called "Halo 4: The search for more money".

Of course, with reference to my last point, that is not entirely the case with the Elder Scrolls series as not all provinces of Tamriel have been covered yet- but that does beg the question, need they all be covered in seperate games? There really isn't much more they can add to this series which may be unique or not-reminiscent of previous ES game features.
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Tue Jul 03, 2012 1:22 am

Really depends on the franchise. That's all I'm gonna say so I don't give this thread any firewood to burn.

That "RPG players are so reasonable" quote made me think back to my D&D days. There was one player we used to call "Index Ears" and "Dictionary Breath". He insisted on looking everything up before our every move, to make sure it was "by the book". This is also who I think of whenever someone posts the "table flipper" icon. :biggrin:

I should've clarified in my earlier post that I wasn't thinking of TES players specifically. :tongue:
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Tue Jul 03, 2012 1:40 pm

OP, that is a nice post and a wonderfully utopian view of what an rpg is. i certainly can't disagree with the sentiment in the manual. i could say beth's philosophy has changed, but i have no way to substantiate that claim. what i think i can safely say is, the priorities have changed. games certainly have a time limit for development, so the creators must find a theme and emphasize it. inevitably great features will be cut.

so what has beth emphasized in skyrim? according to todd's pre release press, it is the dreaded word 'accessibility'. but there's a trick to accessibility: it has to be easy to play but hard to master (for an extremely simplistic example, think Tetris). beth got half of it right. and beth seems to underestimate the importance of story, dialogue, and gameworld coherence. there are no themes in beth games; nothing in a beth game has made me think. beth takes a very adolescent view of story telling. without stories, themes, and challengers to the content consumer (either physical or intellectual), beth games devolve into a glorified game of pretend.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Tue Jul 03, 2012 6:29 am

I'm absolutely loving the attitude of the Daggerfall manual & it's quite inspiring to read.

The perfect attitude to gaming in my humble opinion, How things change, Great post OP.
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Previous

Return to V - Skyrim