Does anyone know which settings I can play around with to see the best results? Here's a two screen caps and the text from the .ini file I've been editing (spoilered since its long).
http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1017-48-20-33.png
http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1017-47-41-17.png
Spoiler
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=false
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=false
[BLOOM]
Quality=0
AmountDay=0.15
AmountNight=0.2
BlueShiftAmountDay=0.1
BlueShiftAmountNight=0.0
[CAMERAFX]
LenzReflectionIntensityDay=0.5
LenzReflectionIntensityNight=0.5
LenzReflectionPowerDay=0.2
LenzReflectionPowerNight=0.2
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.50
SourceTexturesScale=0.50
FilterQuality=1
AOAmount=1.8
ILAmount=0.5
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0
[ENVIRONMENT]
DirectLightingIntensityDay=2.0
DirectLightingIntensityNight=0.5
DirectLightingCurveDay=1.3
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.2
DirectLightingDesaturationNight=0.9
SpecularAmountMultiplierDay=0.2
SpecularAmountMultiplierNight=1.5
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.5
SpecularFromLightDay=0.1
SpecularFromLightNight=0.4
AmbientLightingIntensityDay=1.3
AmbientLightingIntensityNight=1.2
AmbientLightingCurveDay=0.5
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.2
AmbientLightingDesaturationNight=1.7
PointLightingIntensityDay=1.5
PointLightingIntensityNight=1.7
PointLightingCurveDay=1.0
PointLightingCurveNight=1.25
PointLightingDesaturationDay=0.2
PointLightingDesaturationNight=0.7
FogColorMultiplierDay=0.6
FogColorMultiplierNight=0.35
FogColorCurveDay=0.7
FogColorCurveNight=1.0
ColorPowDay=0.5
ColorPowNight=0.9
[SKY]
Enable=true
StarsIntensity=1.3
StarsCurve=1.0
AuroraBorealisIntensity=0.57
AuroraBorealisCurve=0.7
CloudsIntensityDay=1.0
CloudsIntensityNight=0.7
CloudsCurveDay=1.5
CloudsCurveNight=1.5
CloudsDesaturationDay=0.1
CloudsDesaturationNight=0.1
GradientIntensity=1.0
GradientDesaturation=0.0
GradientTopIntensityDay=2.0
GradientTopIntensityNight=1.2
GradientTopCurveDay=1.1
GradientTopCurveNight=1.2
GradientMiddleIntensityDay=1.7
GradientMiddleIntensityNight=1.5
GradientMiddleCurveDay=1.3
GradientMiddleCurveNight=1.2
GradientHorizonIntensityDay=1.7
GradientHorizonIntensityNight=1.7
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
SunIntensity=1.5
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.5
MoonCurve=2.0
MoonDesaturation=0.65
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringPowerDay=1.1
SubSurfaceScatteringPowerNight=1.1
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[WINDOWLIGHT]
Intensity=3.5
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.2
IntensityNight=0.6
CurveDay=0.5
CurveNight=1.0
[FIRE]
IntensityDay=2.5
IntensityNight=3.5
CurveDay=1.0
CurveNight=2.3
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowObjectsFix=true
[DEPTHOFFIELD]
FadeTime=0.4
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=false
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=false
[BLOOM]
Quality=0
AmountDay=0.15
AmountNight=0.2
BlueShiftAmountDay=0.1
BlueShiftAmountNight=0.0
[CAMERAFX]
LenzReflectionIntensityDay=0.5
LenzReflectionIntensityNight=0.5
LenzReflectionPowerDay=0.2
LenzReflectionPowerNight=0.2
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.50
SourceTexturesScale=0.50
FilterQuality=1
AOAmount=1.8
ILAmount=0.5
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0
[ENVIRONMENT]
DirectLightingIntensityDay=2.0
DirectLightingIntensityNight=0.5
DirectLightingCurveDay=1.3
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.2
DirectLightingDesaturationNight=0.9
SpecularAmountMultiplierDay=0.2
SpecularAmountMultiplierNight=1.5
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.5
SpecularFromLightDay=0.1
SpecularFromLightNight=0.4
AmbientLightingIntensityDay=1.3
AmbientLightingIntensityNight=1.2
AmbientLightingCurveDay=0.5
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.2
AmbientLightingDesaturationNight=1.7
PointLightingIntensityDay=1.5
PointLightingIntensityNight=1.7
PointLightingCurveDay=1.0
PointLightingCurveNight=1.25
PointLightingDesaturationDay=0.2
PointLightingDesaturationNight=0.7
FogColorMultiplierDay=0.6
FogColorMultiplierNight=0.35
FogColorCurveDay=0.7
FogColorCurveNight=1.0
ColorPowDay=0.5
ColorPowNight=0.9
[SKY]
Enable=true
StarsIntensity=1.3
StarsCurve=1.0
AuroraBorealisIntensity=0.57
AuroraBorealisCurve=0.7
CloudsIntensityDay=1.0
CloudsIntensityNight=0.7
CloudsCurveDay=1.5
CloudsCurveNight=1.5
CloudsDesaturationDay=0.1
CloudsDesaturationNight=0.1
GradientIntensity=1.0
GradientDesaturation=0.0
GradientTopIntensityDay=2.0
GradientTopIntensityNight=1.2
GradientTopCurveDay=1.1
GradientTopCurveNight=1.2
GradientMiddleIntensityDay=1.7
GradientMiddleIntensityNight=1.5
GradientMiddleCurveDay=1.3
GradientMiddleCurveNight=1.2
GradientHorizonIntensityDay=1.7
GradientHorizonIntensityNight=1.7
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
SunIntensity=1.5
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.5
MoonCurve=2.0
MoonDesaturation=0.65
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringPowerDay=1.1
SubSurfaceScatteringPowerNight=1.1
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[WINDOWLIGHT]
Intensity=3.5
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.2
IntensityNight=0.6
CurveDay=0.5
CurveNight=1.0
[FIRE]
IntensityDay=2.5
IntensityNight=3.5
CurveDay=1.0
CurveNight=2.3
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowObjectsFix=true
[DEPTHOFFIELD]
FadeTime=0.4
Thanks for reading


