a bit too colorful

Post » Thu Jun 07, 2012 9:39 am

Hello everyone. I've been tweaking with my settings and I've almost got things looking the way I want them to... However, things are just a bit too colorful/saturated...

Does anyone know which settings I can play around with to see the best results? Here's a two screen caps and the text from the .ini file I've been editing (spoilered since its long).

http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1017-48-20-33.png

http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1017-47-41-17.png

Spoiler
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=false
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=false
[BLOOM]
Quality=0
AmountDay=0.15
AmountNight=0.2
BlueShiftAmountDay=0.1
BlueShiftAmountNight=0.0
[CAMERAFX]
LenzReflectionIntensityDay=0.5
LenzReflectionIntensityNight=0.5
LenzReflectionPowerDay=0.2
LenzReflectionPowerNight=0.2
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.50
SourceTexturesScale=0.50
FilterQuality=1
AOAmount=1.8
ILAmount=0.5
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0
[ENVIRONMENT]
DirectLightingIntensityDay=2.0
DirectLightingIntensityNight=0.5
DirectLightingCurveDay=1.3
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.2
DirectLightingDesaturationNight=0.9
SpecularAmountMultiplierDay=0.2
SpecularAmountMultiplierNight=1.5
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.5
SpecularFromLightDay=0.1
SpecularFromLightNight=0.4
AmbientLightingIntensityDay=1.3
AmbientLightingIntensityNight=1.2
AmbientLightingCurveDay=0.5
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.2
AmbientLightingDesaturationNight=1.7
PointLightingIntensityDay=1.5
PointLightingIntensityNight=1.7
PointLightingCurveDay=1.0
PointLightingCurveNight=1.25
PointLightingDesaturationDay=0.2
PointLightingDesaturationNight=0.7
FogColorMultiplierDay=0.6
FogColorMultiplierNight=0.35
FogColorCurveDay=0.7
FogColorCurveNight=1.0
ColorPowDay=0.5
ColorPowNight=0.9
[SKY]
Enable=true
StarsIntensity=1.3
StarsCurve=1.0
AuroraBorealisIntensity=0.57
AuroraBorealisCurve=0.7
CloudsIntensityDay=1.0
CloudsIntensityNight=0.7
CloudsCurveDay=1.5
CloudsCurveNight=1.5
CloudsDesaturationDay=0.1
CloudsDesaturationNight=0.1
GradientIntensity=1.0
GradientDesaturation=0.0
GradientTopIntensityDay=2.0
GradientTopIntensityNight=1.2
GradientTopCurveDay=1.1
GradientTopCurveNight=1.2
GradientMiddleIntensityDay=1.7
GradientMiddleIntensityNight=1.5
GradientMiddleCurveDay=1.3
GradientMiddleCurveNight=1.2
GradientHorizonIntensityDay=1.7
GradientHorizonIntensityNight=1.7
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
SunIntensity=1.5
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.5
MoonCurve=2.0
MoonDesaturation=0.65
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringPowerDay=1.1
SubSurfaceScatteringPowerNight=1.1
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[WINDOWLIGHT]
Intensity=3.5
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.2
IntensityNight=0.6
CurveDay=0.5
CurveNight=1.0
[FIRE]
IntensityDay=2.5
IntensityNight=3.5
CurveDay=1.0
CurveNight=2.3
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowObjectsFix=true
[DEPTHOFFIELD]
FadeTime=0.4

Thanks for reading :smile:
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Thu Jun 07, 2012 11:23 pm

Holy hell! what did you do to the color?.it looks like a zelda game for n64.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Fri Jun 08, 2012 12:05 am

Woah, how did you get it all washed out like that?

Using any shader mods? If you delete your INI, does the normal colour return?
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Thu Jun 07, 2012 2:12 pm

Holy hell! what did you do to the color?.it looks like a zelda game for n64.

Well the mod I got made things way too colorful and I've been doing my best to tone it down and I'm having some trouble xD
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Thu Jun 07, 2012 2:15 pm

Well the mod I got made things way too colorful and I've been doing my best to tone it down and I'm having some trouble xD
What mods are you using?
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Thu Jun 07, 2012 9:45 pm

Woah, how did you get it all washed out like that?

Using any shader mods? If you delete your INI, does the normal colour return?

I've been looking at it for too long... I think my eyes are broken. :tongue:

When I take the ini out of the skyrim folder and relaunch the game, the ini is replaced by what I'm guessing is the mods default one (that I've been tweaking).. This is what it looks like:

http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1018-06-51-67.png

and this is the ini that replaces the one I moved:


Spoiler
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=
[GLOBAL]
AdditionalConfigFile=enbseries2.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=8
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableDepthOfField=false
EnableAmbientOcclusion=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
KeyReadConfig=8
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=45
[BLOOM]
Quality=0
AmountDay=1.0
AmountNight=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=1.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=1
SamplingRange=1.0
FadeFogRangeDay=1.0
FadeFogRangeNight=1.0
SizeScale=1.0
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=1.0
ILAmount=1.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.15
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.1
AdaptationMax=10.0
[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0
ColorPowDay=1.0
ColorPowNight=1.0
[SKY]
Enable=true
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
CloudsIntensityDay=1.0
CloudsIntensityNight=1.0
CloudsCurveDay=1.0
CloudsCurveNight=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensity=1.0
GradientDesaturation=0.0
GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.0
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=1.0
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[WINDOWLIGHT]
Intensity=1.0
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[FIRE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[COLORCORRECTION]
UsePaletteTexture=true
[DEPTHOFFIELD]
FadeTime=1.0
[SHADOW]
ShadowObjectsFix=true


The ENB I'm using is whatever it says on that screenshot at the top left and additional mods I'm using include:

Beautiful Skyrim - HD clutter and Furniture (Masterdaz)
Chris2012s Whiterun HQ Texture Pack (Chris2012)
HD_FURNITURE_AND_CLUTTER-4571-0-9
Improved NPC Clothing - High Res (with expansion pack as well) (Baron David)
Serious HD Retexture Landscape Skyrim (Z4G4)
SkyUI (SkyUI Team)
TESV Acceleration Layer (Arisu and others)

and also skyboost

sorry if I messed any names up :tongue:
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Thu Jun 07, 2012 9:00 pm

Yeah. Remove ENB for now, does it go back to normal?

For the record, you're still way off. This is what the Windhelm marketplace looks like for me, without any shader or colour mods:

http://cloud.steampowered.com/ugc/649876122833149966/F15EC7E78C7F7E55B658CD4B6E25E611D7A0B3B9/
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu Jun 07, 2012 10:45 pm

Yeah. Remove ENB for now, does it go back to normal?

For the record, you're still way off. This is what the Windhelm marketplace looks like for me, without any shader or colour mods:

http://cloud.steampowered.com/ugc/649876122833149966/F15EC7E78C7F7E55B658CD4B6E25E611D7A0B3B9/



With the ENB mod turned off the Windhelm marketplace looks like this for me:


http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1018-45-46-69.png
http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1018-49-29-37.png

and with the too colorful mod


http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1018-51-27-53.png

Actually when I turn the color mod off mine looks exactly the same as yours... But I'd like there to be more color xD.. not as much as I had it.. but more than without a mod

I guess that looks a lot better than with the mod.. but I'd like to find an in between.. Without any mods the game feels a little drab


It does look very washed out with the color mod also.... hm can't get it right lol


http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1018-58-49-96.png
http://i2.photobucket.com/albums/y39/jerseygrl33458/TESV2012-01-1018-58-51-62.png

I feel like in those last two links the first one looks like everything is the same color and the second one looks ... washed out and... the colors aren't right xD
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Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm


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