So as of right now, the hazard that Blizzard (master destruction frost spell) spawns damages everything including the caster. That is rather lousy. I poked around quite a bit in the editor, but couldn't make the hazard stop harming the player. Is there any way to prevent Blizzard from harming the player? I tried adding a secondary "resist frost 100% on self effect, and even a hidden ward, and it's not really working...