Bethesda using mods as an input into the game, Good idea or

Post » Sun Jul 01, 2012 5:11 am

I think that Skrim maybe the first game that bethesda has looked at the modding community and gone yes thats a good idea, if we put that in our game it will improve it. They have added crossbows, mounted combat, summonable horse etc etc. But can they further this, or is it just the wrong way to alter there game. I think modding is one of the best things about the elder scroll series but i can safely say that not every mod is worthy of the skyrim teams attention (like do we need to be seeing cbbe on the consoles) So basically do people think Bethesda should be using mods as way to devlop the game and if so what mods deserve their attention and will make the game more fun.


Cheers, interested to see what people have to say :)
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^~LIL B0NE5~^
 
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Post » Sun Jul 01, 2012 1:29 pm

Bethesda are not going to copy all mods, they will look at mods and their popularity to see what fans want in terms of additional content or changes to gameplay. This is a good method of target research and fans are happy. It's a win-win.
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Amie Mccubbing
 
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Post » Sun Jul 01, 2012 2:57 pm

The way I see it, if they see something that works, and they wanna use it, I see no reason why not.
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bonita mathews
 
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Post » Sun Jul 01, 2012 4:00 am

They already have before Dawnguard. They took a few mods from Oblivion and incorperated them into Skyrim (such as Archery). If a Mod comes how they adds something lore friendly or makes an existing feature better, why not keep it in mind when creating the next DLC or game.
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Ross
 
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Post » Sun Jul 01, 2012 4:25 am

If you think Skyrim is the first game they've done that with, you are sadly mistaken. Bethesda has been looking to the modding community for ideas for a long time. Back when Skyrim first came out, someone sat down and listed the major improvements in Skyrim, followed by the Oblivion mods they came from. They even take simple little things from the modders. Have you ever noticed that when you harvest a plant, the flowers or some other part disappears? Guess what? Modders first introduced that idea back in Morrowind. They then had to reintroduce it for Oblivion. Then Bethesda finally caught on and incorporated it into their games.

Here's the thing. A lot of people act as if the release of the CK on the PC is some great privalage and that we should all be bowing down and grateful to Bethesda for gracing us with it. Whole yes, we should be grateful, it should be understood that releasing the CK was in Bethesda's best interest. Bethesda consists of what? Less than two hundred employees? They have a limited staff, limited time and a limited budget to come up with and implement ideas. The modding community, which is probably the largest of any in the gaming world, has thousands (if not tens of thousands) of people with unlimited time and unlimited budget to come up with ideas about how they can improve the game. Are most of these good ideas? Of course not. Most of them are complete rubbish, but you do get a few gems that are worth looking at. This makes for a very rich resource for Bethesda to harvest to improve their next game. And they do exactly that.
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Amelia Pritchard
 
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Post » Sun Jul 01, 2012 2:18 pm

I don't see why this is a bad idea. If there is a mod that has top downloads and endorsemants... then it probably is a good idea. Obviously if they were foolish enough to implement something that no one used and complained about... that would be bad. I don't think they'd be that crazy though.

This is no different then asking would it be a good idea to use customer feedback to get ideas for our product... Well umm, yes.
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CSar L
 
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Post » Sun Jul 01, 2012 6:34 am

They already have before Dawnguard. They took a few mods from Oblivion and incorperated them into Skyrim (such as Archery). If a Mod comes how they adds something lore friendly or makes an existing feature better, why not keep it in mind when creating the next DLC or game.
They have been taking ideas from mods since at least morrowind.

Nothing new under the sun and probably a good reason why they make sure there is something like a CK released with each game.
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Shannon Marie Jones
 
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Post » Sun Jul 01, 2012 5:22 am

When I say is it a bad idea i dont mean in the sense that they will just spend all the time filtering through mods, but in the sense they will try and spend all there time on tweaks to the game instead of new interesting plots for dlcs or just a different game mechanic for you to sink your teeth into, and that is not a pun on the new vampire lords.
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Carlitos Avila
 
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Post » Sun Jul 01, 2012 5:47 am

You would assume modding would be a big hit on any platform as long as it doesn't infringe any copyrighted materiel there shouldn't be any problems, Honestly the only differance between a add-on and a mod is one has a big name and price tag slapped on it.
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Claire Lynham
 
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Post » Sun Jul 01, 2012 5:22 pm

You would assume modding would be a big hit on any platform as long as it doesn't infringe any copyrighted materiel there shouldn't be any problems, Honestly the only differance between a add-on and a mod is one has a big name and price tag slapped on it.
Not true some mods require 3rd party programs to run (like SKSE) and require 3rd party tools to maintain and install (Wrye Bash, BOSS, etc.).
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Sasha Brown
 
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Post » Sun Jul 01, 2012 4:26 am

You would assume modding would be a big hit on any platform as long as it doesn't infringe any copyrighted materiel there shouldn't be any problems, Honestly the only differance between a add-on and a mod is one has a big name and price tag slapped on it.

I'm sure thats why companies like microsoft wouldn't want encourage it. where is the percentage profit on it even though the demand is there for mods to be brought over to consoles.
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lauraa
 
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Post » Sun Jul 01, 2012 7:28 am

The main reason these things are only just getting into the game is;

1. They have looked at past mods and input on previous games and add what they think fits from what people want.
2. They've been waiting until they could do it right to add things. This applies to mounted combat.
3. Some things just werent relevant. Crossbows didn't fit into Oblivion, so they weren't a focus.

I think this is good. As long as they aren't breaking lore by adding real world things (MLP, m16's, etc) I think it's great that they look at the feedback.

Just keep in mind that they don't need to, and probably wont add every thing the community wants. They are the developers. They're there to make a game that they like, not add every little thing that someone wants added. If they think it fits they'll add it in. If it doesn't fit their vision or they just don't favor the idea, they won't.
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Emerald Dreams
 
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Post » Sun Jul 01, 2012 10:19 am

Not true some mods require 3rd party programs to run (like SKSE) and require 3rd party tools to maintain and install (Wrye Bash, BOSS, etc.).
Yes im aware of the ones that need script extenders, well im assuming the basis of what i said for mainly small things like a armor mod, it'd be nice to get every mod to work without those though.


KingWiddi
I'm sure thats why companies like microsoft wouldn't want encourage it. where is the percentage profit on it even though the demand is there for mods to be brought over to consoles.
Well yeah but think about this if a console had unique features like mods and other features that others would or wouldn't have then it would sell more considering Pc gaming has done considerably well [besides the ability to upgrade parts whenever]. Idk but to me it would seem like a good investment but unless i somehow gain control of the divison that runs xbox live it doesn't really matter what i think anyway.
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Hope Greenhaw
 
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