The actual mesh, colors and normals are good, when you move closer or directly stand over the cell.
I've noticed the extracted heightmap that Oscape shows in the Preview tab has a black dot where cell 0,0 is going to be. I've tried to force Oscape to read from the original heightmap I built the .esp from, but the defective LOD cell is still there when I test it ingame.
It looks like Oscape is bugged and totally ignores cell 0,0 when reading and building data for LODs.
Anybody else experienced this same problem and/or found a solution? Thank you. =|
