Bethesda it is time to expand the story underwater from citi

Post » Sun Jun 24, 2012 7:47 pm

Underwater in Skyrim is to vast not to make legimate DLC with explorable areas that are story connected . Caverns, sunken cities, ghost ships, craters and caves should be subjects of exploration. Long lost lore should be vast underwater. This is strictly DLC and explorable area integrated with exisiting Skyrim. So you can travel their like any other place in skyrim. Bring back the aquatic races from earlier skyrim.
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stacy hamilton
 
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Post » Sun Jun 24, 2012 8:50 am

What dwells in the deep
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ladyflames
 
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Post » Sun Jun 24, 2012 3:03 pm

Have to admit it'd be pretty great to explore the portion of Winterhold that fell into the ocean (which I assume is a substantial chunk of the city considering it's current size in-game...).
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Manuela Ribeiro Pereira
 
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Post » Sun Jun 24, 2012 3:46 pm

What dwells in the deep
Cthululu and his sunken city of Ryleah.
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Emilie Joseph
 
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Post » Sun Jun 24, 2012 8:04 am

Underwater caves/dungeons would be nice. Would give me a reason to actually use the waterbreathing enchantment.
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мistrєss
 
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Post » Sun Jun 24, 2012 9:05 pm

Underwater caves/dungeons would be nice. Would give me a reason to actually use the waterbreathing enchantment.
If you actually look there quite alot of stuff underwater , like hidden chest and sunken boats.
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StunnaLiike FiiFii
 
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Post » Sun Jun 24, 2012 1:09 pm

I doubt anything will happen as far as underwater exploration goes. If I recall Bethesda said that the underwater content in Skyrim would be better than in previous games, just like they said you could sabotage Skyrim's economy. At least in Fallout New Vegas I could find golf carts underwater.
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Taylor Tifany
 
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Post » Sun Jun 24, 2012 8:30 am

Never really thought of this but it sounds like itd be fun and different.
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Olga Xx
 
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Post » Sun Jun 24, 2012 10:41 am

Not being able to fight underwater limits the game as far as underwater areas to explore and do things. This does not mean that there can't be areas to explore, but they would have to be areas that are devoid of hostile life.

However, assuming they would fix that, I would love to have reasons to go underwater. Morrowind was very good about this. There were like 9 grottos (only a couple were really cool) and a daedric shrine all underwater. That would be enough for me, but more would be better.
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Eve(G)
 
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Post » Sun Jun 24, 2012 4:11 pm

They need to expnd the storyline around areas underwater. Plus I want to see how whirlwind sprint propels you through water, and unrelenting force like a sonic shout against schools of enemies.
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Marlo Stanfield
 
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Post » Sun Jun 24, 2012 10:17 pm

My Argonian would be happy with his underwater home :wub:
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Genocidal Cry
 
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Post » Sun Jun 24, 2012 7:52 pm

Have to admit it'd be pretty great to explore the portion of Winterhold that fell into the ocean (which I assume is a substantial chunk of the city considering it's current size in-game...).

There is a really really excellent mod that addresses this issue. The Winterhold ruins the author made are fantastic and fit perfectly lore-wise.

Unless you're a console player, in that case, sorry. :confused:
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Poetic Vice
 
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Post » Sun Jun 24, 2012 12:37 pm

Underwater in Skyrim is to vast not to make legimate DLC with explorable areas that are story connected . Caverns, sunken cities, ghost ships, craters and caves should be subjects of exploration. Long lost lore should be vast underwater. This is strictly DLC and explorable area integrated with exisiting Skyrim. So you can travel their like any other place in skyrim. Bring back the aquatic races from earlier skyrim.

Agreed, Oblivion and Skyrim are both completely empty underwater, caves are really rare. Morrowind was a bit better, having a bit more places to visit but it was still dull.

Not being able to fight underwater limits the game as far as underwater areas to explore and do things. This does not mean that there can't be areas to explore, but they would have to be areas that are devoid of hostile life.

I don't think underwater combat is a must, make a couple of puzzles where player will be afraid for his/her life- if they mess up they drown, and call it a day. I'd enjoy a good puzzle more than underwater cave where you'd just dive and fight.
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AnDres MeZa
 
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Post » Sun Jun 24, 2012 7:49 pm

There is a really really excellent mod that addresses this issue. The Winterhold ruins the author made are fantastic and fit perfectly lore-wise.

Unless you're a console player, in that case, sorry. :confused:

Hmm, nope. I play on PC. I may have to look into that, thanks for the heads up. :goodjob:
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Ladymorphine
 
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Post » Sun Jun 24, 2012 9:46 am

Underwater caves/dungeons would be nice. Would give me a reason to actually use the waterbreathing enchantment.
Only if they added underwater combat.
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Joanne Crump
 
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Post » Sun Jun 24, 2012 3:10 pm

Hmm, nope. I play on PC. I may have to look into that, thanks for the heads up. :goodjob:

http://skyrim.nexusmods.com/mods/8333
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Alessandra Botham
 
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Post » Sun Jun 24, 2012 4:23 pm

Ancient sunken cities, or punished and destroyed cities by the daedra, would be easy to add , and build story. Lore should be limitless. Armor made from scales from underwater life, with a primitive but sleeker look to accomdate the atmosphere w/stamina perks etc.
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Sherry Speakman
 
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Post » Sun Jun 24, 2012 6:19 pm

http://www.uesp.net/wiki/Skyrim:Pilgrim
Theres more if you look hard enough
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butterfly
 
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Post » Sun Jun 24, 2012 5:33 pm

Horker skin is waterproof
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Anna Watts
 
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Post » Sun Jun 24, 2012 11:27 am

I don't think underwater combat is a must, make a couple of puzzles where player will be afraid for his/her life- if they mess up they drown, and call it a day. I'd enjoy a good puzzle more than underwater cave where you'd just dive and fight.

Not a must, but if there is going to be something down there that is going to nibble on me, like Slaughter Fish, then I need to be able to do something about it.
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Dragonz Dancer
 
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Post » Sun Jun 24, 2012 6:30 am

I wouldn't mind underwater caverns and grottos....Alteration and Argonians would be more useful then too. However, if the entire dungeon is underwater it wouldn't work unless they add under-water combat of some form.
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Elizabeth Falvey
 
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Post » Sun Jun 24, 2012 9:25 pm

It would be awesome if there was a secret city under water, with unique and ancient architectural, and a nameless horror that stalks you in the ruins with no other enemies.
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.X chantelle .x Smith
 
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Post » Sun Jun 24, 2012 6:05 pm

Maybe I can recruit a Aquarian
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Add Meeh
 
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Post » Sun Jun 24, 2012 7:05 am

Not a must, but if there is going to be something down there that is going to nibble on me, like Slaughter Fish, then I need to be able to do something about it.

True, I hope they bring it back in one of the DLCs or something.
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Invasion's
 
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Post » Sun Jun 24, 2012 9:22 am

I couldn't agree more, I want to explore underwater areas.

Since the very day I read http://uesp.net/wiki/Lore:36_Lessons_of_Vivec,_Sermon_36, I am dreaming of exploring the Castles of Glass and Coral of the Dreughs. And to discover more about the lost Dreugh civilization. The gods they worship, their arts and crafts, their society, and so on... I wonder whether there are still working clockwork Dreughs. Maybe, and this is purely hypothetic, there are even remnants of the long lost Sotha House in the Depths of the Sea of Ghosts? Anyways, it would be a very exotic destination, not far from Skyrim and hence reachable from the current map. Very worthy of interest. And it would allow quite large freedom to the devs, given the current lack of information about it. (In fact it's on the very first place on the list of the places of the Elder Scrolls world I want to visit. Closely followed by the Argonia, Artaeum and Falinesti.)

And a Dreugh armor carved in coral, or a Dreugh trident would sound quite badass, in my opinion.


Also, exploring the underwater ruins of winterhold would be great.
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Stephanie Nieves
 
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