» Sun Jul 01, 2012 4:25 am
If you think Skyrim is the first game they've done that with, you are sadly mistaken. Bethesda has been looking to the modding community for ideas for a long time. Back when Skyrim first came out, someone sat down and listed the major improvements in Skyrim, followed by the Oblivion mods they came from. They even take simple little things from the modders. Have you ever noticed that when you harvest a plant, the flowers or some other part disappears? Guess what? Modders first introduced that idea back in Morrowind. They then had to reintroduce it for Oblivion. Then Bethesda finally caught on and incorporated it into their games.
Here's the thing. A lot of people act as if the release of the CK on the PC is some great privalage and that we should all be bowing down and grateful to Bethesda for gracing us with it. Whole yes, we should be grateful, it should be understood that releasing the CK was in Bethesda's best interest. Bethesda consists of what? Less than two hundred employees? They have a limited staff, limited time and a limited budget to come up with and implement ideas. The modding community, which is probably the largest of any in the gaming world, has thousands (if not tens of thousands) of people with unlimited time and unlimited budget to come up with ideas about how they can improve the game. Are most of these good ideas? Of course not. Most of them are complete rubbish, but you do get a few gems that are worth looking at. This makes for a very rich resource for Bethesda to harvest to improve their next game. And they do exactly that.