Bookshelf Issue - Kinda Works but Not Enough Books

Post » Wed Jun 20, 2012 11:08 pm

Okay.

So my latest mod is an underground player house/village using the dwemer dungeon. I was decorating the Enchanting/Alchemy room with bookcases. I learned that by default you can only have four shelves, then you have to add triggers. That's fine, I can do that later. I'm using the tall noble shelves that will EVENTUALLY have four shelves each.

Anyway, I'm having some issues.

- First issue is that I've placed 10 DefaultBookMarkers on the top shelf. When I LinkRef to them in the BookContainer(can't remember name, the orange box) they are all listed in the LinkedRef list but only 9 of the books have black lines linking to the container in the render window.

- Second issue, though a bit more important than the first, unless the two are linked. When I activate the book shelf it says "You can place 4 more books on this shelf" or something like that. The important bit is "4", I could understand if it was only "9" books but what happened to the other 6 (or 5 if we don't count the one without a black line in the render window) book "slots" that are linked.

- Third issue, if I put the BookContainer(orange box) on the shelf where the books are supposed to go the books go crazy inside the shelf trying to not "occupy the same space at the same time". Do I have to change a setting so that the Bookcontainer is not "solid".

- Fourth issue, where in physical relation to the NobleShelf object do I put the collision planes. My books don't fall out but could the collision planes be screwing up the number of books if they are too close to the 2 (Self and Player) Trigger boxes and DefaultBookMarkers.

- Fifth issue, speaking of bookmarkers. Should I have snap to grid turned on when placing them just to make sure they aren't accidentally touching each other? I mean, I'm fairly certain none of them ARE touching each other without snap-to-grid on but maybe I'm not seeing something.
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Antonio Gigliotta
 
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Post » Thu Jun 21, 2012 12:01 pm

I'm bumping this because I don't want it to get lost in the forum depths. This is a serious problem considering I followed the tutorial to the letter and it still turned out bugged.
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Miss Hayley
 
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Post » Thu Jun 21, 2012 1:24 am

Another bump. Didn't have a chance to mess with my mod today. I'm really hoping someone has some ideas of what went wrong.
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Kelly Osbourne Kelly
 
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Post » Wed Jun 20, 2012 11:09 pm

Am I really the only person to have this issue?
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Chris Cross Cabaret Man
 
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Post » Thu Jun 21, 2012 11:07 am

I had some of the same problems you did. Follow this tutorial and all will be right in the world or at least with your shelves. http://www.creationkit.com/Tutorial_Bookshelves

Your container shouldn't be on the shelf with the books. That should be a trigger with its scale set to encapsulate the book defaults to make sure they don't get duped and to clean them up.

Your collision boxes should be set just apart from the book defaults to hold them in but don't touch or it could cause books to twist or vibrate when placed on your shelf. I like to keep a couple unit gap between the collision obj and the book defaults.

All I can do is guess as to why your last default wasn't marked, no black line, did you set a category for that one? All I can think of why it isn't being displayed as linked.

I don't use snap when messing with shelves. Move them 6 full units in x/y depending on your orientation.
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jodie
 
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Post » Thu Jun 21, 2012 11:58 am

This is really frustrating. I followed the tutorial when I did things the first time. I guess I'll just start the bookshelves over from scratch.

Any ideas on why five of the nine books that definitely had links weren't available as slots?
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!beef
 
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Post » Thu Jun 21, 2012 4:11 am

Okay, so I decided to just use a preexisting shelf from Breezehome, the top one from the Alchemy Room.

And it worked fine. so I copied it 3 times and changed the BookshelfTrigger thing on the container to the next number. And it worked. Though I probably need to redo the collision boxes so they stay upright better. Also, they put those DefaultBookMarkers right on top of each other.

I do have a new question. Is there a way I can keep the player from grabbing the books and moving them on the shelf. Basically I want the only way the player can remove/move a book to be by activating the Activate Shelf prompt.
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Matt Fletcher
 
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Post » Thu Jun 21, 2012 2:41 am

You will probably need to change the collision type from L_UNITENTIFIED to something else on your collision primitives. Don't know which one could do this but I'm sure there is one...maybe. So for the time being start going through them each and testing it if you aren't sure what they already do unless someone that may know provides the exact answer.
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Richard Thompson
 
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