bethesda, please slow my console game down a bit.

Post » Sun Jun 10, 2012 9:15 pm

I don't know if it can be tweaked in a future patch. But I'd really like to see the days passing just a little bit slower. For an example I timed my character walking from one of the arches you walk through when you enter riverwood until you pass through the arch at the other end of the town. In real time it takes my character wearing light armour 18 seconds to walk that short distance. But in skyrim time 6 minutes it took for him to walk that short distance.

I just feel like I'm always just getting to enjoy seeing the sun starting to set and the lovely orangey sky when seconds later its pitch black and the stars are out. I would love to be able to enjoy the sun rise in the morning and wander about during the daylight and then watch the sun set at night but its over way to quick.

So please if you can slow down time by at least half the speed it is now so that console owners can have a more realistic skyrim experience rather than skyrim being stuck on fast forward.
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Trish
 
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Post » Sun Jun 10, 2012 6:18 pm

6 minutes to walk from one end of town to the other seems reasonable.
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Marie Maillos
 
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Post » Mon Jun 11, 2012 1:25 am

Length of the day/night cycle affects one's perception of the size of the world. I doubled the length of the day in Oblivion on PC and soon realized that the towns seemed to be much, much closer together. Rather than the ride from Chorrol to Cloud Ruler Temple taking a day (or overnight), it was an afternoon's jaunt. This may be a trade you are willing to make, but I wouldn't be so sure everyone on your console would feel the same. I know I regretted it.
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Spooky Angel
 
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Post » Sun Jun 10, 2012 7:32 pm

I'd ask you to walk from one arch to the other arch and tell me if that would take even 3 minutes in the real world never mind 6 mins
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Sabrina garzotto
 
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Post » Sun Jun 10, 2012 11:59 pm

The size of the towns, and indeed the whole province, is a representation, so much smaller than they actually would be, and the time passes more quickly in a similar manner. There are about 70 named npc's in Whiterun, plus guards and so on, the population of a village, not a hold capital. It's as much as you can put in a game, not what it would be if it were real.
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joannARRGH
 
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Post » Mon Jun 11, 2012 3:28 am

I'd ask you to walk from one arch to the other arch and tell me if that would take even 3 minutes in the real world never mind 6 mins
That's my entire point. It represents 6 minutes of distance. If you make time pass so that it takes 3 minutes, the town is now half the size it was.
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Taylor Bakos
 
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Post » Mon Jun 11, 2012 3:33 am


That's my entire point. It represents 6 minutes of distance. If you make time pass so that it takes 3 minutes, the town is now half the size it was.
I understand that concept but sometimes daylight can catch me out when I'm looking for something. I head off thinking I have plenty of time to get there. Only for it to be night time by the time I get there. I then have to use the wait function to skip through the night so that it is light again for me to be able to see what I'm looking for.
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Rob Smith
 
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Post » Sun Jun 10, 2012 9:24 pm

I find the days too short in Skyrim. I could wake up in my Breezehome in Riften at 8am, fence some stuff in the thieves guild. Talk to the merchants, rob some people, break into a few houses and the day is more than over.

I play on PC so I set the timescale to 9.
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Samantha hulme
 
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Post » Sun Jun 10, 2012 5:49 pm

I find the days too short in Skyrim. I could wake up in my Breezehome in Riften at 8am, fence some stuff in the thieves guild. Talk to the merchants, rob some people, break into a few houses and the day is more than over.

I play on PC so I set the timescale to 9.

Breezehome is in Whiterun. Honeyside is in Riften.

OP, I agree, it would be nice to slow down time just because the sunrises and sunsets are so beautiful in this game. Forget about the logic of walking 3 blocks in 6 minutes or 18 seconds... It really just comes down to wanting to enjoy the sunshine.
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mimi_lys
 
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Post » Mon Jun 11, 2012 1:17 am

The only time the shortness of the days ever bothered me was in Oblivion when my character suffered the misfortune of becoming a vampire. Nights just didn't last long enough to get anything done.
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Heather Kush
 
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Post » Mon Jun 11, 2012 4:05 am

It needs to be dynamic... sometimes the time passing needs to be expanded and others it needs to be contracted. When traveling, we need the time to pass more quickly, to simulate longer distances without longer times. When "active" we need it to slow down so that we don't feel like time is passing quicker than it should. The problem is that they have only a static multiplier.
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lauraa
 
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Post » Sun Jun 10, 2012 8:35 pm

I actually want the days to take longer and the nights to go quicker.

I am always waiting for daylight.
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Catharine Krupinski
 
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Post » Sun Jun 10, 2012 11:34 pm

I am always waiting for daylight too. Which is odd because you'd think as a thief it'd be better to be looting homes at night, but I think it's much easier in the daytime.
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GEo LIme
 
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Post » Mon Jun 11, 2012 6:38 am

I am always waiting for daylight too. Which is odd because you'd think as a thief it'd be better to be looting homes at night, but I think it's much easier in the daytime.

In the real world, most home thefts occur during daylight. Reason, folks are typically at work during the day.
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aisha jamil
 
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Post » Sun Jun 10, 2012 10:42 pm

In the real world, most home thefts occur during daylight. Reason, folks are typically at work during the day.

Very true. I find looting homes during the day easier because the owners are out walking around.
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Steven Nicholson
 
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Post » Mon Jun 11, 2012 6:05 am

Very true. I find looting homes during the day easier because the owners are out walking around.
I do this as well with my thieves in ES games, they never know I was the one that stole their silver and rare books or whatever else they had that I desired.
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Amiee Kent
 
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Post » Mon Jun 11, 2012 3:45 am

If you really want the world to feel larger, don't run. Walk. I did it a few times, walked from white run, to Windhelm. Took a bloody long time :P It would work better of coarse if the days and nights were slower. Should pick up another copy on PC when the price comes down. That way with a few ini tweaks you can change the day night length.
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Luna Lovegood
 
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Post » Mon Jun 11, 2012 4:36 am

Dawn is so pretty. I see it, look around, scan around for enemies to make sure I can sit down and relax a minute, and it's full on daylight and the sunrise is completely gone in 20 seconds. I hate that.
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Chloe Yarnall
 
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Post » Sun Jun 10, 2012 9:38 pm

I find bedding down for the night, or sleeping at an inn adds tons to the roleplaying and makes the world seem even larger. I've stopped waiting altogether sice my second playthru - and I'm on my 5th
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Patrick Gordon
 
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Post » Sun Jun 10, 2012 9:34 pm

Its slower than Oblivion or Morrowind. Seems fine to me. Although Dyanmic might be intriguing.
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QuinDINGDONGcey
 
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Post » Mon Jun 11, 2012 12:58 am

I'd ask you to walk from one arch to the other arch and tell me if that would take even 3 minutes in the real world never mind 6 mins

I'm betting it would take something like 18 seconds, like it did in real time for your character.

But now you know the time comparison - 3 seconds of real time = 1 minute of ingame time.
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Bones47
 
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