Bethesda @gstaff, @ Pete Hines read this about a Creation Ki

Post » Mon Jul 16, 2012 8:34 pm

It has come to my attention I went on http://skyrim.nexusmods.com/ and I searched on this section for mods to download http://skyrim.nexusmods.com/ and I came across this mod http://skyrim.nexusmods.com/mods/19867

This fellow modder wants to make a whole entire new perk tree for his horse perk tree but because of the limitations in the Creation Kit he had to make a new perk tree in the Light Armor section so has come to my attention to help a fellow nexonian and make his dreams as well as many others dreams come true.

If gstaff, Pete Hines, Todd Howard, or anyone at Bethesda is reading this please make our dreams come true when Dawnguard gets released or Patch 1.7 or Patch 1.8 or some future patch/update.
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Mon Jul 16, 2012 3:02 pm

Would be great to not have to lose a tree to gain one....but just an fyi I doubt Pete Hines or Todd Howard have ever read a thing on these forums...hit their twitter imo or something that they do read.
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Mon Jul 16, 2012 12:52 pm

It is fairly clear no Beth employees with any sort of pull read their boards. I have also read that the higher ups block e-mails from users who have issues with their products. Go figure?
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Mon Jul 16, 2012 6:05 pm

Would be great to not have to lose a tree to gain one....but just an fyi I doubt Pete Hines or Todd Howard have ever read a thing on these forums...hit their twitter imo or something that they do read.
I agree I don't want to lose perk trees either when downloading perk tree mods
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Mon Jul 16, 2012 7:28 am

It is fairly clear no Beth employees with any sort of pull read their boards. I have also read that the higher ups block e-mails from users who have issues with their products. Go figure?
If that's true then that is just sad.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Mon Jul 16, 2012 10:22 am

The one time I quoted Gstaff and asked him a rather pointed (but not rude) question, I received a 7 day ban for my trouble.

It is fairly clear no Beth employees with any sort of pull read their boards. I have also read that the higher ups block e-mails from users who have issues with their products. Go figure?
That's my feelings as well.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Mon Jul 16, 2012 7:26 am

Would I liked to have made an entirely new Riding tree with its own place and logo? Yes, I certainly would have liked that.

However, the method I used works fine and is still very minimal in its conflcits. I would love the ability to create new perk trees, and yet at the same time I cannot see how that would be a useful way for Bethesda to direct their resources. I would appreciate it, but looking at how useful that would be to the community as a whole, I'm not sure it's worth them bothering to add to the Creation Kit.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Mon Jul 16, 2012 12:27 pm

Gstaff is here fairly often. I even messaged him about the stutter issue a few months back, and he quickly sent a nice reply saying he'll have the lads look into it.

Seemed a waste though truth be told, as swapping my 6870 for a gtx 570 fixed it for me ;)

OT: I voted yes, because as a modder it would be really great to be able to create new perk trees. Especially for my hunting mod, rather than peg onto already existing trees.

(please note that although simply adding a new tree would be pretty easy, maybe creating skills for it to manage isnt so easy :shrug:)
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Mon Jul 16, 2012 7:46 pm

The one time I quoted Gstaff and asked him a rather pointed (but not rude) question, I received a 7 day ban for my trouble.

That's my feelings as well.
I get responses sometimes from gstaff and sometimes I don't but I never got a ban from him you getting a ban you must of done something wrong.
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Mon Jul 16, 2012 4:33 pm

Skills (which are Actor Values) are hardcoded into the executable. There's no chance we'll be able to make new skills, actor values or perk trees.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Mon Jul 16, 2012 6:06 pm

Skills (which are Actor Values) are hardcoded into the executable. There's no chance we'll be able to make new skills, actor values or perk trees.
Bethesda can change that in the Creation Engine and put an update into the Creation Kit after all they have all the Source Codes for it.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Mon Jul 16, 2012 11:24 am

Bethesda can change that in the Creation Engine and put an update into the Creation Kit after all they have all the Source Codes for it.
That would involve rewriting the entire game engine. Not something they're gonna do that provides absolutely no benefit to them whatsoever.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Mon Jul 16, 2012 7:27 pm

That would involve rewriting the entire game engine. Not something they're gonna do that provides absolutely no benefit to them whatsoever.
Actually it is a possibility there was an interview I read about Todd Howard last year who said that The Elder Scrolls V: Skyrim uses DirectX 11 but very limited he said it uses DirectX 11 for the performance only and that there are things like tessellation and he said there is a possiblity that they will add DirectX 11 to it's full potential in the Elder Scrolls V: Skyrim in the future so I am sure they would add an update like that to the Creation Kit as I said they have the Source Codes and they released I think it was 2 or 3 months ago a update to the Creation Kit that added a new feature and they do not need to rewrite the whole entire engine for that update just a small part.

Bethesda made $600 million dollars selling The Elder Scrolls V: Skyrim and with Dawnguard released for Xbox 360 and soon coming out for PC and PS3 they will make a few hundred million more dollars so they can easily add an update like that.
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Mon Jul 16, 2012 5:33 am

That would involve rewriting the entire game engine. Not something they're gonna do that provides absolutely no benefit to them whatsoever.
Bethesda also said they will support The Elder Scrolls V: Skyrim alot until they finish all the DLC's and patches/updates for it until they work on Fallout 4 or The Elder Scrolls 6 and release them Bethesda seems to be supporting their games more now i mean they gave us Kill Cams, Kill Moves, A Portal Mod, and Horse Mounted Combat for free in patches/updates.

I however would be happier if they released us the Source Codes you know give us a Source Development Kit (SDK) the mod tools they give us are great and all but Source Development Kit (SDK) are so much better.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Mon Jul 16, 2012 4:19 pm

The whole DirectX 11 thing is a lie. The game doesn't use anything more than DirectX 9 and won't in the future. Bethesda however can obviously add whatever they want, they can change the engine as they see fit. That's how they can add mounted combat and such. It's also how they can add new skills and perk trees, they simply get one of the people who work with the engine to add it to it (and therefore the executable). It's just like they did in Oblivion for the Shivering Isles when Spell Effects were hardcoded.

To re-write the skills and actor values part of the engine so that it reads from an ESM file would be a huge amount of work. As they can just modify the engine as they see fit, it would be of no benefit to them whatsoever to change the way actor values are modified and stored. It's literally a pointless thing to do.

And the CK is the tool they used/are using to make the game. Obviously third party tools are used to make meshes, textures and such outside the CK. And obviously the engine was made, along with utilising third party tools such as Havok for the animations. They'll never, ever release the source code, or the tools they use to modify or build the engine. We have the tool they used to make the majority of the game with.
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Mon Jul 16, 2012 1:08 pm

It has come to my attention I went on http://skyrim.nexusmods.com/ and I searched on this section for mods to download http://skyrim.nexusmods.com/ and I came across this mod http://skyrim.nexusmods.com/mods/19867

This fellow modder wants to make a whole entire new perk tree for his horse perk tree but because of the limitations in the Creation Kit he had to make a new perk tree in the Light Armor section so has come to my attention to help a fellow nexonian and make his dreams as well as many others dreams come true.

If gstaff, Pete Hines, Todd Howard, or anyone at Bethesda is reading this please make our dreams come true when Dawnguard gets released or Patch 1.7 or Patch 1.8 or some future patch/update.

in a nutshell, what you are asking for is access to modify Scaleform files. even if beth wanted to let us do that they have no legal right to do so.

tl;dr version - physically impossible, sorry
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Mon Jul 16, 2012 9:19 pm

in a nutshell, what you are asking for is access to modify Scaleform files. even if beth wanted to let us do that they have no legal right to do so.

tl;dr version - physically impossible, sorry
Ah yes, third party rights are something I completely forgot to mention in addition to the above.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Mon Jul 16, 2012 5:41 am

It is fairly clear no Beth employees with any sort of pull read their boards. I have also read that the higher ups block e-mails from users who have issues with their products. Go figure?
Don't act like Beth shouldn't do that.

Can you imagine getting like 10,000 emails a day? That isn't even a remotely effective way to deal with issues, so they block it and avoid it entirely. I would do the same.

And the perk tree's are done mostly through Scaleform, which as mentioned, Beth doesn't have legal right to redestribute. So they CAN'T do this and it isn't their fault.

If anything it's forced them to hardcode most of the perk tree info, which I'm sure was an inconvenience to them.

*The more you know*
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am


Return to V - Skyrim