[RELz] Bobblehunt

Post » Sat Feb 19, 2011 12:09 am

Firing speed, accuracy?
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krystal sowten
 
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Post » Fri Feb 18, 2011 10:19 pm

That actually looks pretty good...and the model changes sound even better. :thumbsup:

You're welcome to merge it into your mod or make it optional.

http://www.4shared.com/file/xlxjrbao/Fallout_New_Vegas_Bobblehead_R.html

I'll put it up on Nexus probably...but Nexus is down for me right now.
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Amber Hubbard
 
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Post » Sat Feb 19, 2011 3:06 am

Firing speed, accuracy?


Yep, went with accuracy for the next version (which I'm finishing up right now).


You're welcome to merge it into your mod or make it optional.

http://www.4shared.com/file/xlxjrbao/Fallout_New_Vegas_Bobblehead_R.html

I'll put it up on Nexus probably...but Nexus is down for me right now.


Awesome, thanks! At the moment I'm leaning towards including those and making reverting to the original textures optional. :goodjob:

(Actually, changed my mind. I think I'll just include the retexture as an optional file...but I'll be using them :) .)
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Phillip Brunyee
 
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Post » Sat Feb 19, 2011 11:52 am

Version 1.20 is up. 5 potential locations for each Bobblehead now and a new Perception bonus. Brumbek's Vegas Bobblehead retexture is available as an optional download on the Nexus page.
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Wayland Neace
 
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Post » Fri Feb 18, 2011 9:03 pm

Version 1.20 is up. 5 potential locations for each Bobblehead now and a new Perception bonus. Brumbek's Vegas Bobblehead retexture is available as an optional download on the Nexus page.

Holy crap, 5 possible locations for each? aaaaaaaaa, amazing!
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Eilidh Brian
 
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Post » Sat Feb 19, 2011 6:02 am

Holy crap, 5 possible locations for each? aaaaaaaaa, amazing!


There will be 10 with the next major update... :user:

Also...oops! The ESP in the 1.20 archive is the wrong one, and I also noticed I forgot to update the Perception message to reflect the new perk. :brokencomputer:

I just re-uploaded 1.20 with the correct ESP and that Perception message change, so redownload if you already downloaded 1.20 earlier. Sorry for the inconvenience! :bolt:
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Vickey Martinez
 
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Post » Sat Feb 19, 2011 11:12 am

Awesome, thanks! At the moment I'm leaning towards including those and making reverting to the original textures optional. :goodjob:

(Actually, changed my mind. I think I'll just include the retexture as an optional file...but I'll be using them :) .)

Thanks for using it. I'd have made it the default since the Vault 101 thing would bother me, but no problem. I'll look at doing some more editing to the mesh one of these days. And we still need a survivalism bobblehead, is this true? If so, if you have ideas on what it should look like, I can make it. (I haven't played Vegas yet...)
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chloe hampson
 
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Post » Sat Feb 19, 2011 9:57 am

Thanks for using it. I'd have made it the default since the Vault 101 thing would bother me, but no problem. I'll look at doing some more editing to the mesh one of these days. And we still need a survivalism bobblehead, is this true? If so, if you have ideas on what it should look like, I can make it. (I haven't played Vegas yet...)


Yeah, I was really considering just making it the default, but in the end I just decided I didn't feel like dealing with people who wanted to revert to the original textures for whatever reason (and there is always someone...).

And yes, there is no Survival bobblehead. Someone on the Nexus was talking to me about making one and even sent a picture of the WIP model, but I haven't heard from him since. His idea was to have the Bobblehead holding a squirrel-on-a-stick (a food item in New Vegas) since the Survival skill is heavily involved in cooking/creating foods. So something related to cooking (or just food in general), or maybe he could be holding a water bottle or a canteen or something like that.
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dell
 
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Post » Sat Feb 19, 2011 8:01 am

Or wielding a frying pan like he's about to swat a fly...
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daniel royle
 
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Post » Sat Feb 19, 2011 2:48 am

Or wielding a frying pan like he's about to swat a fly...


GreenPL/kastansa posted a video showing some of the (original) Bobblehead locations, and more videos are coming.
http://www.youtube.com/watch?v=jAjbBYEd4cE

Note that in the current version there is only a 20% chance that the Bobblehead will appear in the location shown in the video. In all cases but Perception, though, the Bobblehead will appear in the same general area.

In other news, version 1.25 is coming soon. The only major addition is 5 new locations for each Bobblehead, this time mostly in entirely different areas than the original 5. There will essentially be a 50% chance of the Bobblehead appearing in the original area, then 10% for appearing in each of the 5 new locations. There are a few other minor changes; a few Bobbleheads were shifted slightly to make activating them easier.

The spoilers file and in-game riddle note will also be getting redone to reflect the changes.

Should be released in 2-3 days. :user:
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Jessica Raven
 
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Post » Sat Feb 19, 2011 12:01 am

@Galahaut: I've made a Survival Bobblehead. It seems to work, although I admit to not knowing much about Fallout 3's model format. I tested it in the GECK and it looked fine, but I haven't tested in-game.

If you or somebody could test it that would be great. Let me know.

http://i275.photobucket.com/albums/jj317/Brumbek/NewVegas-SurvivalBobblehead.jpg

http://www.4shared.com/file/4Fjcmp5S/Fallout_NV_SurvivalBobblehead_.html

(Oh, I also slightly modified my bobblehead texture in this package changing font on bottom to use NV font and read "New Vegas".)
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jasminε
 
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Post » Fri Feb 18, 2011 9:05 pm

@Galahaut: I've made a Survival Bobblehead. It seems to work, although I admit to not knowing much about Fallout 3's model format. I tested it in the GECK and it looked fine, but I haven't tested in-game.

If you or somebody could test it that would be great. Let me know.

http://i275.photobucket.com/albums/jj317/Brumbek/NewVegas-SurvivalBobblehead.jpg

http://www.4shared.com/file/4Fjcmp5S/Fallout_NV_SurvivalBobblehead_.html

(Oh, I also slightly modified my bobblehead texture in this package changing font on bottom to use NV font and read "New Vegas".)


Awesome, thanks! Off to test... :bolt: :user:

Edit: Everything seems fine in-game. Thanks again.
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Ice Fire
 
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Post » Fri Feb 18, 2011 11:42 pm

Version 1.25 released with 5 new potential locations for each Bobblehead and the addition of Brumbek's Survival Bobblehead. :goodjob:

This is likely the last update for "content." Additional updates will probably only be for bug fixes, compatibility, additional Bobblehead stands, etc.
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jessica sonny
 
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Post » Sat Feb 19, 2011 5:18 am

Somehow I managed to include the wrong .ESP (again...) in 1.25. Three people reported the error (the Survival bobblehead was not implemented in this .ESP) over the past few days but I was away from my PC until now. The correct version is now uploaded on NVNexus and Planet Fallout.

(Edit: Also, 1.26 1.27 will be coming shortly (probably tomorrow) with some minor changes to a few Bobblehead locations.)

Edit 2: Oops. Fee510 discovered another error in 1.25. Just to make things less confusing I released the fix as 1.26.

Edit 3: 1.27 released with two minor fixes: moving two (potential) Bobbleheads for easier accessibility.
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Carlos Vazquez
 
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Post » Sat Feb 19, 2011 2:55 am

I've gotten in the habit of checking a mod to make sure it is clean and doesn't have errors before I run it. I loaded this up in FNVEdit and ran Check for Errors. It came back with this:

[00:00] Checking for Errors in [0C] Bobblehunt.esp[00:00]                   Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP[00:00]                 Above errors were found in :CTDA - Condition[00:00]               Above errors were found in :Conditions[00:00]             Above errors were found in :Perk Condition[00:00]           Above errors were found in :Perk Conditions[00:00]         Above errors were found in :Effect[00:00]       Above errors were found in :Effects[00:00]     Above errors were found in :GLABobblehuntCharismaPerk "Bobblehead Charisma" [PERK:0C000AE7][00:00]   Above errors were found in :GRUP Top "PERK"[00:00]       DATA - Flags -> [00:00]     Above errors were found in :WastelandNV "Mojave Wasteland" [WRLD:000DA726][00:00]   Above errors were found in :GRUP Top "WRLD"[00:00] Above errors were found in :[0C] Bobblehunt.esp


The Mojave Wasteland error pops up in tons of mods and I assume is fairly safe to ignore. However, it looks like there is in fact a NULL reference in the CTDA - Condition that shouldn't be there.
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Darlene DIllow
 
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Post » Sat Feb 19, 2011 6:37 am

Thanks. No idea how that got in there but it should be fixed now. 1.28 with the fix is uploaded now.

I've gotten in the habit of checking a mod to make sure it is clean and doesn't have errors before I run it. I loaded this up in FNVEdit and ran Check for Errors. It came back with this:

[00:00] Checking for Errors in [0C] Bobblehunt.esp[00:00]                   Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP[00:00]                 Above errors were found in :CTDA - Condition[00:00]               Above errors were found in :Conditions[00:00]             Above errors were found in :Perk Condition[00:00]           Above errors were found in :Perk Conditions[00:00]         Above errors were found in :Effect[00:00]       Above errors were found in :Effects[00:00]     Above errors were found in :GLABobblehuntCharismaPerk "Bobblehead Charisma" [PERK:0C000AE7][00:00]   Above errors were found in :GRUP Top "PERK"[00:00]       DATA - Flags -> [00:00]     Above errors were found in :WastelandNV "Mojave Wasteland" [WRLD:000DA726][00:00]   Above errors were found in :GRUP Top "WRLD"[00:00] Above errors were found in :[0C] Bobblehunt.esp


The Mojave Wasteland error pops up in tons of mods and I assume is fairly safe to ignore. However, it looks like there is in fact a NULL reference in the CTDA - Condition that shouldn't be there.


Also, unrelated, but I forgot to mention here earlier that I uploaded two optional .ESPs for a request. hardcoe removes all bonuses from all the Bobbleheads, and Hardercore does that as well as removing the stand in the Goodsprings schoolhouse. These .ESPs can be found under Optional Files on the NVNexus page.
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Killah Bee
 
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Post » Sat Feb 19, 2011 5:28 am

Overdue thread update to version 1.31 (from 1.27). Changes since then are below.

1.28 - 1/9/11 - Error in Charisma perk fixed.
1.30 - 1/28/11 - Major error with Survival Bobblehead, which prevented it from ever appearing, fixed. May also have been the cause of the sporadic reports of duplicate Bobblehead. Big thanks to tacitus59 for the report that lead to the error's discovery.
1.31 - 1/30/11 - 1 Endurance Bobblehead moved for accessibility.

Also an additional optional .ESP was created for a request; Fallout 3 Bonuses restores the Bobblehead bonuses to what they were in FO3 (+10 skill and +1 attribute), though the SGUN and BGUN bobbles are still split (+5 Guns and +5 Guns). That .ESP is now packaged together with the earlier two optional .ESPs (hardcoe/Hardercore).
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lexy
 
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Post » Fri Feb 18, 2011 8:51 pm

Mmm, so the Survival bobblehead was still broken (see http://www.gamesas.com/index.php?/topic/1164027-bobblehunt-hair-puller/ and comments on Nexus).

I think I've fixed it finally in 1.32, by recreating the relevant quest/script. I verified the appearance of a SURV Bobblehead in-game, so hopefully this is the last we see (or...don't see) of this problem.
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Steve Fallon
 
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Post » Sat Feb 19, 2011 3:12 am

I can verify...1.32 fixes the Survival Bobblehead problem. Thank you!
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Nany Smith
 
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Post » Sat Feb 19, 2011 5:12 am

I can verify...1.32 fixes the Survival Bobblehead problem. Thank you!


Glad to have some independent verification, thanks!
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evelina c
 
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