There I am, sneaking up on some hapless victim with my combat knife, ready to stick them through the kidneys from behind, I set up the VATS attack and accept, and I get to see my character make a broad, wide, sweeping swing at my enemies legs, as if the knife were a bumper sword or super sledge. And then my handy little gizzard-sticker makes one of their arms or legs fall off. Mmmm, k.
Or, I use one of the fighting spears you can get via Dead Money, and instead of lunging with it to run your opponent through, you swing it way up over your head as if it was a long axe and try to bonk them on the head with it. Again, after doing so, a leg falls off. It's this singularly grotesque and unlikely and limited amount of melee attack animations, that instantly breaks all feeling of immersion in the game, when using those weapons. It would not have been that hard or incredibly time-consuming, to make just one or two extra melee attack animations depicting thrusting-style attacks, and then linking them to thrusting-style weapons like knives and spears and the like- versus all of them just being swinging or clubbing motions. And then UN-link the big overhead or sideways swings from those thrusting weapons.
Melee fighting is just awful and anti-immersive to me due to this, which causes me to avoid it, unfortunately- because I really want to like it. Lumping all of the melee weapons into the 2 or 3 simplistic and generic (and largely unrealistic) attack animations they bothered to create, just doesn't cut it.
