» Mon May 02, 2011 10:20 pm
Unfortunately, like any other big company they decided to grab the cash and worry about it later. Since most consumers have no recourse for buying a bad game... They're stuck at the mercy of the company. Practically, Bethesda/Obsidian could just say they're going to fix things up until the point they've made enough profits and drop everyone like a bad habit. There's nothing stopping them. No one can return their game for a full refund, so the companies won't lose any money they have right now. PC users are exceptionally screwed and consolers may be able to sell to 3rd party stores. Either way, Bethesda got their money first and foremost. And many will say,"People will stop buying games from the company if they are burnt this way too much." The masses will. The masses always will.
Honestly, I would have had far more respect for them if they had the balls to say, "The game ain't ready yet. We're not going to damn you people with a crappy product, so you'll have to wait a bit." But, since the spineless business suits run the show, who only care about profit over consumer goodwill, they stuck to the release date to cash in on the release hype. Everyone hype buys, they shamelessly take the money, and then arbitrarily support the game whenever they think they might be able to shake out some more money from the masses.
I haven't had many technical issues, but plenty of the game logic issues. These are things that should have been caught well before this point. Very obvious things that are found within the first few hours of normal gameplay. If there were a bunch of fringe gltiches and just oddball technical issues, I could understand. That's normal for large games and if 75% - 95% of people never encounter those errors, that's fine. But to have basic mechanics and game logic faltering... That's just textbook developer laziness and incompetence, and a whole bunch of managerial screw-up and spinelessness. Also playing on the PC and 360, I can tell the focus was on the console and ported to the PC with contempt for the platform. There's certain things that are broken on the PC that work on the 360 version. There are also design issues that show the telltale signs of shortcuts and rushed development. All made possible by bad policy that works against the consumer and for the company.
Overall, I find the content great, but the implementation to be inexcusable. The Black Isle veterans looked like they were trying their best, but it seems like they could fired half the development staff and probably gotten a better product in the end. They were given the platform, a good selection of assets to start from, the content, the tools, and the time... but seemingly couldn't make it work well enough in the end. Now they are using the public as their beta testers, since they're invested by circumstance and unable to opt-out now.
I miss the days you could take a game back to the store with the only reason for the full refund being, "This game just does not work for me." A great way to punish bad tactics by the companies... lost to the current generation.