Bethesda, Give us REAL companions: smarts & useful comma

Post » Sat Jun 02, 2012 2:38 am

Hi everyone,

As you all might tell, I do not agree with the way companions "auto attack" everyone they see, spoiling you sneak or magic/sword, etc. attacks and maneuvers.

Please petition Bethesda to add useful companion AI as well as useful commands.
Ex. "What is a thane?" is NOT a useful command!

Comments?
Thanks
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Sammi Jones
 
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Post » Fri Jun 01, 2012 6:08 pm

Yes please!

My single complaint about companions - lack of squad commands, especially "rally"/"flee".
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Pants
 
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Post » Sat Jun 02, 2012 2:38 am

I heard they wanted to ship real companions but they kept showing up dead. You can get an inflatable companion if you go to a special site. I prefer the in game companions myself.
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Ashley Clifft
 
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Post » Sat Jun 02, 2012 3:48 am

Yes please!

My single complaint about companions - lack of squad commands, especially "rally"/"flee".


No, you missed one IMPORTANT companion dialog option: "The Thane question"

Killing dreaded enemies with questions about my "Thanehood"......Where my Thane at?..Thug Thane.......stupid
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Ludivine Poussineau
 
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Post » Sat Jun 02, 2012 1:42 am

No, you missed one IMPORTANT companion dialog option: "The Thane question"Killing dreaded enemies with questions about my "Thanehood"......Where my Thane at?..Thug Thane.......stupid

..It's a dialogue option for Lydia. It has nothing to do with her as a companion.

Do you know how awfully stupid you sound right now?
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Chris Johnston
 
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Post » Fri Jun 01, 2012 11:46 pm

Would forgive their stupidity in a heart beat if they acually had a personality and story even half as good as something Bioware would cook up.
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Dean Ashcroft
 
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Post » Fri Jun 01, 2012 4:55 pm

For just PC?

No.
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Genevieve
 
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Post » Sat Jun 02, 2012 2:55 am

..It's a dialogue option for Lydia. It has nothing to do with her as a companion.

Do you know how awfully stupid you sound right now?


Look, my point still stands: Companion commands are HORRIBLE in Skryim. Companions are only human shield to hide behind. That's it.

BTW, you might want to calm down on knocking me or a moderator friend will visit you VERY soon :)

Post about the companions (stick to the topic at hand) and stop attacking people.

Later
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Lewis Morel
 
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Post » Sat Jun 02, 2012 1:39 am

I agree, I'd like to be able to tell them to be more passive/aggressive depending on what I'm up to - Lydia has murdered NPCs for no good reason while I am trying to trade with them, and taken actions that have started fights with the guards in a number of settlements.
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No Name
 
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Post » Fri Jun 01, 2012 12:37 pm

Yeah..this would have been a really, really good time to borrow the Fallout New Vegas tactics wheel.
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Adam Kriner
 
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Post » Fri Jun 01, 2012 2:20 pm

See folks,

Everyone here knows that the companions are a botched job.

Bethesda, please redeem yourself.
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Chris Duncan
 
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Post » Fri Jun 01, 2012 3:38 pm

you ain't getting a real companion no matter what bethesda does.
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Lily
 
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Post » Sat Jun 02, 2012 4:19 am

I don't mind even if there's one button that is context sensitive.

So basically what I'd like to see is:

Button 1 - need to target something and the following will occur - attack/ use/ go to location/ perform action.
Button 2 - rally. Two possibilities - if you sheath weapons they will do the same; cease engaging in combat and follow you.
..................................................... - with weapons drawn they will come to your side but continue to engage in combat.


Anything else is a bonus, but that is the bare minimum needed.
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FoReVeR_Me_N
 
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Post » Fri Jun 01, 2012 9:05 pm

I'd really like the ability to tell companions to MOVE when they're blocking my path.

And it is really great that skyrim has companions, but why do they not have the abilities of New Vegas' companions? It's like bethesda doesn't even look at its other games before making a new one. Same with horse combat. That should have been implemented in oblivion, instead skyrim lacks it too.

Bioware games have amazing companions, bethesda could learn from them. Alistair, Morrigan, Liliana from Dragon Age Origins were both extremely memorable and useful.
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:)Colleenn
 
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Post » Fri Jun 01, 2012 10:51 pm

All it really needs I think are two things, a toggle hold position button (press the button and the companions stops where they are, not attacking anything, until you press the button again to release them), and the ability to specify ranged, melee or automatic combat. Pretty sure Fallout let you specify ranged or melee, so that should be easy to mod in, as would the toggle hold button.

*edit - Dragon Age let you program your own companion AI. This game doesn't have as many spells or abilities for followers, so it would be sort of pointless.
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Steven Hardman
 
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Post » Fri Jun 01, 2012 6:50 pm

The first time we've even had companions in TES and they're already not good enough?

It's not a squad based action RPG, thats Biowares job.

Its just a dude to keep you company and hold your sword while you take a leak.
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Marcus Jordan
 
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Post » Fri Jun 01, 2012 9:56 pm

The first time we've even had companions in TES and they're already not good enough?

It's not a squad based action RPG, thats Biowares job.

Its just a dude to keep you company and hold your sword while you take a leak.

Yeah, but I want that dude to stay put for a second while I go cut some throats, then catch up again when I call him. And I want him to stay put for a bit while I'm launching my fireballs, not rush right into the line of fire. And I don't want to have to deal with a whole dialog menu in the middle of combat to make that happen. Just give me a hotkey (or the CK and I'll do it myself.)
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Tanya Parra
 
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Post » Fri Jun 01, 2012 6:38 pm

The first time we've even had companions in TES and they're already not good enough?

It's not a squad based action RPG, thats Biowares job.

Its just a dude to keep you company and hold your sword while you take a leak.

Haha maybe so. And first in TES but not first since Oblivion came out- both fallout 3 and new vegas had companions and I'm sure the idea's been floating around for a long time. Surely they could've given skyrim's companions more abilities, at least as many as their other games.
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Mistress trades Melissa
 
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Post » Fri Jun 01, 2012 5:32 pm

I really was expecting carry over from Fallout NV, the better way to command companions, also side story/quests for each companion would of been a great addition as well.


On a side note, seeing your companions weight carrying ability would be nice :whistling:
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David Chambers
 
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Post » Fri Jun 01, 2012 1:56 pm

The first time we've even had companions in TES and they're already not good enough?

It's not a squad based action RPG, thats Biowares job.

Its just a dude to keep you company and hold your sword while you take a leak.
True, but the fact that they will just attack any enemy on sight untill they're almost dead is a bit silly. The player should be able to tell them to run from something that is too powerful, otherwise they're unmemorable meat shields which you have to keep going through.
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Rob Davidson
 
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Post » Sat Jun 02, 2012 1:40 am

Just for the PC? No.

But yeah...the companion wheel from New Vegas would be awesome.
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Svenja Hedrich
 
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Post » Fri Jun 01, 2012 12:41 pm

"What would you like me to do?"

Click on horse.....


"No I wanted you to ride the horse not bloody kill it!" :biggrin:
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Naughty not Nice
 
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Post » Sat Jun 02, 2012 2:28 am

I would like to see:

Wait here
Hold your fire
Attack on sight
Use ranged/melee
Buzz off
Carry my stuff
Attack THAT guy, and I'll attack THIS guy
Sneak up and kill him (for stealth followers)
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Ron
 
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Post » Fri Jun 01, 2012 1:33 pm

Not only for PC. We need better AI control for each platform.
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Kayla Oatney
 
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Post » Sat Jun 02, 2012 12:53 am

Another benefit of the PC platform: "tai" as "don't do anything" and "moveto player" as "get over here" gives me all the remote control over them i need :hehe:

The companion wheel of New Vegas was one of the thing Bethesda should have brought in from NV.
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mollypop
 
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