a bit worried

Post » Sat May 28, 2011 8:58 am

i was really looking forward to brink, and from a gameplay perspective i expect it to be excellent. after watching the 'ready and able' video though, i got a bit worried. it isnt that i dislike the graphics, but the whole game is starting to seem a little unsophisticated or childish. like the way the (i presume) operative hacks the 'mainframe' and screens of blue writing turn into screens of red writing. i mean, thats just a little stupid. and the way he shouted 'hacking the mainframe!' was pretty worrying too, in that it was voice acting worthy of a game from 2001.

admins, please don't just delete this thread because its critical, and forum posters please don't label me as some kind of hater, i have the game pre-ordered and i don't doubt that i will enjoy it - but from what i've seen (and i want to remind you that i honestly am not talking about it's graphics), it doesn't seem suited to commercial success, which, despite what i can imagine some of you saying, is undoubtedly what companies who make FPSs are trying to achieve.

plus it might be a bit sloppy round the edges - look at how that molotov cocktail exploded, it was like a mini-nuke from ratchet and clank 3.
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Amie Mccubbing
 
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Post » Sat May 28, 2011 8:59 am

admins, please don't just delete this thread because its critical,

You civilly and constructively explained a concern about the game, that makes it good in our book. :)

Some of these things may seem a bit silly or simplistic when you step back from them but this is a fast-paced game and I imagine while you're playing it will work pretty well.
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Kevan Olson
 
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Post » Sat May 28, 2011 5:35 am

It seemed fine to me honestly. Although I don't give critical anolysis to every little thing. Look if homefront can sell a million copies I'm sure that Brink will do fine. I don't think it will be a game that will fly off the shelves as fast as halo say but it will do fine. It will probably be a slow burn game. Word of mouth and previous fans of SD's other games will draw people in.
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Chris BEvan
 
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Post » Sat May 28, 2011 7:04 pm

It's most likely that Splash Damage is still perfecting the visuals. They probably released the video as is to content the Brink-starved fans.
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Mariaa EM.
 
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Post » Sat May 28, 2011 11:26 am

You civilly and constructively explained a concern about the game, that makes it good in our book. :)

Some of these things may seem a bit silly or simplistic when you step back from them but this is a fast-paced game and I imagine while you're playing it will work pretty well.


oh good, i was actually really worried you'd instantly delete it, thanks for that.

i guess we'll have to see when it comes out and as i said i really don't doubt that it will be a lot of fun, but the problem is that the average layman is probably going to see his friend or somebody in a local game shop play it, so they may be just as critical. i'm less concerned about quality than market suitability to be totally honest
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Reven Lord
 
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Post » Sat May 28, 2011 7:39 pm

It's most likely that Splash Damage is still perfecting the visuals. They probably released the video as is to content the Brink-starved fans.

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Star Dunkels Macmillan
 
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Post » Sat May 28, 2011 5:42 am

i'm a huge brink freak i love everything about it so nothing will make it look bad to me personally, but i can see where this isn't the type of game for alot of people some people prefer the slow based "action" of CoD (MW2 was great BOP was not at all)

Shouting issues: everyone knows ninjas and assassins MUST yell at they're targets just before killing them and they absolutely HAVE to yell what weapon or skill they're about to use. :lol:

Screen change: well like most games CTF modes where there's a big Red or Blue aura around the flag and the flag it self is neon crazied sticking up off your back they just want to give Defense a chance instead of *your all on defense gunning down the enemy team,an op sneaks in disguised , hacks your term and 1-3 mins later you lose for no apparent reason, sitting in the lobby going* "wth just happened?"

p.s. have a http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html customary of the Bethesda forums.
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Portions
 
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Post » Sat May 28, 2011 6:34 am

oh good, i was actually really worried you'd instantly delete it, thanks for that.

i guess we'll have to see when it comes out and as i said i really don't doubt that it will be a lot of fun, but the problem is that the average layman is probably going to see his friend or somebody in a local game shop play it, so they may be just as critical. i'm less concerned about quality than market suitability to be totally honest


You have a good point. Visuals are generally the first thing a prospective customer looks at, and also the last thing a suddenly-uninterested person will consider. I'd imagine Team Fortress 2 lost a large amount of thier would-be customers (and still do) due to it's cartoony graphics.

On the bright side, that tends to weed out the universially hated kill-[censored]s.
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josie treuberg
 
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Post » Sat May 28, 2011 5:33 pm

Well,as someone else said,we-the older gamers don't want graphics,we want atmosphere and the way it feels firstly,then the gameplay and then that all combine/blend smoothly together.

From what i've gathered from the Dev interviews i am delighted!
Hearing such creative/innovative ideas for an FPS game is what i want to hear from any Dev.

I like everything at the moment and really you shouldn't worry that much because you're expressing your mind in a decent way.
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Nicole Elocin
 
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Post » Sat May 28, 2011 11:37 am

I think it's only natural to have a sense of cynicism with this game. I agree the graphics put in in the realm of tf2 and I know a lot of people who would not play it just because of that fact. Is tf2 a good game? Yes, possibly even a great game for how well balance it plays all the maps along with high fun factor. Is it still cartoony? yes, but so what.

I'm still on the fence with Brink's graphics. However, the game play looks good and what SD has done to make game play balanced and character customization up the wing wang and the fun factor yet to be known. I'm still giving SD the benefit of the doubt.
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Amy Smith
 
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Post » Sat May 28, 2011 6:37 am

i was really looking forward to brink, and from a gameplay perspective i expect it to be excellent. after watching the 'ready and able' video though, i got a bit worried. it isnt that i dislike the graphics, but the whole game is starting to seem a little unsophisticated or childish. like the way the (i presume) operative hacks the 'mainframe' and screens of blue writing turn into screens of red writing. i mean, thats just a little stupid. and the way he shouted 'hacking the mainframe!' was pretty worrying too, in that it was voice acting worthy of a game from 2001.

admins, please don't just delete this thread because its critical, and forum posters please don't label me as some kind of hater, i have the game pre-ordered and i don't doubt that i will enjoy it - but from what i've seen (and i want to remind you that i honestly am not talking about it's graphics), it doesn't seem suited to commercial success, which, despite what i can imagine some of you saying, is undoubtedly what companies who make FPSs are trying to achieve.

plus it might be a bit sloppy round the edges - look at how that molotov cocktail exploded, it was like a mini-nuke from ratchet and clank 3.


Can you elaborate a bit on what "worries" you? your first paragraph kinda gives the impression that you are worried about visuals, but then the second paragraph you say it is honestly not the graphics.

I would just suggest that you dont look at brink like it is a game meant to be realistic. If anything, it is meant to be "artistic" and intents to visually stimulate you. Simply put, if you go to the movies and watch star wars and keep thinking to yourself "wow that is unrealistic, and impossible, and fake..." you your own experience at some great movies. So just have some 'suspension of disbelief' (google it) and enjoy it for what it is, and not what you think it should be. :)

Oh and regarding the voice, it sounds like that because the guy has an accent. But that is there just to further separate you from the typical gameplay.
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ImmaTakeYour
 
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Post » Sat May 28, 2011 7:33 am

seems closer too Borderlands then TF2 borderlands was a cartoonish serious game alot like this is but TF2 was just plain tom n jerry business. also i didn't really care for TF2 i got it for the 360 and it's no where near as good as it is for PC but even that it was difficult to play as a Spy cause people just team shoot to check my soldier didn't seem to be nearly as powerful as everyone else's they kill me in 2 near hits i kill them in 6 direct hits.
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Rachell Katherine
 
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Post » Sat May 28, 2011 6:02 am

oh good, i was actually really worried you'd instantly delete it, thanks for that.

If Bethesda didn't want criticisms to be posted on the forums we wouldn't open hardware and software issues forums for released games :hehe:

i guess we'll have to see when it comes out and as i said i really don't doubt that it will be a lot of fun, but the problem is that the average layman is probably going to see his friend or somebody in a local game shop play it, so they may be just as critical. i'm less concerned about quality than market suitability to be totally honest

Brink does have a strong visual style and it will turn some people away from the game - hopefully they'll hear it's fun and give it a try before passing judgment.
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Brιonα Renae
 
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Post » Sat May 28, 2011 5:18 pm

seems closer too Borderlands then TF2 borderlands was a cartoonish serious game alot like this is but TF2 was just plain tom n jerry business. also i didn't really care for TF2 i got it for the 360 and it's no where near as good as it is for PC but even that it was difficult to play as a Spy cause people just team shoot to check my soldier didn't seem to be nearly as powerful as everyone else's they kill me in 2 near hits i kill them in 6 direct hits.


I didn't play borderlands so I can't compare.
Yes, I do play on pc so I want everything as high resolution as I can therefore graphic content is of concern for me in all games I play.
I thought the game balance in tf2 is 1 of the best. Anytime 1 team became to strong in 1 class there is always another class to counter making strategy very good. Probably 1 of the only games I play every class just based on the game I'm presently playing not on what I want to play which again makes it kind of fun not really knowing what character will be my best at any given time.
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Beth Belcher
 
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Post » Sat May 28, 2011 4:23 pm

I'm not so sure what the problem is here, there is nothing wrong with the graphics, not all games have to be mega realistic life like graphics, cartoony does not mean its for kids or anything like that, infact, i don't even think brink is cartoony, its a mix and artistic style, like the devs say, when you look at a picture of Brink, you KNOW its brink. What you were saying about how when the mainframe was hacked and it turned from blue to red, that's more for the players more then anything, it's so you can see clearly that the mainframe has been hacked or not, this is how brink is, and i love it.

And the voice acting is wonderful in my opinion, and i love the accents, not just the same exact voice for every soldier, i don't want to hear the same american voice all day saying NEED A MEDIC! or anything of the such. So i see no problems here, everything was done great from what we seen, and i expect it to be even better when the day we all pray for to come sooner, the release date, arrives. :thumbsup:
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Markie Mark
 
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Post » Sat May 28, 2011 1:36 pm

Can you elaborate a bit on what "worries" you? your first paragraph kinda gives the impression that you are worried about visuals, but then the second paragraph you say it is honestly not the graphics.

I would just suggest that you dont look at brink like it is a game meant to be realistic. If anything, it is meant to be "artistic" and intents to visually stimulate you. Simply put, if you go to the movies and watch star wars and keep thinking to yourself "wow that is unrealistic, and impossible, and fake..." you your own experience at some great movies. So just have some 'suspension of disbelief' (google it) and enjoy it for what it is, and not what you think it should be. :)

Oh and regarding the voice, it sounds like that because the guy has an accent. But that is there just to further separate you from the typical gameplay.


I'm not so sure what the problem is here, there is nothing wrong with the graphics, not all games have to be mega realistic life like graphics, cartoony does not mean its for kids or anything like that, infact, i don't even think brink is cartoony, its a mix and artistic style, like the devs say, when you look at a picture of Brink, you KNOW its brink. What you were saying about how when the mainframe was hacked and it turned from blue to red, that's more for the players more then anything, it's so you can see clearly that the mainframe has been hacked or not, this is how brink is, and i love it.

And the voice acting is wonderful in my opinion, and i love the accents, not just the same exact voice for every soldier, i don't want to hear the same american voice all day saying NEED A MEDIC! or anything of the such. So i see no problems here, everything was done great from what we seen, and i expect it to be even better when the day we all pray for to come sooner, the release date, arrives. :thumbsup:



alright, i like the artistic style, but i think some particulars of the graphics are poor. i wasnt complaining about the way that the characters or the plane look but the way that youre taken out of the world.

i think that features of the actual game world changing takes you out of an otherwise immersive experience - i would much prefer it if the world existed in a logical way but there were just circles around things like objectives - i think there needs to be a separation between elements to aide the game mechanics, and the world itself (which i'm definitely NOT saying is suppose to be like the real world). its like when a game tries to justify its menus or tutorial within the plot line - its just a bit annoying
BF:BC2 handles this well actually - flags are raised and lowered depending on which side owns a conquest point, but there are actual HUD elements which make it clear which is which.

and it isnt the accent of the characters, its simply the quality of the voice acting. would you get that sentence in a (good) world film, hollywood or not?
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Stacey Mason
 
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Post » Sat May 28, 2011 4:53 pm

I'm going to play devils advocate here and give you the benfit of a doubt. I understand things like code changing colors being kind of stupid.(and I hope they fix that) And not many people like the "cartoon" look to games (like say borderlands) but if they try it they'll love it. Only problem is getting them to try it. Also, has anyone found an updated vid of someone sliding? The one I have looks slower than walking speed.
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Robert Jr
 
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Post » Sat May 28, 2011 8:44 pm

alright, i like the artistic style, but i think some particulars of the graphics are poor. i wasnt complaining about the way that the characters or the plane look but the way that youre taken out of the world.

i think that features of the actual game world changing takes you out of an otherwise immersive experience - i would much prefer it if the world existed in a logical way but there were just circles around things like objectives - i think there needs to be a separation between elements to aide the game mechanics, and the world itself (which i'm definitely NOT saying is suppose to be like the real world). its like when a game tries to justify its menus or tutorial within the plot line - its just a bit annoying
BF:BC2 handles this well actually - flags are raised and lowered depending on which side owns a conquest point, but there are actual HUD elements which make it clear which is which.

and it isnt the accent of the characters, its simply the quality of the voice acting. would you get that sentence in a (good) world film, hollywood or not?


Not sure what you mean by "take out of the world"

Battlefield has flags, yes, but brink has many diffrent objectives, and there all shown in different ways, i am not sure how you would want the mainframe to show it has been hacked clearly and realisticly like the flags, to me it looks fine enough, yes blue to red colors may be a bit cheesy, but it looks perfectly fine imo, i see no need for it to change at all.
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Alina loves Alexandra
 
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Post » Sat May 28, 2011 7:36 pm

You have a good point. Visuals are generally the first thing a prospective customer looks at, and also the last thing a suddenly-uninterested person will consider. I'd imagine Team Fortress 2 lost a large amount of thier would-be customers (and still do) due to it's cartoony graphics.

On the bright side, that tends to weed out the universially hated kill-[censored]s.


Yeah but as soon as these people actually play tf2(or any game) instead of saying the graphics are bad they will actually enjoy the game and look past it.
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Ernesto Salinas
 
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Post » Sat May 28, 2011 6:43 pm

Some of the character voicing may seem silly, like the yelling out loud from the Ready and Able vid (especially since no one else seemed to be around), but it does serve a practical purpose in that voip is off by default, and they wanted players to be able to have a way of being updated as to the status of missions objectives and situational necessities.

I'm not sure why you would be bothered about the text changing color, as it seems to be such a minor visual thing, but I'm assuming that that also serves a practical purpose in letting combatants know which team has control over certain things like mainframes and command posts.
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marie breen
 
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Post » Sat May 28, 2011 6:52 am

To be honest, I'd dont really care about the graphics, I focus more on the gameplay of every game, Or the storyline of a game!
I dont really pay attention to the cartoony graphic parts of games, I infact enjoy how it looks, plus it may draw in some young gamers.
Anyway as long as what the Dev. Videos say how good the game is and dont switch it up, It'll be great :D
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Scared humanity
 
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Post » Sat May 28, 2011 2:07 pm

Some of these things may seem a bit silly or simplistic when you step back from them but this is a fast-paced game and I imagine while you're playing it will work pretty well.

I actually tend a lot more towards saying that it does look silly and simplistic. But that's something I do also like about the design-path Splash Damage have chosen for BRINK.

The graphics are indeed a moot point and the voice-acting is closer to subpar than superb (or: seriously silly for the German version). But if the gameplay is good - and the weapon play, objective play and SMART play seems absolutely fine - those are minor issues.
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tannis
 
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Post » Sat May 28, 2011 6:53 pm

To be honest, I'd dont really care about the graphics, I focus more on the gameplay of every game, Or the storyline of a game!
I dont really pay attention to the cartoony graphic parts of games, I infact enjoy how it looks, plus it may draw in some young gamers.
Anyway as long as what the Dev. Videos say how good the game is and dont switch it up, It'll be great :D


Exactly! Gameplay > Looks.

Tho i don't think the graphics will draw in younger gamers, and im not sure if i want younger gamers to be playing this...
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casey macmillan
 
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Post » Sat May 28, 2011 10:54 am

Not sure what you mean by "take out of the world"

Battlefield has flags, yes, but brink has many diffrent objectives, and there all shown in different ways, i am not sure how you would want the mainframe to show it has been hacked clearly and realisticly like the flags, to me it looks fine enough, yes blue to red colors may be a bit cheesy, but it looks perfectly fine imo, i see no need for it to change at all.



when i said 'takes you out of the world' i meant something more like 'reminds you that this is a game and you're sitting in your bed room as opposed to actually being on the Ark'

its not the visual distinction between a completed or uncompleted objective i have a problem with, its just that SD are so clearly trying not to include HUD elements in order to make it more immersive (which in my opinion backfires because gamers are all so used to HUDs that they don't really prevent immersion at all any more).

and as i said at the beginning, i care about gameplay a lot, which is why i'm buying it on release (which i never normally do) even though i think that online (which is why i'm buying it) going to be a wasteland within a year of release.

and the story, like most game stories, is pretty damn poor

just out of interest, do SD change their games according to what their community wants?
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Crystal Clear
 
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Post » Sat May 28, 2011 7:46 am

when i said 'takes you out of the world' i meant something more like 'reminds you that this is a game and you're sitting in your bed room as opposed to actually being on the Ark'

its not the visual distinction between a completed or uncompleted objective i have a problem with, its just that SD are so clearly trying not to include HUD elements in order to make it more immersive (which in my opinion backfires because gamers are all so used to HUDs that they don't really prevent immersion at all any more).

just out of interest, do SD change their games according to what their community wants?


I see what you are saying now, but i -THINK- you can change your HUD settings to make it so you can see more or less.

And this is SD made W:ET and ET:QW, i dont know about quake wars if they did anything for it, but if i remeber correctly, they did make patchs and improvments on Wolfesntien: enemy territory, but that game was more open to the communtiy as it had a map editor tool of a sort, and it was on PC so alot of user made content and such.
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