1) I created a Quest...
*Gave it Priority of 10.
*Made it Start Game Enabled.
2) Under 'Player Dialogue' button...
*I created a new branch 'aaaaSEMiscTopic'
*I then created 2 Topics in that branch....
1) aaaaSEBarmanMiscTopic (This is the misc random dialog for my barman, with many lines of dialog)
2) aaaaSERecepMiscTopic (This is the misc random dialog for my hotel receptionist, again many lines of dialog)
Everything works perfectly, the dialog appears, the voice files, the lip files....everything absolutely perfect....except....the only topic that will appear is the topic that is set as the 'Starting Topic'.
So if aaaaSEBarmanMiscTopic is set as Starting Topic, ingame the barman has all his dialog, the receptionist does not have hers. Switch Starting Topics and it is the other way around.
I bet there is something really simple that I have overlooked or not known about. The information on Starting Topics on the WIKI just confused me and often does because it is all geared around making a quest. My dialog is just general dialog and although it is of course set with a 'quest' it doesn't have quest stages etc...
I need multiple Topics within each Branch and them all to show ingame.
If anyone can please help I would be most grateful.

