Here is my problem with your post:
You call picking up smithing "abusing the system". Even if you were talking about picking up both that and Enchanting, it still is not abusing the system. Its using game mecanics as they were designed to be used. Your entire argument then becomes "Dont pick up crafting skills. If you restrict the number of options available to you, you can have fun being what you want!", which is a total oxymoron. The unbalanced state of the game basically means that you have a lot less option then what the game itself actually presents to you.
While the opposite cannot be said. In a balanced game, you still have access to a god mode through a working difficulty slider.
Also keep in mind that currently the only way to viably play a destruction mages is to do pick up enchanting and "abuse" the -100% magika cost enchants. Even then, you still get weaker and weaker as you level up passed 35.
You would have a point if to be overpowered you needed to actually exploit the crafting loops, but all you have to do is pick up the skill and use it.
Here's my problem with your post:
People intentionally set out to "win" the game with smithing, alchemy, and enchanting.
They then come on the forums and complain about how the game is easy, without giving
much more insight other than "I broke the game doing this, fix it beth!"
Not only that, they powerlevel these skills at the beginning without even seeing the world.
That, in and of itself, is the mmo mentality. Bigger, stronger, faster, NOW! Which is never how
these games were meant to be played.
These people thirst for dominance, and then complain when they reach it. Developers can't
balance around that.
These people take routes to make characters powerful: power leveling crafting, perfect
synergizing of perks, etc... Then complain that their characters are powerful. Another aspect of
the mmo mindset. If you strike out in a single player rpg with the mind to make your character all
powerful (min/maxin) you are going to get a powerful. I don't understand the complaint, when you
reached your desired end result.
Choice is choice. You make the choice to make an over powerful character, the game will be easy.
I don't know how these people are failing to understand that. I play the game to play the game.
I have yet to be upset by this, barring the handful of debilitating bugs. That's for another thread.