Blender->Skyrim?

Post » Mon Jun 11, 2012 8:18 pm

Hey all,

I have a few custom weapons i made with blender and PS. Ive been looking for tutorials on how to get them into Skyrim, but i cant find anything up to date. I have both blender 2.6 and blender 2.49b. Can someone help me out or post a link to a good site?


Thanks

Walrus
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SaVino GοΜ
 
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Post » Mon Jun 11, 2012 3:29 pm

As you won't be able to directly export from Blender to Skyrim, http://tesalliance.org/forums/index.php?/topic/4634-3d-craftworks-importing-weapons-into-skyrim/.
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Noely Ulloa
 
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Post » Mon Jun 11, 2012 7:47 pm

thanks hanaisse
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MISS KEEP UR
 
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Post » Mon Jun 11, 2012 11:45 pm

I didn't check out the other link, but this works for me.
http://skyrim.nexusmods.com/downloads/file.php?id=3790
I recommend viewing both, the video, and the text document. Both of them kind of leave small gaps, but fill in for eachother, imo.

I hope to see new mods coming from you in the future!
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Matt Bigelow
 
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Post » Mon Jun 11, 2012 10:26 pm

I just posted an issue related to this in the CK forums - I followed the Nexus tutorial liked to by TESgamerKyle (both html and video) and I managed to edit the mesh I wanted, import back to NifSkope - and seems to look fine back in NifSkope - but when I coc to the area with the new mesh in Skyrim I get an insta-crash to desktop. The mesh is a creature already modded by someone else that I'm editing slightly.
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Brooks Hardison
 
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