Scriptname SummonSingularity extends activemagiceffect Activator Property SoulTrap Auto STATIC Property XMarkerHeading Auto Actor TargetObjectReference HoleInstanceEvent OnEffectStart(Actor akTarget, Actor akCaster) Target = akTarget HoleInstance = akTarget.PlaceAtMe(SoulTrap, 1) HoleInstance.MoveTo(akTarget, 0, 5, 0) if HoleInstance.IsDisabled()==1 HoleInstance.enable() endIf ObjectReference ExplosionMarker = Target.PlaceAtMe(XMarkerHeading, 1) ExplosionMarker.PushActorAway(Target, 15.00) Utility.Wait(0.15) Target.KillSilent() Target.SplineTranslateToRef(HoleInstance, 1, 50) Target.Disable() Target.Delete() self.Dispel()endEvent
EDIT: The above version does everything, but for some reason I can't seem to make the Black Hole Activator actually visible. Frustrating.
